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49 lines
1.9 KiB
Plaintext
49 lines
1.9 KiB
Plaintext
This is meant to be a concise list of player-visible changes. For a complete
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list of changes, see the main changelog:
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http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
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Version 1.3-svn:
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* Graphics
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* Item graphic improvements including an animatable campfire.
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* Added visible peaks to the impassable mountains.
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* Added a recruit animation for Skeleton.
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* Fixed animation of gryphon units not being displayed in the center of
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the hex.
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* Fixed incorrect WML in some units causing female variations to use male
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images.
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* Improved hex grid.
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* Sound
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* New sound effects: morning star.
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* Added an advanced sound tab to preferences, allowing one to specify the
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values used for sample rate and buffer size.
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* Unit changes and balancing
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* New traits: healthy (+3HP, +4 rest healing), fearless (ignore unfavourable
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time of day).
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* Dark Adepts no longer get the 'strong' trait.
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* Added the 'skirmisher' ability to the Shadow line.
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* Increased the HP of the Longbowman from 45 to 51.
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* Decreased the XP requirement of the Longbowman from 80 to 68.
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* Increased the HP of the Master Bowman from 58 to 67.
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* Increased the XP requirement of the Guardsman from 42 to 47.
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* Increased the HP of the Stalwart from 48 to 54.
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* Increased the XP requirement of the Stalwart from 65 to 85.
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* Increased the HP of the Sentinel from 56 to 68.
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* Decreased cost of the Mudcrawler from 9 to 5.
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* Decreased the HP of the Shadow from 26 to 24.
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* Increased the HP of the Goblin Rouser from 26 to 31.
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* Increased the melee damage of the Goblin Rouser from 5-3 to 6-3.
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* Multiplayer
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* Maps
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* New maps: The Manzivan Traps
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* Revised maps: Blitz
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* Map editor
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* Maps can now be opened directly from a scenario file and saved back to it.
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* Language and translations
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* Updated translations: French, German, Italian.
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* Fixed spelling mistakes in the default en_US language.
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