Eric S. Raymond 67fee66ac3 Second part of portrait directory renaming.
All mainline references are fixed, and wmllint knows what to do.
2009-02-01 06:14:17 +00:00

92 lines
2.3 KiB
INI

#textdomain wesnoth-tutorial
#define TEACHER MESSAGE
[message]
speaker=Galdrad
message={MESSAGE}
[/message]
#enddef
#define STUDENT MESSAGE
[message]
speaker=student
message={MESSAGE}
[/message]
#enddef
#define NARRATOR MESSAGE
[message]
speaker=narrator
message={MESSAGE}
image=wesnoth-icon.png
[/message]
#enddef
#define UNDO_REMINDER
{NARRATOR (_"*Remember:
You can press 'u' to undo most things; useful for correcting mistakes.")}
[allow_undo][/allow_undo]
#enddef
#define TALK_ABOUT ID_STRING MESSAGE
[scroll_to_unit]
id={ID_STRING}
[/scroll_to_unit]
# Pretend this is narrator, since otherwise we scroll back.
[message]
speaker=narrator
image=portraits/elves/captain.png
message=_ "*Galdrad" + "
" + {MESSAGE}
[/message]
#enddef
#define TALK_NO_MOVE MESSAGE
# Pretend this is narrator, since otherwise we scroll back.
[message]
speaker=narrator
image=portraits/elves/captain.png
message=_ "*Galdrad" + "
" + {MESSAGE}
[/message]
#enddef
#define TALK_ABOUT_LOC POSITION MESSAGE
[scroll_to]
x,y={POSITION}
[/scroll_to]
# Pretend this is narrator, since otherwise we scroll back.
[message]
speaker=narrator
image=portraits/elves/captain.png
message=_ "*Galdrad" + "
" + {MESSAGE}
[/message]
#enddef
#define EXPLAIN_STRONG_INTELLIGENT ID_STRING
[if]
[variable]
name=strongint_explained
not_equals=done
[/variable]
[then]
{TEACHER ({ID_STRING} + _", your new recruit, has two traits: strong and intelligent. Strong means a unit does more damage, and intelligent means it requires less experience to advance a level.")}
{VARIABLE strongint_explained done}
[/then]
[/if]
#enddef
#define EXPLAIN_QUICK_RESILIENT ID_STRING
[if]
[variable]
name=quickres_explained
not_equals=done
[/variable]
[then]
{TEACHER ({ID_STRING} + _" has two traits: quick and resilient. Quick means a unit can move one tile further each turn, and resilient means it has more hitpoints.")}
{VARIABLE quickres_explained done}
[/then]
[/if]
#enddef