Thibault Févry a7c96bb4d6 Added a new script: data/tools/terrain2wiki.py
Same as data/tools/terrain2wiki.rb except it works with current format
It also works with arguments, so you can choose source and destination
files

Still need some changes but it already works. Only feature that was in
ruby tool and not in this one is stats from. It will be added in a
future version.

mvt_alias and def_alias will also be added in a future version in the
alias column.

Another thing to not is that the tool does not parse terrains with an
'hidden=yes' because these shouldn't appear in a terrain reference.

Pep8 and Pylint results are good.
2011-03-05 23:37:07 +00:00
2011-03-05 16:35:04 +00:00
2011-03-02 22:02:45 +00:00
2011-03-02 21:41:01 +00:00
2011-03-05 21:17:36 +00:00

The game's license is described in COPYING.  Note that for artwork and
music, we interpret "preferred form of the work for making modifications" as
the modifiable form that the author chooses to ship us for the source tree.

See INSTALL for instructions on how to build the game from source code.

A (translated) description of how to play the game can be found in 
doc/manual/manual.*.html .

To be notified of new releases, subscribe to this rss feed:
    http://feed43.com/wesnoth.xml
It does list all news from the Wesnoth frontpage, so you will also have some
additional notifications, but at least you should be aware of all releases.

Wesnoth User and Developer Forums (with over 390,000 posts from more
than 16,000 registered members) can be found at
    http://forum.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>
Description
韦诺之战
Readme 9 GiB
Languages
INI 51.6%
C++ 35.9%
Lua 5.7%
Python 4.3%
Emacs Lisp 1%
Other 1.1%