mirror of
https://github.com/wesnoth/wesnoth
synced 2025-05-13 18:03:19 +00:00
1307 lines
34 KiB
CMake
1307 lines
34 KiB
CMake
## some includes ##
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if(MSVC)
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# This seems to break on some Linux systems in combination with strict
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# compilation, so disabled for now. The problem occurred on Gentoo with
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# boost 1.37. Debian with boost 1.34, 1.35 and 1.38 works properly.
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include_directories(SYSTEM ${Boost_INCLUDE_DIR} )
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#additional MSVC includes
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include_directories(SYSTEM ${PANGO_INCLUDE_DIR} )
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include_directories(SYSTEM ${CAIRO_INCLUDE_DIR} )
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include_directories(SYSTEM ${GLIB_INCLUDE_DIR} )
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include_directories(SYSTEM ${GLIBCONFIG_INCLUDE_PATH} )
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else(MSVC)
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include_directories(SYSTEM ${FONTCONFIG_INCLUDE_DIRS} )
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endif(MSVC)
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include_directories(SYSTEM ${SDL_INCLUDE_DIR} )
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include_directories(SYSTEM ${PANGOCAIRO_INCLUDE_DIRS} )
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include_directories(SYSTEM ${GETTEXT_INCLUDE_DIR} )
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include_directories(SYSTEM ${LIBDBUS_INCLUDE_DIRS} )
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include_directories(SYSTEM ${LIBINTL_INCLUDE_DIR} )
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if(NOT ENABLE_PANDORA)
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include_directories(SYSTEM ${VORBISFILE_INCLUDE_DIR} )
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endif(NOT ENABLE_PANDORA)
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#optional dependencies
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if(SDLIMAGE_INCLUDE_DIR)
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include_directories(SYSTEM ${SDLIMAGE_INCLUDE_DIR} )
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endif()
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if(SDLMIXER_INCLUDE_DIR)
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include_directories(SYSTEM ${SDLMIXER_INCLUDE_DIR} )
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endif()
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if(SDLNET_INCLUDE_DIR)
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include_directories(SYSTEM ${SDLNET_INCLUDE_DIR} )
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endif()
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if(SDLTTF_INCLUDE_DIR)
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include_directories(SYSTEM ${SDLTTF_INCLUDE_DIR} )
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endif()
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if(ZLIB_INCLUDE_DIR)
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include_directories(SYSTEM ${ZLIB_INCLUDE_DIR} )
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endif()
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set(network_implementation_files network.cpp network_worker.cpp)
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if(USE_ANA_NETWORK)
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set(network_implementation_files network_ana.cpp network_manager_ana.cpp)
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message(STATUS "Compiling network module with ana: ${network_implementation_files}")
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set(ANA_LIBRARIES ana-static)
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add_subdirectory(ana/src)
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endif(USE_ANA_NETWORK)
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# needed to get include paths in the subfolders correct
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include_directories( ${CMAKE_SOURCE_DIR}/src/ )
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# needed to have the generated config.h used, too
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include_directories( ${CMAKE_CURRENT_BINARY_DIR} )
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link_directories(
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${Boost_LIBRARY_DIRS}
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${PANGOCAIRO_LIBRARY_DIRS}
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${FONTCONFIG_LIBRARY_DIRS}
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${LIBDBUS_LIBRARY_DIRS}
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)
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if(MSVC)
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# Since MSVC does autolinking of boost adding those files will duplicate
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# the includes and cause build errors.
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set(common-external-libs
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${SDL_LIBRARY}
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${SDLMAIN_LIBRARY}
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wesnoth-sdl
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${LIBINTL_LIBRARY}
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ws2_32.lib
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)
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else(MSVC)
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set(common-external-libs
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${SDL_LIBRARY}
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wesnoth-sdl
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${Boost_IOSTREAMS_LIBRARY}
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${Boost_REGEX_LIBRARY}
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${Boost_PROGRAM_OPTIONS_LIBRARY}
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${LIBINTL_LIBRARIES}
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)
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endif(MSVC)
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set(game-external-libs
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${common-external-libs}
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${Boost_SYSTEM_LIBRARIES}
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${SDLIMAGE_LIBRARY}
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${SDLMIXER_LIBRARY}
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${ANA_LIBRARIES}
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${SDLTTF_LIBRARY}
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${PANGOCAIRO_LIBRARIES}
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${FONTCONFIG_LIBRARIES}
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${LIBDBUS_LIBRARIES}
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)
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if(NOT ENABLE_PANDORA)
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set(game-external-libs
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${game-external-libs}
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${VORBISFILE_LIBRARIES}
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)
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endif(NOT ENABLE_PANDORA)
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if(MSVC)
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set(game-external-libs
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${game-external-libs}
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${PANGO_LIBRARY}
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${PANGOCAIRO_LIBRARY}
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${CAIRO_LIBRARY}
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${GOBJECT_LIBRARY}
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)
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endif(MSVC)
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if(USE_ANA_NETWORK)
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set(server-external-libs
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${common-external-libs}
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${ANA_LIBRARIES}
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)
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else(USE_ANA_NETWORK)
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set(server-external-libs
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${common-external-libs}
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${SDLNET_LIBRARY}
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)
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set(game-external-libs
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${game-external-libs}
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${SDLNET_LIBRARY}
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)
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endif(USE_ANA_NETWORK)
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set(tools-external-libs
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${common-external-libs}
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${SDLIMAGE_LIBRARY}
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)
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if(ENABLE_FRIBIDI AND FRIBIDI_LIBRARIES)
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include_directories(SYSTEM ${FRIBIDI_INCLUDE_DIR} )
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set(game-external-libs ${game-external-libs} ${FRIBIDI_LIBRARIES})
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endif(ENABLE_FRIBIDI AND FRIBIDI_LIBRARIES)
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if(X11_FOUND)
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include_directories(SYSTEM ${X11_INCLUDE_DIR} )
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set(game-external-libs ${game-external-libs} ${X11_LIBRARIES})
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endif(X11_FOUND)
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if(MSVC)
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SOURCE_GROUP("src" REGULAR_EXPRESSION ".*")
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SOURCE_GROUP("src ai" REGULAR_EXPRESSION "ai/.*")
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SOURCE_GROUP("src ai composite" REGULAR_EXPRESSION "ai/composite/.*")
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SOURCE_GROUP("src ai default" REGULAR_EXPRESSION "ai/default/.*")
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SOURCE_GROUP("src ai dfool" REGULAR_EXPRESSION "ai/dfool/.*")
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SOURCE_GROUP("src ai formula" REGULAR_EXPRESSION "ai/formula/.*")
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SOURCE_GROUP("src ai testing" REGULAR_EXPRESSION "ai/testing/.*")
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SOURCE_GROUP("src campaign_server" REGULAR_EXPRESSION "campaign_server/.*")
