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(fix for bug #19188) This causes statistics, scenario overwiew and turn dialog to show the save_id instead of current_player. This doesn't break stringfreeze since save_id isn't translatable. Any bug report complaints about these dialogs no longer showing player name's translation shall be rejected. >:| Uninvasive workaround. Adding a dummy side would require many changes and complicate the wml code. I've been using save_id=human player in my addon campaign which involves leader change as well sine ever without anyone complaining so hopefully...