J.W. Bjerk a62aff6548 reordered terrains so that ice transitions over the swampwater,
...and the reeds poke through at the edges.  Also removed some of the
hard hex-edges from the reeds, that became visible when placed over
ice.
2007-02-21 01:29:23 +00:00
2007-02-19 17:15:43 +00:00
2007-02-19 11:16:08 +00:00
2007-02-17 18:39:01 +00:00
2007-02-20 18:05:02 +00:00
2007-01-27 09:03:04 +00:00
2007-02-07 18:10:07 +00:00
2007-02-07 18:10:07 +00:00
2006-10-13 12:47:58 +00:00
2006-10-08 13:33:59 +00:00
2006-11-21 09:38:00 +00:00
2006-09-22 15:11:11 +00:00
2006-09-23 11:08:35 +00:00
2007-02-10 14:34:08 +00:00

The game's license is described in COPYING.

See INSTALL for instructions on how to build the game from source code.

A description of how to play the game can be found in MANUAL.

See ISSUES for an overview of some of the bugs we are aware of.

To be notified of new releases, go to
    http://freshmeat.net/projects/wesnoth
and 'subscribe to new releases'.

Wesnoth User and Developer Forums (with over 100,000 posts from more
than 2,800 registered members) can be found at
    http://forum.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>
Description
韦诺之战
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