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SOURCE_GROUP("src editor" REGULAR_EXPRESSION "editor/.*")
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SOURCE_GROUP("src editor action" REGULAR_EXPRESSION "editor/action/.*")
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SOURCE_GROUP("src editor action mouse" REGULAR_EXPRESSION "editor/action/mouse/.*")
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SOURCE_GROUP("src editor palette" REGULAR_EXPRESSION "editor/palette/.*")
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SOURCE_GROUP("src editor toolkit" REGULAR_EXPRESSION "editor/toolkit/.*")
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SOURCE_GROUP("src editor map" REGULAR_EXPRESSION "editor/map/.*")
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SOURCE_GROUP("src gui" REGULAR_EXPRESSION "gui/.*")
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SOURCE_GROUP("src gui auxiliary" REGULAR_EXPRESSION "gui/auxiliary/.*")
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SOURCE_GROUP("src gui auxiliary event" REGULAR_EXPRESSION "gui/auxiliary/event/.*")
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SOURCE_GROUP("src gui auxiliary widget_definition" REGULAR_EXPRESSION "gui/auxiliary/widget_definition/.*")
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SOURCE_GROUP("src gui auxiliary window_builder" REGULAR_EXPRESSION "gui/auxiliary/window_builder/.*")
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SOURCE_GROUP("src gui dialogs" REGULAR_EXPRESSION "gui/dialogs/.*")
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SOURCE_GROUP("src gui dialogs lobby" REGULAR_EXPRESSION "gui/dialogs/lobby/.*")
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SOURCE_GROUP("src lua" REGULAR_EXPRESSION "lua/.*")
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SOURCE_GROUP("src widgets" REGULAR_EXPRESSION "widgets/.*")
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SOURCE_GROUP("src gui widgets" REGULAR_EXPRESSION "gui/widgets/.*")
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SOURCE_GROUP("src pathfind" REGULAR_EXPRESSION "pathfind/.*")
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SOURCE_GROUP("src scripting" REGULAR_EXPRESSION "scripting/.*")
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SOURCE_GROUP("src serialization" REGULAR_EXPRESSION "serialization/.*")
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SOURCE_GROUP("src server" REGULAR_EXPRESSION "server/.*")
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SOURCE_GROUP("src storyscreen" REGULAR_EXPRESSION "storyscreen/.*")
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SOURCE_GROUP("src tests" REGULAR_EXPRESSION "tests/.*")
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SOURCE_GROUP("src tests gui" REGULAR_EXPRESSION "tests/gui/.*")
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SOURCE_GROUP("src tests utils" REGULAR_EXPRESSION "tests/utils/.*")
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SOURCE_GROUP("src tools" REGULAR_EXPRESSION "tools/.*")
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SOURCE_GROUP("src tools schema" REGULAR_EXPRESSION "tools/schema/.*")
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SOURCE_GROUP("src utils" REGULAR_EXPRESSION "utils/.*")
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SOURCE_GROUP("src whiteboard" REGULAR_EXPRESSION "whiteboard/.*")
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endif(MSVC)
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########### Set Library mode ###############
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if(ENABLE_SHARED_LIBRARIES)
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set(LIBRARY_TYPE SHARED)
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else(ENABLE_SHARED_LIBRARIES)
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set(LIBRARY_TYPE STATIC)
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endif(ENABLE_SHARED_LIBRARIES)
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########### libwesnoth-core ###############
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set(libwesnoth-core_STAT_SRC
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color_range.cpp
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config.cpp
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filesystem.cpp
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game_config.cpp
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gettext.cpp
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hash.cpp
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log.cpp
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md5.cpp
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thread.cpp
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tstring.cpp
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util.cpp
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version.cpp
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serialization/binary_or_text.cpp
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serialization/parser.cpp
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serialization/preprocessor.cpp
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serialization/string_utils.cpp
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serialization/tokenizer.cpp
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serialization/unicode.cpp
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serialization/validator.cpp
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)
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# a 'lib' is automatically set in front when creating the library (as in the filename)
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# internal reference is the name given here
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add_library(wesnoth-core ${LIBRARY_TYPE} EXCLUDE_FROM_ALL ${libwesnoth-core_STAT_SRC})
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# Depending on the flag create a real file or an empty dummy.
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#
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# Since the code is executed every build run of Wesnoth we need to make sure
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# that no modifications don't turn into a rebuild. Therefore a the dummy is
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# created and the second target only copies the file if modified.
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if(ENABLE_DISPLAY_REVISION)
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add_custom_target(wesnoth-revision_dummy
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COMMAND
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${CMAKE_SOURCE_DIR}/utils/autorevision
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-th
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> ${CMAKE_CURRENT_BINARY_DIR}/revision.dummy
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WORKING_DIRECTORY
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${CMAKE_SOURCE_DIR}
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)
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add_custom_target(wesnoth-revision
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COMMAND
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${CMAKE_COMMAND} -E
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copy_if_different
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${CMAKE_CURRENT_BINARY_DIR}/revision.dummy
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${CMAKE_CURRENT_BINARY_DIR}/revision.h
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)
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add_dependencies(wesnoth-revision wesnoth-revision_dummy)
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add_dependencies(wesnoth-core wesnoth-revision)
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set_source_files_properties(
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game_config.cpp
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PROPERTIES
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COMPILE_DEFINITIONS "LOAD_REVISION"
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)
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endif()
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########### libwesnoth-lua ###############
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set(libwesnoth-lua_STAT_SRC
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lua_jailbreak_exception.cpp
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lua/lapi.cpp
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lua/lbitlib.cpp
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lua/lcode.cpp
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lua/lcorolib.cpp
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lua/lctype.cpp
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lua/ldebug.cpp
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lua/ldo.cpp
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lua/ldump.cpp
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lua/lfunc.cpp
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lua/lgc.cpp
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lua/llex.cpp
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lua/lmem.cpp
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lua/lobject.cpp
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lua/lopcodes.cpp
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lua/lparser.cpp
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lua/lstate.cpp
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lua/lstring.cpp
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lua/ltable.cpp
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lua/ltm.cpp
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lua/lundump.cpp
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lua/lvm.cpp
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lua/lzio.cpp
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lua/lauxlib.cpp
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lua/lbaselib.cpp
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lua/ldblib.cpp
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lua/liolib.cpp
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lua/lmathlib.cpp
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lua/loslib.cpp
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lua/ltablib.cpp
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lua/lstrlib.cpp
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lua/loadlib.cpp
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lua/linit.cpp
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)
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# We explicitly want lua compiled as C++ version, so this line is required:
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set_source_files_properties(${libwesnoth-lua_STAT_SRC} PROPERTIES LANGUAGE CXX)
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if(UNIX AND NOT CMAKE_COMPILER_IS_GNUCXX)
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# Assume the compiler is the clang compiler.
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# It needs the files to be forced as c++ manually, it might be a newer
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# version of cmake will be able to this for us.
