wesnoth/src/filesystem_common.cpp
2014-10-25 01:36:47 +02:00

292 lines
6.5 KiB
C++

#include "global.hpp"
#include <fstream>
#include "filesystem.hpp"
#include "config.hpp"
#include "game_config.hpp"
#include "loadscreen.hpp"
#include "log.hpp"
#include "serialization/string_utils.hpp"
#include "serialization/unicode.hpp"
#include "util.hpp"
#include <SDL_rwops.h>
static lg::log_domain log_filesystem("filesystem");
#define LOG_FS LOG_STREAM(info, log_filesystem)
#define ERR_FS LOG_STREAM(err, log_filesystem)
namespace filesystem {
scoped_istream& scoped_istream::operator=(std::istream *s)
{
delete stream;
stream = s;
return *this;
}
scoped_istream::~scoped_istream()
{
delete stream;
}
scoped_ostream& scoped_ostream::operator=(std::ostream *s)
{
delete stream;
stream = s;
return *this;
}
scoped_ostream::~scoped_ostream()
{
delete stream;
}
#ifdef __native_client__
// For performance reasons, on NaCl we only keep preferences and saves in persistent storage.
std::string get_prefs_file()
{
return "/wesnoth-userdata/preferences";
}
std::string get_save_index_file()
{
return "/wesnoth-userdata/save_index";
}
std::string get_saves_dir()
{
const std::string dir_path = "/wesnoth-userdata/saves";
return get_dir(dir_path);
}
#else
std::string get_prefs_file()
{
return get_user_config_dir() + "/preferences";
}
std::string get_default_prefs_file()
{
#ifdef HAS_RELATIVE_DEFPREF
return game_config::path + "/" + game_config::default_preferences_path;
#else
return game_config::default_preferences_path;
#endif
}
std::string get_save_index_file()
{
return get_user_data_dir() + "/save_index";
}
std::string get_saves_dir()
{
const std::string dir_path = get_user_data_dir() + "/saves";
return get_dir(dir_path);
}
#endif
std::string get_addons_dir()
{
const std::string dir_path = get_user_data_dir() + "/data/add-ons";
return get_dir(dir_path);
}
std::string get_intl_dir()
{
#ifdef _WIN32
return get_cwd() + "/translations";
#else
#ifdef USE_INTERNAL_DATA
return get_cwd() + "/" LOCALEDIR;
#endif
#if HAS_RELATIVE_LOCALEDIR
std::string res = game_config::path + "/" LOCALEDIR;
#else
std::string res = LOCALEDIR;
#endif
return res;
#endif
}
std::string get_screenshot_dir()
{
const std::string dir_path = get_user_data_dir() + "/screenshots";
return get_dir(dir_path);
}
bool looks_like_pbl(const std::string& file)
{
return utils::wildcard_string_match(utf8::lowercase(file), "*.pbl");
}
file_tree_checksum::file_tree_checksum()
: nfiles(0), sum_size(0), modified(0)
{}
file_tree_checksum::file_tree_checksum(const config& cfg) :
nfiles (cfg["nfiles"].to_size_t()),
sum_size(cfg["size"].to_size_t()),
modified(cfg["modified"].to_time_t())
{
}
void file_tree_checksum::write(config& cfg) const
{
cfg["nfiles"] = nfiles;
cfg["size"] = sum_size;
cfg["modified"] = modified;
}
bool file_tree_checksum::operator==(const file_tree_checksum &rhs) const
{
return nfiles == rhs.nfiles && sum_size == rhs.sum_size &&
modified == rhs.modified;
}
bool ends_with(const std::string& str, const std::string& suffix)
{
return str.size() >= suffix.size() && std::equal(suffix.begin(),suffix.end(),str.end()-suffix.size());
}
std::string read_map(const std::string& name)
{
std::string res;
std::string map_location = get_wml_location("maps/" + name);
if(!map_location.empty()) {
