Logo
Explore Help
Register Sign In
upstream/wesnoth
1
0
Fork 0
You've already forked wesnoth
mirror of https://github.com/wesnoth/wesnoth synced 2025-05-11 21:35:43 +00:00
Code Issues Packages Projects Releases Wiki Activity
wesnoth/data
History
Chris Beck ab29ba7e43 add map location rotate wml interface
2014-05-19 16:29:07 -04:00
..
ai
Fast MAI: don't target unowned villages if AI side has no leader
2014-05-05 07:23:02 -07:00
campaigns
AOI S7: removed [ai] tag from player side
2014-05-17 18:49:35 -04:00
core
Fix RECRUIT_UNIT_VARIATIONS not ensuring full hp
2014-05-14 00:15:22 +03:00
gui
Make wesnoth load on 800x480 again
2014-05-14 11:59:14 +02:00
hardwired
…
languages
…
lua
Removed sanity checks for missing variable=, [case] and value= in [switch]
2014-04-12 10:15:28 +02:00
multiplayer
…
test
add map location rotate wml interface
2014-05-19 16:29:07 -04:00
themes
Class Theme restoring the 1.12 UI.
2014-05-08 02:14:14 +02:00
tools
wmllint: add option to turn off missing side= key warning
2014-05-16 01:40:28 -04:00
_main.cfg
fixup test directory
2014-05-12 11:43:55 -04:00
advanced_preferences.cfg
…
COPYING.txt
…
english.cfg
…
game_config.cfg
Made the orb and minimap colors configurable by the preferences.
2014-03-15 14:37:16 +01:00
lan_server.cfg
…
scenario-formula-recruitment.cfg
…
scenario-formula.cfg
…
scenario-leaders.cfg
…
scenario-movethrough.cfg
…
scenario-poisoning.cfg
…
scenario-test.cfg
Add a testcase for units with level >9.
2014-03-01 08:13:50 +01:00
schema-gui.cfg
…
schema.cfg
…
tips.cfg
…
Powered by Gitea Version: 1.23.7 Page: 1672ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API