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#
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# Also silence some Clang specific warnings due to extra parenthesis in if statements when comparing instead
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set_source_files_properties(
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${libwesnoth-lua_STAT_SRC}
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PROPERTIES COMPILE_FLAGS
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"-x c++ -Wno-parentheses-equality"
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)
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endif(UNIX AND NOT CMAKE_COMPILER_IS_GNUCXX)
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# a 'lib' is automatically set in front when creating the library (as in the filename)
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# internal reference is the name given here
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add_library(wesnoth-lua ${LIBRARY_TYPE} EXCLUDE_FROM_ALL ${libwesnoth-lua_STAT_SRC})
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########### Old style cast flags ###############
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# Disable the setting of -Wold-style-cast on some targets.
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# old style casts are not wanted by our coding style but some C based code
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# uses it. Force the flag off for these files.
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if(HAS_COMPILER_FLAG_WOLD_STYLE_CAST)
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set(CXX_FLAG_NO_OLD_STYLE_CAST "-Wno-old-style-cast")
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endif()
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if(HAS_COMPILER_FLAG_WUSELESS_CAST)
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set(CXX_FLAG_NO_USELESS_CAST "-Wno-useless-cast")
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endif()
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set_target_properties(wesnoth-lua
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PROPERTIES
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COMPILE_FLAGS
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"${CXX_FLAG_NO_OLD_STYLE_CAST} ${CXX_FLAG_NO_USELESS_CAST}"
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)
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set_source_files_properties(
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clipboard.cpp
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network.cpp
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network_worker.cpp
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PROPERTIES
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COMPILE_FLAGS "${CXX_FLAG_NO_OLD_STYLE_CAST}"
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)
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set_source_files_properties(
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desktop_util.cpp
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text.cpp
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PROPERTIES
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COMPILE_FLAGS
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"${CXX_FLAG_NO_OLD_STYLE_CAST} ${CXX_FLAG_NO_USELESS_CAST}"
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)
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if(LIBDBUS_FOUND)
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set_source_files_properties(
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game_display.cpp
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PROPERTIES
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COMPILE_FLAGS "${CXX_FLAG_NO_OLD_STYLE_CAST}"
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)
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endif()
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########### Helper libraries ###############
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set(wesnoth-sdl_SRC
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sdl/alpha.cpp
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sdl/exception.cpp
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sdl/texture.cpp
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sdl/window.cpp
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)
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add_library(wesnoth-sdl
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${LIBRARY_TYPE}
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EXCLUDE_FROM_ALL
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${wesnoth-sdl_SRC}
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)
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target_link_libraries(wesnoth-sdl
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${SDL_LIBRARY}
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${SDLIMAGE_LIBRARY}
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)
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# The main library is rather huge especially in debug mode, causing quite a bit
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# of overhead packing objects that haven't been changed for quite a while.
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# Attempting to solve the issue with several smaller libraries when adding new
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# files.
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##### Gui types
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# This library contains the basic types for the gui library.
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# - Public Enumerates
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# - Small structs
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set(wesnoth-gui_types_SRC
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gui/lib/types/point.cpp
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)
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add_library(wesnoth-gui_types
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${LIBRARY_TYPE}
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EXCLUDE_FROM_ALL
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${wesnoth-gui_types_SRC}
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)
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##### Gui event
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# This library contains the basic event handling for the gui library. It
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# converts the SDL events to internal events and allows other code to
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# connect to the events based on slots.
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set(wesnoth-gui_event_SRC
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gui/auxiliary/event/dispatcher.cpp
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gui/auxiliary/event/distributor.cpp
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gui/auxiliary/event/handler.cpp
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)
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add_library(wesnoth-gui_event
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${LIBRARY_TYPE}
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EXCLUDE_FROM_ALL
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${wesnoth-gui_event_SRC}
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)
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|
|
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##### Gui iterator
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# This library contains the basic iterator for the gui library.
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# It is used to create visitors for the GUI widget tree in a window.
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set(wesnoth-gui_iterator_SRC
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gui/auxiliary/iterator/iterator.cpp
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gui/auxiliary/iterator/walker_grid.cpp
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gui/auxiliary/iterator/walker_widget.cpp
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)
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add_library(wesnoth-gui_iterator
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${LIBRARY_TYPE}
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EXCLUDE_FROM_ALL
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${wesnoth-gui_iterator_SRC}
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)
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|
|
|
|
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##### Gui placer
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|
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# This library contains the basic placer for the gui library.
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# The placer is used is some widgets to determine how to place its content.
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set(wesnoth-gui_placer_SRC
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gui/auxiliary/placer.cpp
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gui/auxiliary/placer/horizontal_list.cpp
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gui/auxiliary/placer/vertical_list.cpp
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)
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add_library(wesnoth-gui_placer
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${LIBRARY_TYPE}
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EXCLUDE_FROM_ALL
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${wesnoth-gui_placer_SRC}
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)
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|
|
|
|
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##### GUI tooltip
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|
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# This library contains the tooltip handling code.
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set(wesnoth-gui_tooltip_SRC
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gui/auxiliary/tips.cpp
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gui/dialogs/tip.cpp
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)
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add_library(wesnoth-gui_tooltip
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${LIBRARY_TYPE}
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EXCLUDE_FROM_ALL
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${wesnoth-gui_tooltip_SRC}
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)
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|
|
|
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##### GUI widget
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|
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# This library contains the widget code.
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# It contains the core code of the wigets which determines the
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# behavior of the widgets. It also contains the builder code
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# for the widgets since the code has inter dependencies.
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set(wesnoth-gui_widget_SRC
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gui/widgets/button.cpp
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gui/widgets/container.cpp
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gui/widgets/control.cpp
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gui/widgets/debug.cpp
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gui/widgets/drawing.cpp
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gui/widgets/generator.cpp
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gui/widgets/grid.cpp
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gui/widgets/helper.cpp
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gui/widgets/horizontal_scrollbar.cpp
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gui/widgets/image.cpp
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gui/widgets/label.cpp
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gui/widgets/list.cpp
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gui/widgets/listbox.cpp
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gui/widgets/matrix.cpp
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gui/widgets/minimap.cpp
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gui/widgets/multi_page.cpp
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gui/widgets/pane.cpp
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gui/widgets/panel.cpp
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gui/widgets/password_box.cpp
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gui/widgets/progress_bar.cpp
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gui/widgets/repeating_button.cpp
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gui/widgets/scroll_label.cpp
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gui/widgets/scrollbar.cpp
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gui/widgets/scrollbar_container.cpp
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gui/widgets/scrollbar_panel.cpp
|
|
gui/widgets/settings.cpp
|
|
gui/widgets/slider.cpp
|
|
gui/widgets/spacer.cpp
|
|
gui/widgets/stacked_widget.cpp
|
|
gui/widgets/text.cpp
|
|
gui/widgets/text_box.cpp
|
|
gui/widgets/toggle_button.cpp
|
|
gui/widgets/toggle_panel.cpp
|
|
gui/widgets/tree_view.cpp
|
|
gui/widgets/tree_view_node.cpp
|
|
gui/widgets/vertical_scrollbar.cpp
|
|
gui/widgets/viewport.cpp
|
|
gui/widgets/widget.cpp
|
|
gui/widgets/window.cpp
|
|
gui/auxiliary/window_builder.cpp
|
|
gui/auxiliary/window_builder/button.cpp
|
|
gui/auxiliary/window_builder/control.cpp
|
|
gui/auxiliary/window_builder/drawing.cpp
|
|
gui/auxiliary/window_builder/helper.cpp
|
|
gui/auxiliary/window_builder/horizontal_listbox.cpp
|
|
gui/auxiliary/window_builder/horizontal_scrollbar.cpp
|
|
gui/auxiliary/window_builder/instance.cpp
|
|
gui/auxiliary/window_builder/image.cpp
|
|
gui/auxiliary/window_builder/label.cpp
|
|
gui/auxiliary/window_builder/listbox.cpp
|
|
gui/auxiliary/window_builder/matrix.cpp
|
|
gui/auxiliary/window_builder/minimap.cpp
|
|
gui/auxiliary/window_builder/multi_page.cpp
|
|
gui/auxiliary/window_builder/pane.cpp
|
|
gui/auxiliary/window_builder/panel.cpp
|
|
gui/auxiliary/window_builder/password_box.cpp
|
|
gui/auxiliary/window_builder/progress_bar.cpp
|
|
gui/auxiliary/window_builder/repeating_button.cpp
|
|
gui/auxiliary/window_builder/scroll_label.cpp
|
|
gui/auxiliary/window_builder/scrollbar_panel.cpp
|
|
gui/auxiliary/window_builder/slider.cpp
|
|
gui/auxiliary/window_builder/spacer.cpp
|
|
gui/auxiliary/window_builder/stacked_widget.cpp
|
|
gui/auxiliary/window_builder/text_box.cpp
|
|
gui/auxiliary/window_builder/toggle_button.cpp
|
|
gui/auxiliary/window_builder/toggle_panel.cpp
|
|
gui/auxiliary/window_builder/tree_view.cpp
|
|
gui/auxiliary/window_builder/vertical_scrollbar.cpp
|
|
gui/auxiliary/window_builder/viewport.cpp
|
|
)
|
|
|
|
add_library(wesnoth-gui_widget
|
|
${LIBRARY_TYPE}
|
|
EXCLUDE_FROM_ALL
|
|
${wesnoth-gui_widget_SRC}
|
|
)
|
|
|
|
target_link_libraries(wesnoth-gui_widget
|
|
wesnoth-gui_event
|
|
wesnoth-gui_iterator
|
|
wesnoth-gui_placer
|
|
wesnoth-gui_tooltip
|
|
wesnoth-gui_types
|
|
)
|
|
|
|
|
|
##### Gui widget definition
|
|
|
|
# This library contains the widget definitions for the gui library.
|
|
# The widget definitions serialise the widget definition WML code into
|
|
# its own structures. The definitions define the looks of the widgets.
|
|
set(wesnoth-gui_widget_definition_SRC
|
|
gui/auxiliary/widget_definition.cpp
|
|
gui/auxiliary/widget_definition/button.cpp
|
|
gui/auxiliary/widget_definition/drawing.cpp
|
|
gui/auxiliary/widget_definition/horizontal_scrollbar.cpp
|
|
gui/auxiliary/widget_definition/image.cpp
|
|
gui/auxiliary/widget_definition/label.cpp
|
|
gui/auxiliary/widget_definition/listbox.cpp
|
|
gui/auxiliary/widget_definition/matrix.cpp
|
|
gui/auxiliary/widget_definition/minimap.cpp
|
|
gui/auxiliary/widget_definition/multi_page.cpp
|
|
gui/auxiliary/widget_definition/panel.cpp
|
|
gui/auxiliary/widget_definition/progress_bar.cpp
|
|
gui/auxiliary/widget_definition/repeating_button.cpp
|
|
gui/auxiliary/widget_definition/scroll_label.cpp
|
|
gui/auxiliary/widget_definition/scrollbar_panel.cpp
|
|
gui/auxiliary/widget_definition/slider.cpp
|
|
gui/auxiliary/widget_definition/spacer.cpp
|
|
gui/auxiliary/widget_definition/stacked_widget.cpp
|
|
gui/auxiliary/widget_definition/text_box.cpp
|
|
gui/auxiliary/widget_definition/toggle_button.cpp
|
|
gui/auxiliary/widget_definition/toggle_panel.cpp
|
|
gui/auxiliary/widget_definition/tree_view.cpp
|
|
gui/auxiliary/widget_definition/vertical_scrollbar.cpp
|
|
gui/auxiliary/widget_definition/window.cpp
|
|
)
|
|
|
|
add_library(wesnoth-gui_widget_definition
|
|
${LIBRARY_TYPE}
|
|
EXCLUDE_FROM_ALL
|
|
${wesnoth-gui_widget_definition_SRC}
|
|
)
|
|
|
|
|
|
##### GUI1 widgets
|
|
|
|
# This library contains the widgets from gui1.
|
|
set(wesnoth-gui1_widgets_SRC
|
|
widgets/combo.cpp
|
|
widgets/combo_drag.cpp
|
|
widgets/drop_target.cpp
|
|
widgets/scrollpane.cpp
|
|
)
|
|
|
|
add_library(wesnoth-gui1_widgets
|
|
${LIBRARY_TYPE}
|
|
EXCLUDE_FROM_ALL
|
|
${wesnoth-gui1_widgets_SRC}
|
|
)
|
|
|
|
|
|
##### GUI1 widgets
|
|
|
|
# This library contains the schema validator.
|
|
set(wesnoth-schema_validator_SRC
|
|
serialization/schema_validator.cpp
|
|
tools/schema/tag.cpp
|
|
)
|
|
|
|
add_library(wesnoth-schema_validator
|
|
${LIBRARY_TYPE}
|
|
EXCLUDE_FROM_ALL
|
|
${wesnoth-schema_validator_SRC}
|
|
)
