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https://github.com/wesnoth/wesnoth
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60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
/* $Id$ */
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/*
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Copyright (C) 2006 - 2009 by Joerg Hinrichs <joerg.hinrichs@alice-dsl.de>
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wesnoth playturn Copyright (C) 2003 by David White <dave@whitevine.net>
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Part of the Battle for Wesnoth Project http://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License version 2
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or at your option any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#ifndef FLOATING_TEXTBOX_H_INCLUDED
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#define FLOATING_TEXTBOX_H_INCLUDED
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#include "global.hpp"
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#include "scoped_resource.hpp"
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#include "widgets/textbox.hpp"
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class game_display;
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class team;
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class unit_map;
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namespace gui{
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enum TEXTBOX_MODE { TEXTBOX_NONE, TEXTBOX_SEARCH, TEXTBOX_MESSAGE,
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TEXTBOX_COMMAND, TEXTBOX_AI };
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class floating_textbox{
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public:
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floating_textbox();
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TEXTBOX_MODE mode() const { return mode_; }
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const util::scoped_ptr<gui::button>& check() const { return check_; }
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const util::scoped_ptr<gui::textbox>& box() const { return box_; }
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void close(game_display& gui);
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void update_location(game_display& gui);
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void show(gui::TEXTBOX_MODE mode, const std::string& label,
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const std::string& check_label, bool checked, game_display& gui);
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void tab(std::vector<team>& teams, const unit_map& units, game_display& gui);
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bool active() const { return box_.get() != NULL; }
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private:
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util::scoped_ptr<gui::textbox> box_;
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util::scoped_ptr<gui::button> check_;
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TEXTBOX_MODE mode_;
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std::string label_string_;
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int label_;
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};
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}
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#endif
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