res = read_file(map_location);
}
if (res.empty()) {
res = read_file(get_user_data_dir() + "/editor/maps/" + name);
}
return res;
}
static void get_file_tree_checksum_internal(const std::string& path, file_tree_checksum& res)
{
std::vector<std::string> dirs;
get_files_in_dir(path,NULL,&dirs, ENTIRE_FILE_PATH, SKIP_MEDIA_DIR, DONT_REORDER, &res);
loadscreen::increment_progress();
for(std::vector<std::string>::const_iterator j = dirs.begin(); j != dirs.end(); ++j) {
get_file_tree_checksum_internal(*j,res);
}
}
const file_tree_checksum& data_tree_checksum(bool reset)
{
static file_tree_checksum checksum;
if (reset)
checksum.reset();
if(checksum.nfiles == 0) {
get_file_tree_checksum_internal("data/",checksum);
get_file_tree_checksum_internal(get_user_data_dir() + "/data/",checksum);
LOG_FS << "calculated data tree checksum: "
<< checksum.nfiles << " files; "
<< checksum.sum_size << " bytes" << std::endl;
}
return checksum;
}
static int SDLCALL ifs_seek(struct SDL_RWops *context, int offset, int whence);
static int SDLCALL ifs_read(struct SDL_RWops *context, void *ptr, int size, int maxnum);
static int SDLCALL ifs_write(struct SDL_RWops *context, const void *ptr, int size, int num);
static int SDLCALL ifs_close(struct SDL_RWops *context);
SDL_RWops* load_RWops(const std::string &path) {
SDL_RWops *rw = SDL_AllocRW();
rw->seek = &ifs_seek;
rw->read = &ifs_read;
rw->write = &ifs_write;
rw->close = &ifs_close;
rw->type = 7; // Random number that is larger than 5
std::istream *ifs = istream_file(path);
if(!ifs) {
ERR_FS << "load_RWops: istream_file returned NULL on " << path << '\n';
return NULL;
}
rw->hidden.unknown.data1 = ifs;
return rw;
}
static int SDLCALL ifs_seek(struct SDL_RWops *context, int offset, int whence) {
std::ios_base::seekdir seekdir;
switch(whence){
case RW_SEEK_SET:
seekdir = std::ios_base::beg;
if(offset < 0)
offset = 0;
break;
case RW_SEEK_CUR:
seekdir = std::ios_base::cur;
break;
case RW_SEEK_END:
seekdir = std::ios_base::end;
if(offset > 0)
offset = 0;
break;
default:
assert(false);
throw "assertion ignored";
}
std::istream *ifs = static_cast<std::istream*>(context->hidden.unknown.data1);
const std::ios_base::iostate saved_state = ifs->rdstate();
ifs->seekg(offset, seekdir);
if(saved_state != ifs->rdstate() && offset < 0) {
ifs->clear(saved_state);
ifs->seekg(0, std::ios_base::beg);
}
std::streamsize pos = ifs->tellg();
return static_cast<int>(pos);
}
static int SDLCALL ifs_read(struct SDL_RWops *context, void *ptr, int size, int maxnum) {
std::istream *ifs = static_cast<std::istream*>(context->hidden.unknown.data1);
// This seems overly simplistic, but it's the same as mem_read's implementation
ifs->read(static_cast<char*>(ptr), maxnum * size);
std::streamsize num = ifs->good() ? maxnum : ifs->gcount() / size;
// EOF sticks unless we clear it. Bad is an actual I/O error
if(!ifs->bad())
ifs->clear();
return static_cast<int>(num);
}
static int SDLCALL ifs_write(struct SDL_RWops * /*context*/, const void * /*ptr*/, int /*size*/, int /*num*/) {
SDL_SetError("Writing not implemented");
return 0;
}
static int SDLCALL ifs_close(struct SDL_RWops *context) {
if (context) {
std::istream *ifs = static_cast<std::istream*>(context->hidden.unknown.data1);
delete ifs;
SDL_FreeRW(context);
}
return 0;
}
}