|
|
|
|
|
|
########### Wesnoth main source files ###############
|
|
|
|
# Depending on whether the game or the game and the tests are build the main
|
|
# sources are compiled in the game library or not. If only one target is needed
|
|
# the putting in the game library solution is slower. If both targets are build
|
|
# the library is faster (especially if the user doesn't use ccache (or
|
|
# something similar)).
|
|
|
|
set(wesnoth-main_SRC
|
|
about.cpp
|
|
actions/attack.cpp
|
|
actions/create.cpp
|
|
actions/heal.cpp
|
|
actions/move.cpp
|
|
actions/undo.cpp
|
|
actions/vision.cpp
|
|
addon/client.cpp
|
|
addon/info.cpp
|
|
addon/manager.cpp
|
|
addon/manager_ui.cpp
|
|
addon/state.cpp
|
|
addon/validation.cpp
|
|
ai/actions.cpp
|
|
ai/akihara/recruitment.cpp
|
|
ai/composite/ai.cpp
|
|
ai/composite/aspect.cpp
|
|
ai/composite/component.cpp
|
|
ai/composite/contexts.cpp
|
|
ai/composite/engine.cpp
|
|
ai/composite/engine_default.cpp
|
|
ai/composite/engine_fai.cpp
|
|
ai/composite/engine_lua.cpp
|
|
ai/composite/goal.cpp
|
|
ai/composite/rca.cpp
|
|
ai/composite/stage.cpp
|
|
ai/configuration.cpp
|
|
ai/contexts.cpp
|
|
ai/default/ai.cpp
|
|
ai/default/attack.cpp
|
|
ai/default/contexts.cpp
|
|
ai/formula/ai.cpp
|
|
ai/formula/callable_objects.cpp
|
|
ai/formula/candidates.cpp
|
|
ai/formula/function_table.cpp
|
|
ai/formula/stage_side_formulas.cpp
|
|
ai/formula/stage_unit_formulas.cpp
|
|
ai/game_info.cpp
|
|
ai/gamestate_observer.cpp
|
|
ai/interface.cpp
|
|
ai/lua/core.cpp
|
|
ai/lua/lua_object.cpp
|
|
ai/lua/unit_advancements_aspect.cpp
|
|
ai/manager.cpp
|
|
ai/recruitment/recruitment.cpp
|
|
ai/registry.cpp
|
|
ai/testing.cpp
|
|
ai/testing/aspect_attacks.cpp
|
|
ai/testing/ca.cpp
|
|
ai/testing/ca_global_fallback.cpp
|
|
ai/testing/ca_testing_move_to_targets.cpp
|
|
ai/testing/ca_testing_recruitment.cpp
|
|
ai/testing/stage_fallback.cpp
|
|
ai/testing/stage_rca.cpp
|
|
animated_game.cpp
|
|
attack_prediction.cpp
|
|
attack_prediction_display.cpp
|
|
callable_objects.cpp
|
|
commandline_options.cpp
|
|
config_cache.cpp
|
|
config_assign.cpp
|
|
controller_base.cpp
|
|
desktop_util.cpp
|
|
dialogs.cpp
|
|
editor/action/action.cpp
|
|
editor/action/action_item.cpp
|
|
editor/action/action_label.cpp
|
|
editor/action/action_unit.cpp
|
|
editor/action/action_village.cpp
|
|
editor/action/action_select.cpp
|
|
editor/action/mouse/mouse_action.cpp
|
|
editor/action/mouse/mouse_action_item.cpp
|
|
editor/action/mouse/mouse_action_map_label.cpp
|
|
editor/action/mouse/mouse_action_unit.cpp
|
|
editor/action/mouse/mouse_action_village.cpp
|
|
editor/action/mouse/mouse_action_select.cpp
|
|
editor/map/editor_map.cpp
|
|
editor/map/map_context.cpp
|
|
editor/map/map_fragment.cpp
|
|
editor/palette/palette_manager.cpp
|
|
editor/palette/tristate_button.cpp
|
|
editor/toolkit/brush.cpp
|
|
editor/palette/editor_palettes.cpp
|
|
editor/palette/item_palette.cpp
|
|
editor/palette/terrain_palettes.cpp
|
|
editor/palette/unit_palette.cpp
|
|
editor/editor_controller.cpp
|
|
editor/editor_display.cpp
|
|
editor/editor_main.cpp
|
|
editor/editor_preferences.cpp
|
|
editor/toolkit/editor_toolkit.cpp
|
|
editor/map/context_manager.cpp
|
|
filechooser.cpp
|
|
flg_manager.cpp
|
|
floating_textbox.cpp
|
|
formula.cpp
|
|
formula_debugger.cpp
|
|
formula_debugger_fwd.cpp
|
|
formula_function.cpp
|
|
formula_string_utils.cpp
|
|
formula_tokenizer.cpp
|
|
game_config_manager.cpp
|
|
game_controller.cpp
|
|
game_display.cpp
|
|
game_errors.cpp
|
|
game_events/action_wml.cpp
|
|
game_events/conditional_wml.cpp
|
|
game_events/entity_location.cpp
|
|
game_events/handlers.cpp
|
|
game_events/menu_item.cpp
|
|
game_events/pump.cpp
|
|
game_events/wmi_container.cpp
|
|
game_preferences.cpp
|
|
game_preferences_display.cpp
|
|
gamestatus.cpp
|
|
generic_event.cpp
|
|
gui/auxiliary/canvas.cpp
|
|
gui/auxiliary/log.cpp
|
|
gui/auxiliary/old_markup.cpp
|
|
gui/auxiliary/timer.cpp
|
|
gui/dialogs/addon/description.cpp
|
|
gui/dialogs/addon/filter_options.cpp
|
|
gui/dialogs/addon/uninstall_list.cpp
|
|
gui/dialogs/addon_connect.cpp
|
|
gui/dialogs/addon_list.cpp
|
|
gui/dialogs/campaign_difficulty.cpp
|
|
gui/dialogs/campaign_selection.cpp
|
|
gui/dialogs/chat_log.cpp
|
|
gui/dialogs/data_manage.cpp
|
|
gui/dialogs/debug_clock.cpp
|
|
gui/dialogs/dialog.cpp
|
|
gui/dialogs/edit_label.cpp
|
|
gui/dialogs/editor/custom_tod.cpp
|
|
gui/dialogs/editor/editor_edit_label.cpp
|
|
gui/dialogs/editor/editor_edit_side.cpp
|
|
gui/dialogs/editor/editor_edit_scenario.cpp
|
|
gui/dialogs/editor_generate_map.cpp
|
|
gui/dialogs/editor_new_map.cpp
|
|
gui/dialogs/editor_resize_map.cpp
|
|
gui/dialogs/editor_set_starting_position.cpp
|
|
gui/dialogs/folder_create.cpp
|
|
gui/dialogs/formula_debugger.cpp
|
|
gui/dialogs/game_delete.cpp
|
|
gui/dialogs/game_load.cpp
|
|
