
This replaces SDL 1.2's built-in stdout/stderr redirection, which writes the log file to the process working directory (usually an admin-restricted location) instead of a more accessible user-writable location. My approach combines stdout and stderr into a single log file which includes the process id and timestamp in its filename in order to accomodate multiple instances and (coming later) log rotation. The log file is created in the user's temporary directory defined by Windows, and then relocated to the game user data dir as soon as it is set-up the first time, placed in the Windows-specific logs/ subdir. The most pressing issues this solves are the lack of built-in stdout/stderr redirection in SDL 2's SDL2main.lib entry point, and Unicode path issues with SDL 1.2 (bug #22897). Additionally, it allows us to not have to rely on UAC virtualization anymore; this is arguably far more important because it has been known to break on occasion (e.g. <http://r.wesnoth.org/t42970>), and starting with version 1.13.2 we want to declare Windows Vista - 10 compatibility in our side-by-side manifest (see commit e119f4071f047c6d740ebec4636985fdf39349bc). Currently missing features coming later: * Log rotation (otherwise the logs/ dir may grow forever) * wesnothd support (although the code is already required to be linked into wesnothd due to it being required by the FS API) * Integration with the version info dialog
About
The Battle for Wesnoth is a Free, turn-based tactical strategy game with a high fantasy theme, featuring both single-player, and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.
License
The game's source code and artwork, sound, and music assets are provided under the terms of the GNU General Public License version 2, or (at your option) any later version. Note that for artwork, sound, and music, we interpret "preferred form of the work for making modifications" as the modifiable form that the author chooses to ship us for the source tree. For convenience, a reference copy of the GNU GPL version 2 is provided in the COPYING file in this distribution.
Some portions of the source code can be used under different license terms, whenever stated as such in the source.
Installing
See INSTALL for instructions on how to build the game from source code.
More Information
For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site.
A (translated) description of how to play the game can be found in doc/manual/manual.*.html, or online at:
The official Battle for Wesnoth Forums (with over 400,000 posts from more than 20,000 registered members) can be found at: