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https://github.com/wesnoth/wesnoth
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This has a lot of cascade effects and may remove support for some old syntaxes, such as [protect_unit].
36 lines
1.4 KiB
INI
36 lines
1.4 KiB
INI
#textdomain wesnoth-ai
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#ifndef AI_CA_GOTO
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{core/macros/ai_candidate_actions.cfg}
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#endif
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[ai]
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id=default_ai_poisoning
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description=_"Multiplayer_AI^Dev AI: Default + Poisoning (Formula AI)" # wmllint: no spellcheck
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[stage]
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id=main_loop
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name=ai_default_rca::candidate_action_evaluation_loop
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{AI_CA_GOTO}
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{AI_CA_RECRUITMENT}
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{AI_CA_MOVE_LEADER_TO_GOALS}
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{AI_CA_MOVE_LEADER_TO_KEEP}
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{AI_CA_COMBAT}
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{AI_CA_HEALING}
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{AI_CA_VILLAGES}
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{AI_CA_RETREAT}
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{AI_CA_MOVE_TO_TARGETS}
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{AI_CA_LEADER_SHARES_KEEP}
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[candidate_action] #it consists of several candidate actions
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engine=fai # fai engine is temporary disabled, it will be enabled real soon. Note that the rest of parameters are parsed by formula ai engine
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name=poisoner #this paramerer (and the rest of them), are specific to fai engine
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type=attack
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[filter]
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me="filter( input, 'me', filter(me.attacks,'att',filter(att.special,'spe',contains_string(spe,'poison'))))"
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target="filter( input, 'target', target.undead = 0 and target.hitpoints > 5 and index_of('poisoned',keys(target.states)) = -1)"
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[/filter]
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evaluation="{ai/formula/poisoner_eval.fai}"
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action="{ai/formula/poisoner_attack.fai}"
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[/candidate_action]
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[/stage]
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[/ai]
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