gui/dialogs/game_paths.cpp
|
|
gui/dialogs/game_save.cpp
|
|
gui/dialogs/gamestate_inspector.cpp
|
|
gui/dialogs/language_selection.cpp
|
|
gui/dialogs/lobby/lobby_data.cpp
|
|
gui/dialogs/lobby/lobby_info.cpp
|
|
gui/dialogs/lobby_main.cpp
|
|
gui/dialogs/lobby_player_info.cpp
|
|
gui/dialogs/message.cpp
|
|
gui/dialogs/mp_change_control.cpp
|
|
gui/dialogs/mp_cmd_wrapper.cpp
|
|
gui/dialogs/mp_connect.cpp
|
|
gui/dialogs/mp_create_game.cpp
|
|
gui/dialogs/mp_create_game_set_password.cpp
|
|
gui/dialogs/mp_depcheck_confirm_change.cpp
|
|
gui/dialogs/mp_depcheck_select_new.cpp
|
|
gui/dialogs/mp_host_game_prompt.cpp
|
|
gui/dialogs/mp_login.cpp
|
|
gui/dialogs/mp_method_selection.cpp
|
|
gui/dialogs/network_transmission.cpp
|
|
gui/dialogs/popup.cpp
|
|
gui/dialogs/edit_text.cpp
|
|
gui/dialogs/screenshot_notification.cpp
|
|
gui/dialogs/simple_item_selector.cpp
|
|
gui/dialogs/theme_list.cpp
|
|
gui/dialogs/title_screen.cpp
|
|
gui/dialogs/transient_message.cpp
|
|
gui/dialogs/unit_attack.cpp
|
|
gui/dialogs/unit_create.cpp
|
|
gui/dialogs/wml_error.cpp
|
|
gui/dialogs/wml_message.cpp
|
|
halo.cpp
|
|
help.cpp
|
|
hotkey/hotkey_preferences_display.cpp
|
|
intro.cpp
|
|
leader_scroll_dialog.cpp
|
|
map.cpp
|
|
map_location.cpp
|
|
menu_events.cpp
|
|
mouse_events.cpp
|
|
mouse_handler_base.cpp
|
|
movetype.cpp
|
|
mp_depcheck.cpp
|
|
mp_game_settings.cpp
|
|
mp_game_utils.cpp
|
|
mp_options.cpp
|
|
multiplayer.cpp
|
|
multiplayer_configure.cpp
|
|
multiplayer_connect.cpp
|
|
multiplayer_connect_engine.cpp
|
|
multiplayer_create.cpp
|
|
multiplayer_create_engine.cpp
|
|
multiplayer_lobby.cpp
|
|
multiplayer_ui.cpp
|
|
multiplayer_wait.cpp
|
|
network_asio.cpp
|
|
pathfind/pathfind.cpp
|
|
pathfind/teleport.cpp
|
|
persist_context.cpp
|
|
persist_manager.cpp
|
|
persist_var.cpp
|
|
play_controller.cpp
|
|
playcampaign.cpp
|
|
playmp_controller.cpp
|
|
playsingle_controller.cpp
|
|
playturn.cpp
|
|
portrait.cpp
|
|
random_new.cpp
|
|
random_new_deterministic.cpp
|
|
random_new_synced.cpp
|
|
replay.cpp
|
|
replay_helper.cpp
|
|
replay_controller.cpp
|
|
resources.cpp
|
|
save_blocker.cpp
|
|
savegame.cpp
|
|
scripting/debug_lua.cpp
|
|
scripting/lua.cpp
|
|
scripting/lua_api.cpp
|
|
scripting/lua_types.cpp
|
|
settings.cpp
|
|
sha1.cpp
|
|
side_filter.cpp
|
|
statistics.cpp
|
|
statistics_dialog.cpp
|
|
storyscreen/controller.cpp
|
|
storyscreen/interface.cpp
|
|
storyscreen/part.cpp
|
|
storyscreen/render.cpp
|
|
strftime.cpp
|
|
synced_checkup.cpp
|
|
synced_context.cpp
|
|
synced_commands.cpp
|
|
team.cpp
|
|
terrain_filter.cpp
|
|
tod_manager.cpp
|
|
tooltips.cpp
|
|
unit.cpp
|
|
unit_abilities.cpp
|
|
unit_animation.cpp
|
|
unit_display.cpp
|
|
unit_frame.cpp
|
|
unit_helper.cpp
|
|
unit_id.cpp
|
|
unit_map.cpp
|
|
unit_types.cpp
|
|
variable.cpp
|
|
variant.cpp
|
|
whiteboard/action.cpp
|
|
whiteboard/attack.cpp
|
|
whiteboard/highlighter.cpp
|
|
whiteboard/manager.cpp
|
|
whiteboard/mapbuilder.cpp
|
|
whiteboard/move.cpp
|
|
whiteboard/recall.cpp
|
|
whiteboard/recruit.cpp
|
|
whiteboard/side_actions.cpp
|
|
whiteboard/suppose_dead.cpp
|
|
whiteboard/utility.cpp
|
|
${network_implementation_files} # network.cpp and network_worker.cpp are included by default (without USE_ANA_NETWORK)
|
|
)
|
|
|
|
########### libwesnoth-game ###############
|
|
# rename libwesnoth.a to libwesnoth-game.a to have clearer targets
|
|
|
|
set(libwesnoth-game_STAT_SRC
|
|
arrow.cpp
|
|
builder.cpp
|
|
clipboard.cpp
|
|
construct_dialog.cpp
|
|
cursor.cpp
|
|
display.cpp
|
|
events.cpp
|
|
font.cpp
|
|
format_time_summary.cpp
|
|
generators/cavegen.cpp
|
|
generators/map_create.cpp
|
|
generators/mapgen.cpp
|
|
generators/mapgen_dialog.cpp
|
|
generators/yamg/ya_mapgen.cpp
|
|
generators/yamg/yamg_hex.cpp
|
|
generators/yamg/yamg_hexheap.cpp
|
|
generators/yamg/yamg_params.cpp
|
|
hotkey/command_executor.cpp
|
|
hotkey/hotkey_item.cpp
|
|
hotkey/hotkey_command.cpp
|
|
hotkey/hotkey_manager.cpp
|
|
image.cpp
|
|
image_modifications.cpp
|
|
joystick.cpp
|
|
game_end_exceptions.cpp
|
|
key.cpp
|
|
language.cpp
|
|
loadscreen.cpp
|
|
lobby_preferences.cpp
|
|
map_label.cpp
|
|
marked-up_text.cpp
|
|
minimap.cpp
|
|
pathfind/astarsearch.cpp
|
|
pathutils.cpp
|
|
preferences.cpp
|
|
preferences_display.cpp
|
|
race.cpp
|
|
random.cpp
|
|
reports.cpp
|
|
sdl_utils.cpp
|
|
show_dialog.cpp
|
|
simple_rng.cpp
|
|
sound.cpp
|
|
soundsource.cpp
|
|
sound_music_track.cpp
|
|
terrain.cpp
|
|
terrain_translation.cpp
|
|
text.cpp
|
|
time_of_day.cpp
|
|
tracer.cpp
|
|
video.cpp
|
|
theme.cpp
|
|
widgets/button.cpp
|
|
widgets/file_menu.cpp
|
|
widgets/label.cpp
|
|
widgets/menu.cpp
|
|
widgets/menu_style.cpp
|
|
widgets/progressbar.cpp
|
|
widgets/scrollarea.cpp
|
|
widgets/scrollbar.cpp
|
|
widgets/slider.cpp
|
|
widgets/textbox.cpp
|
|
widgets/widget.cpp
|
|
wml_exception.cpp
|
|
)
