wesnoth/utils/emmylua
Celtic Minstrel a76aa9bddc
Add wesnoth.interface.add_floating_label as a replacement for wesnoth.print (#5837)
This returns a label handle which allows you to remove, reposition, or replace the label later.

In addition to all the features of wesnoth.print, you can now specify where the label appears onscreen, as well as a fadeout time separate from the duration.

You can also anchor the text to an edge or corner instead of centering in on the screen,
specify the maximum width it can occupy as an absolute width or a percentage,
and specify a background colour and transparency.

It includes a demo scenario that demonstrates many of the capabilities of the API.
To play the demo scenario, run with -toverlay_text_demo or select it from the in-game test list.
2022-04-10 13:00:29 -04:00
..
wesnoth
ai.lua
builtin.lua
config.lua
filesystem.lua
gui.lua
mathx.lua
README.md
stringx.lua
wesnoth.lua
wml.lua

These files can be used to allow Lua linting tools to understand Wesnoth types and functions that are defined in C++. Documentation of the annotations format can be found here.

To enable in Visual Studio Code, install this Lua plugin and add the following settings to your settings.json:

"Lua.runtime.version": "Lua 5.4",
"Lua.workspace.library": [
  "./utils/emmylua"
],
"Lua.runtime.special": {
  "wesnoth.require": "require",
  "wesnoth.dofile": "dofile"
},
"Lua.runtime.builtin": {
  "io": "disable",
  "debug": "disable",
  "os": "disable",
  "package": "disable"
},
"Lua.diagnostics.globals": [
  "wesnoth",
  "wml",
  "gui",
  "filesystem",
  "unit_test",
  "stringx",
  "mathx",
  "ai"
]