Severin Glöckner a89780f13b add textdomains to appdata file:
One must compile wesnoth with -DLOCALEDIR=/usr/share/locale, as that's the place
where the system looks for translations.
(One can test it with gettext -s -d wesnoth "poisoned")

This is according to the docs, needs more testing if it works.
Doesn't work with Arch, though Arch doesn't support software centres well.

[ci skip]

(cherry-picked from commit 60f2158dfaa88eca47e4f2bdb0a4a64f28db8ba1)
2018-10-07 03:24:54 +00:00
2018-10-07 03:19:55 +00:00
2018-03-04 22:31:22 +11:00
2018-10-07 03:17:54 +00:00
2018-10-07 03:19:30 +00:00

Build Status Build status License: GPL v2 Coverity Scan

About

The Battle for Wesnoth is an Open Source, turn-based tactical strategy game with a high fantasy theme, featuring both singleplayer and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.

License

Please see the wiki for information regarding The Battle for Wesnoth's licensing:

https://wiki.wesnoth.org/Wesnoth:Copyrights

Installing

See INSTALL.md for instructions on how to build the game from source code.

More Information

For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site.

https://www.wesnoth.org/

A (translated) description of how to play the game can be found in doc/manual/manual.*.html, or online at:

https://wiki.wesnoth.org/WesnothManual

The official Battle for Wesnoth Forums (with over 400,000 posts from more than 20,000 registered members) can be found at:

https://forums.wesnoth.org/

Description
韦诺之战
Readme 9 GiB
Languages
INI 51.6%
C++ 35.9%
Lua 5.7%
Python 4.3%
Emacs Lisp 1%
Other 1.1%