|
|
|
|
# On windows only, this file needs to be linked, as its header is included #ifdef win32.
|
|
if(MSVC)
|
|
set(libwesnoth-game_STAT_SRC
|
|
${libwesnoth-game_STAT_SRC}
|
|
windows_tray_notification.cpp
|
|
)
|
|
endif(MSVC)
|
|
|
|
if(ENABLE_GAME AND ENABLE_TESTS)
|
|
set(libwesnoth-game_STAT_SRC
|
|
${libwesnoth-game_STAT_SRC}
|
|
${wesnoth-main_SRC}
|
|
)
|
|
endif(ENABLE_GAME AND ENABLE_TESTS)
|
|
|
|
# a 'lib' is automatically set in front when creating the library (as in the filename)
|
|
# internal reference is the name given here
|
|
add_library(wesnoth-game ${LIBRARY_TYPE} EXCLUDE_FROM_ALL ${libwesnoth-game_STAT_SRC})
|
|
|
|
if(ENABLE_GAME AND ENABLE_TESTS)
|
|
target_link_libraries(wesnoth-game
|
|
wesnoth-core
|
|
wesnoth-lua
|
|
)
|
|
endif(ENABLE_GAME AND ENABLE_TESTS)
|
|
|
|
########### Wesnoth ###############
|
|
|
|
if(ENABLE_GAME)
|
|
if(ENABLE_TESTS)
|
|
set(wesnoth_SRC
|
|
game.cpp
|
|
)
|
|
set(wesnoth_LIB
|
|
wesnoth-game
|
|
wesnoth-gui_types
|
|
wesnoth-gui_event
|
|
wesnoth-gui_iterator
|
|
wesnoth-gui_placer
|
|
wesnoth-gui_tooltip
|
|
wesnoth-gui_widget
|
|
wesnoth-gui_widget_definition
|
|
wesnoth-gui1_widgets
|
|
wesnoth-schema_validator
|
|
)
|
|
else(ENABLE_TESTS)
|
|
set(wesnoth_SRC
|
|
game.cpp
|
|
${wesnoth-gui_types_SRC}
|
|
${wesnoth-gui_event_SRC}
|
|
${wesnoth-gui_iterator_SRC}
|
|
${wesnoth-gui_placer_SRC}
|
|
${wesnoth-gui_tooltip_SRC}
|
|
${wesnoth-gui_widget_SRC}
|
|
${wesnoth-gui_widget_definition_SRC}
|
|
${wesnoth-gui1_widgets_SRC}
|
|
${wesnoth-schema_validator_SRC}
|
|
${wesnoth-main_SRC}
|
|
)
|
|
set(wesnoth_LIB
|
|
wesnoth-core
|
|
wesnoth-lua
|
|
wesnoth-game
|
|
)
|
|
endif(ENABLE_TESTS)
|
|
|
|
add_executable(wesnoth WIN32
|
|
${wesnoth_SRC}
|
|
)
|
|
|
|
target_link_libraries(wesnoth
|
|
${wesnoth_LIB}
|
|
${game-external-libs}
|
|
)
|
|
set_target_properties(wesnoth
|
|
PROPERTIES OUTPUT_NAME ${BINARY_PREFIX}wesnoth${BINARY_SUFFIX}
|
|
)
|
|
|
|
install(TARGETS wesnoth DESTINATION ${BINDIR})
|
|
endif(ENABLE_GAME)
|
|
|
|
########### Wesnothd Server ###############
|
|
|
|
if(ENABLE_SERVER)
|
|
|
|
set(wesnothd_SRC
|
|
server/ban.cpp
|
|
server/game.cpp
|
|
server/input_stream.cpp
|
|
server/metrics.cpp
|
|
server/player.cpp
|
|
server/player_network.cpp
|
|
server/proxy.cpp
|
|
server/room.cpp
|
|
server/room_manager.cpp
|
|
server/server.cpp
|
|
server/simple_wml.cpp
|
|
server/user_handler.cpp
|
|
server/forum_user_handler.cpp
|
|
server/sample_user_handler.cpp
|
|
${network_implementation_files}
|
|
loadscreen_empty.cpp
|
|
)
|
|
|
|
add_executable(wesnothd WIN32
|
|
${wesnothd_SRC}
|
|
)
|
|
|
|
target_link_libraries(wesnothd wesnoth-core ${server-external-libs})
|
|
set_target_properties(wesnothd PROPERTIES OUTPUT_NAME ${BINARY_PREFIX}wesnothd${BINARY_SUFFIX})
|
|
|
|
install(TARGETS wesnothd DESTINATION ${BINDIR})
|
|
|
|
endif(ENABLE_SERVER)
|
|
|
|
########### Campaign Server ###############
|
|
|
|
if(ENABLE_CAMPAIGN_SERVER)
|
|
|
|
set(campaignd_SRC
|
|
network_worker.cpp # NEEDED when compiling with ANA support
|
|
addon/validation.cpp
|
|
campaign_server/campaign_server.cpp
|
|
server/input_stream.cpp
|
|
${network_implementation_files}
|
|
loadscreen_empty.cpp
|
|
)
|
|
|
|
add_executable(campaignd ${campaignd_SRC})
|
|
target_link_libraries(campaignd
|
|
wesnoth-core
|
|
${server-external-libs}
|
|
${SDLNET_LIBRARY} # NEEDED with ANA
|
|
${LIBINTL_LIBRARIES}
|
|
)
|
|
set_target_properties(campaignd PROPERTIES OUTPUT_NAME ${BINARY_PREFIX}campaignd${BINARY_SUFFIX})
|
|
|
|
install(TARGETS campaignd DESTINATION ${BINDIR})
|
|
|
|
endif(ENABLE_CAMPAIGN_SERVER)
|
|
|
|
########### Castle building helpers ###############
|
|
|
|
if(ENABLE_TOOLS)
|
|
|
|
set(exploder_SRC
|
|
tools/exploder.cpp
|
|
tools/exploder_utils.cpp
|
|
tools/exploder_cutter.cpp
|
|
tools/exploder_composer.cpp
|
|
tools/dummy_video.cpp
|
|
sdl_utils.cpp
|
|
tracer.cpp
|
|
loadscreen_empty.cpp
|
|
)
|
|
|
|
add_executable(exploder ${exploder_SRC})
|
|
target_link_libraries(exploder wesnoth-core png ${tools-external-libs})
|
|
set_target_properties(exploder PROPERTIES OUTPUT_NAME ${BINARY_PREFIX}exploder${BINARY_SUFFIX})
|
|
|
|
install(TARGETS exploder DESTINATION ${BINDIR})
|
|
|
|
set(cutter_SRC
|
|
tools/cutter.cpp
|
|
tools/exploder_utils.cpp
|
|
tools/exploder_cutter.cpp
|
|
tools/dummy_video.cpp
|
|
sdl_utils.cpp
|
|
tracer.cpp
|
|
loadscreen_empty.cpp
|
|
)
|
|
|
|
add_executable(cutter ${cutter_SRC})
|
|
target_link_libraries(cutter wesnoth-core png ${tools-external-libs})
|
|
