mirror of
https://github.com/wesnoth/wesnoth
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94 lines
2.2 KiB
C++
94 lines
2.2 KiB
C++
/* $Id$ */
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/*
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Copyright (C) 2003 by David White <dave@whitevine.net>
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Copyright (C) 2005 - 2012 by Yann Dirson <ydirson@altern.org>
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Part of the Battle for Wesnoth Project http://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#ifndef GAME_ERRORS_HPP_INCLUDED
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#define GAME_ERRORS_HPP_INCLUDED
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#include "exceptions.hpp"
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#include "lua_jailbreak_exception.hpp"
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namespace game {
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struct mp_server_error : public error {
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mp_server_error(const std::string& msg) : error("MP server error: " + msg) {}
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};
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/**
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* Error used when game loading fails.
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*/
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struct load_game_failed : public error {
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load_game_failed() {}
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load_game_failed(const std::string& msg) : error("load_game_failed: " + msg) {}
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};
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/**
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* Error used when game saving fails.
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*/
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struct save_game_failed : public error {
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save_game_failed() {}
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save_game_failed(const std::string& msg) : error("save_game_failed: " + msg) {}
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};
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/**
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* Error used for any general game error, e.g. data files are corrupt.
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*/
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struct game_error : public error {
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game_error(const std::string& msg) : error("game_error: " + msg) {}
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};
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/**
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* Exception used to signal that the user has decided to abort a game,
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* and to load another game instead.
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*/
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class load_game_exception
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: public tlua_jailbreak_exception
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{
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public:
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load_game_exception()
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: tlua_jailbreak_exception()
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{
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}
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load_game_exception(
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const std::string& game_
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, const bool show_replay_
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, const bool cancel_orders_
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, const bool select_difficulty_
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, const std::string& difficulty_)
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: tlua_jailbreak_exception()
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{
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game = game_;
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show_replay = show_replay_;
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cancel_orders = cancel_orders_;
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select_difficulty = select_difficulty_;
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difficulty = difficulty_;
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}
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static std::string game;
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static bool show_replay;
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static bool cancel_orders;
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static bool select_difficulty;
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static std::string difficulty;
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private:
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IMPLEMENT_LUA_JAILBREAK_EXCEPTION(load_game_exception)
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};
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}
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#endif
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