wesnoth/players_changelog
2007-01-02 22:04:44 +00:00

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This is meant to be a concise list of player-visible changes. For a complete
list of changes, see the main changelog:
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
Version 1.3-svn:
* Graphics
* Item graphic improvements including an animatable campfire.
* Added visible peaks to the impassable mountains.
* Added a recruit animation for Skeleton.
* Fixed animation of gryphon units not being displayed in the center of
the hex.
* Fixed incorrect WML in some units causing female variations to use male
images.
* Improved hex grid.
* Sound
* New sound effects: morning star.
* Added an advanced sound tab to preferences, allowing one to specify the
values used for sample rate and buffer size.
* Unit changes and balancing
* New traits: healthy (+3HP, +4 rest healing), fearless (ignore unfavourable
time of day).
* Dark Adepts no longer get the 'strong' trait.
* Added the 'skirmisher' ability to the Shadow line.
* Increased the HP of the Longbowman from 45 to 51.
* Decreased the XP requirement of the Longbowman from 80 to 68.
* Increased the HP of the Master Bowman from 58 to 67.
* Increased the XP requirement of the Guardsman from 42 to 47.
* Increased the HP of the Stalwart from 48 to 54.
* Increased the XP requirement of the Stalwart from 65 to 85.
* Increased the HP of the Sentinel from 56 to 68.
* Decreased cost of the Mudcrawler from 9 to 5.
* Decreased the HP of the Shadow from 26 to 24.
* Increased the HP of the Goblin Rouser from 26 to 31.
* Increased the melee damage of the Goblin Rouser from 5-3 to 6-3.
* Multiplayer
* Maps
* New maps: The Manzivan Traps
* Revised maps: Blitz
* Map editor
* Maps can now be opened directly from a scenario file and saved back to it.
* Language and translations
* Updated translations: French, German, Italian.
* Fixed spelling mistakes in the default en_US language.