set_target_properties(cutter PROPERTIES OUTPUT_NAME ${BINARY_PREFIX}cutter${BINARY_SUFFIX})
|
|
|
|
install(TARGETS cutter DESTINATION ${BINDIR})
|
|
|
|
set(schema_generator_SRC
|
|
tools/schema/schema_generator.cpp
|
|
tools/schema/sourceparser.cpp
|
|
tools/schema/error_container.cpp
|
|
tools/schema/tag.cpp
|
|
filesystem.cpp
|
|
loadscreen_empty.cpp
|
|
)
|
|
|
|
add_executable(schema_generator ${schema_generator_SRC})
|
|
target_link_libraries(schema_generator wesnoth-core ${tools-external-libs} ${Boost_REGEX_LIBRARY})
|
|
set_target_properties(schema_generator PROPERTIES OUTPUT_NAME ${BINARY_PREFIX}schema_generator${BINARY_SUFFIX})
|
|
|
|
install(TARGETS schema_generator DESTINATION ${BINDIR})
|
|
|
|
set(schema_validator_SRC
|
|
tools/validator/validator_tool.cpp
|
|
serialization/schema_validator.cpp
|
|
serialization/validator.cpp
|
|
tools/schema/tag.cpp
|
|
filesystem.cpp
|
|
config_cache.cpp
|
|
sha1.cpp
|
|
loadscreen_empty.cpp
|
|
)
|
|
|
|
add_executable(schema_validator ${schema_validator_SRC})
|
|
target_link_libraries(schema_validator wesnoth-core ${common-external-libs})
|
|
set_target_properties(schema_validator PROPERTIES OUTPUT_NAME ${BINARY_PREFIX}schema_validator${BINARY_SUFFIX}
|
|
COMPILE_DEFINITIONS VALIDATION_ERRORS_LOG)
|
|
|
|
install(TARGETS schema_validator DESTINATION ${BINDIR})
|
|
|
|
set(wesmage_SRC
|
|
wesmage/wesmage.cpp
|
|
wesmage/exit.cpp
|
|
wesmage/filter.cpp
|
|
wesmage/options.cpp
|
|
tools/dummy_video.cpp
|
|
tools/exploder_utils.cpp
|
|
sdl_utils.cpp
|
|
tracer.cpp
|
|
loadscreen_empty.cpp
|
|
)
|
|
|
|
add_executable(wesmage ${wesmage_SRC})
|
|
target_link_libraries(wesmage wesnoth-core png ${tools-external-libs})
|
|
set_target_properties(wesmage PROPERTIES OUTPUT_NAME ${BINARY_PREFIX}wesmage${BINARY_SUFFIX})
|
|
|
|
install(TARGETS wesmage DESTINATION ${BINDIR})
|
|
|
|
endif(ENABLE_TOOLS)
|
|
########### Unit tests ###############
|
|
|
|
if(ENABLE_TESTS)
|
|
|
|
add_definitions(-DBOOST_TEST_DYN_LINK)
|
|
|
|
set(test_SRC
|
|
tests/floating_point_emulation.cpp
|
|
tests/main.cpp
|
|
tests/utils/fake_display.cpp
|
|
tests/utils/fake_event_source.cpp
|
|
tests/utils/game_config_manager.cpp
|
|
tests/utils/play_scenario.cpp
|
|
tests/test_addons.cpp
|
|
tests/test_commandline_options.cpp
|
|
tests/test_config_cache.cpp
|
|
tests/test_formula_ai.cpp
|
|
tests/test_formula_function.cpp
|
|
tests/test_image_modifications.cpp
|
|
tests/test_lexical_cast.cpp
|
|
tests/test_network_worker.cpp
|
|
tests/test_mp_connect.cpp
|
|
tests/test_team.cpp
|
|
tests/test_unit_map.cpp
|
|
tests/test_util.cpp
|
|
tests/test_sdl_utils.cpp
|
|
tests/test_serialization.cpp
|
|
tests/test_version.cpp
|
|
tests/test_whiteboard_side_actions.cpp
|
|
tests/gui/iterator.cpp
|
|
tests/gui/fire_event.cpp
|
|
tests/gui/test_drop_target.cpp
|
|
tests/gui/test_gui2.cpp
|
|
tests/gui/visitor.cpp
|
|
tests/gui/test_save_dialog.cpp
|
|
)
|
|
if(ENABLE_GAME)
|
|
set(test_LIB
|
|
wesnoth-core
|
|
wesnoth-game
|
|
wesnoth-gui_types
|
|
wesnoth-gui_event
|
|
wesnoth-gui_iterator
|
|
wesnoth-gui_placer
|
|
wesnoth-gui_tooltip
|
|
wesnoth-gui_widget
|
|
wesnoth-gui_widget_definition
|
|
wesnoth-gui1_widgets
|
|
wesnoth-schema_validator
|
|
wesnoth-lua
|
|
)
|
|
else(ENABLE_GAME)
|
|
set(test_SRC
|
|
${test_SRC}
|
|
${wesnoth-gui_types_SRC}
|
|
${wesnoth-gui_event_SRC}
|
|
${wesnoth-gui_iterator_SRC}
|
|
${wesnoth-gui_placer_SRC}
|
|
${wesnoth-gui_widget_definition_SRC}
|
|
${wesnoth-gui_tooltip_SRC}
|
|
${wesnoth-gui_widget_SRC}
|
|
${wesnoth-gui1_widgets_SRC}
|
|
${wesnoth-schema_validator_SRC}
|
|
${wesnoth-main_SRC}
|
|
)
|
|
set(test_LIB
|
|
wesnoth-core
|
|
wesnoth-game
|
|
wesnoth-lua
|
|
)
|
|
endif(ENABLE_GAME)
|
|
|
|
add_executable(test
|
|
${test_SRC}
|
|
)
|
|
target_link_libraries(test
|
|
${test_LIB}
|
|
${game-external-libs}
|
|
boost_unit_test_framework
|
|
)
|
|
set_target_properties(test
|
|
PROPERTIES OUTPUT_NAME ${BINARY_PREFIX}test${BINARY_SUFFIX}
|
|
)
|
|
|
|
if(ENABLE_TOOLS)
|
|
# This tool is used to create the images for the sdl_utils unit test.
|
|
# Due to its unique nature the program is never installed.
|
|
set(create_images_SRC
|
|
tests/create_images.cpp
|
|
tools/dummy_video.cpp
|
|
tools/exploder_utils.cpp
|
|
sdl_utils.cpp
|
|
tracer.cpp
|
|
loadscreen_empty.cpp
|
|
)
|
|
|
|
add_executable(create_images ${create_images_SRC})
|
|
target_link_libraries(create_images wesnoth-core png ${tools-external-libs})
|
|
set_target_properties(create_images PROPERTIES OUTPUT_NAME ${BINARY_PREFIX}create_images${BINARY_SUFFIX})
|
|
endif(ENABLE_TOOLS)
|
|
|
|
endif(ENABLE_TESTS)
|
|
|