Jonathan-Kelly a8d68165ec
UtBS: Cut duplicate stun weapon special remnants
Cut extra icon and lua code for 'stun' weapon special.
An identical copy was already moved to core by #7323 and stun in UtBS was removed long ago anyway.
2024-09-21 18:42:19 +02:00

27 lines
1.0 KiB
Lua

-- #textdomain wesnoth-utbs
local _ = wesnoth.textdomain "wesnoth-utbs"
local old_unit_status = wesnoth.interface.game_display.unit_status
function wesnoth.interface.game_display.unit_status()
local u = wesnoth.interface.get_displayed_unit()
if not u then return {} end
local s = old_unit_status()
local dehydration_loss = wml.variables["dehydration_loss"]
if u.status.dehydrated then
table.insert(s, { "element", {
image = "misc/dehydration-status.png",
tooltip = stringx.vformat(_"dehydrated: This unit is dehydrated. It will lose $dehydration HP and have its damage reduced by 1 each turn during the day unless prevented by healers or cured by water at an oasis.\n\nUnits cannot be killed or deal no damage as a result of dehydration.", {dehydration = dehydration_loss})
} })
end
if u.status.dazed then
table.insert(s, { "element", { image = "misc/dazed-status-icon.png",
tooltip = _ "dazed: This unit is dazed. It suffers a -10% penalty to both its defense and chance to hit (except for magical attacks)."
} } )
end
return s
end