mattsc ac1e3e6120 MP load game: do not overwrite saved AI
When an MP game is saved and then reloaded from the MP Create Game screen, one goes through the Game Lobby screen which gives the option of changing controllers and AIs for the different sides. Previously, this added an AI stage in front of the already existing AI for all computer player sides. This effectively replaced the existing AI.

This commit adds an option "Keep saved AI" to the Computer Player selection menu (when loading games only) and makes it the default. It does nothing to the AI config if this is chosen, otherwise it uses the new AI and also removes the old AI stages from the config.

This fixes #3791.
2018-12-23 13:19:15 -08:00
2018-12-23 21:24:29 +01:00
2018-10-14 19:05:45 -05:00
2018-12-23 21:24:05 +01:00
2018-11-21 23:28:30 +01:00
2018-10-28 02:53:07 +00:00
2018-10-25 14:32:15 -05:00
2018-10-28 02:53:02 +00:00
2018-10-30 07:16:42 +02:00

Build Status Build status License: GPL v2 Coverity Scan

About

The Battle for Wesnoth is an Open Source, turn-based tactical strategy game with a high fantasy theme, featuring both singleplayer and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.

License

Please see the wiki for information regarding The Battle for Wesnoth's licensing:

https://wiki.wesnoth.org/Wesnoth:Copyrights

Installing

See INSTALL.md for instructions on how to build the game from source code.

More Information

For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site.

https://www.wesnoth.org/

A (translated) description of how to play the game can be found in doc/manual/manual.*.html, or online at:

https://wiki.wesnoth.org/WesnothManual

The official Battle for Wesnoth Forums (with over 400,000 posts from more than 20,000 registered members) can be found at:

https://forums.wesnoth.org/

Description
韦诺之战
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