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wesnoth/data
History
J.W. Bjerk ad09c9f1d0 moved skeletal undead into their own folder
2006-01-11 00:17:42 +00:00
..
campaigns
HttT image location cleanup
2006-01-10 14:52:49 +00:00
factions
data/multiplayer.cfg : split all factions ...
2006-01-10 22:36:41 +00:00
languages
…
maps/multiplayer
moving tutorial, part 4
2006-01-09 19:34:57 +00:00
scenarios/multiplayer
moving tutorial to behave more like a campaign
2006-01-09 19:32:58 +00:00
terrain-graphics
…
themes
…
tools/exploder
…
tutorial
get unit images into the tutorial
2006-01-10 12:12:58 +00:00
units
moved skeletal undead into their own folder
2006-01-11 00:17:42 +00:00
amla.cfg
…
convert.pl
…
COPYING.txt
…
english.cfg
Moved data/translations/english.cfg -> data/english.cfg
2006-01-08 21:50:56 +00:00
fonts.cfg
…
game.cfg
make sure that all needed units are in the tutorial and found correctly
2006-01-10 10:20:42 +00:00
help.cfg
…
items.cfg
fix range animation at last,
2006-01-07 12:55:47 +00:00
language.cfg
…
multiplayer.cfg
data/multiplayer.cfg : split all factions ...
2006-01-10 22:36:41 +00:00
names.cfg
…
scenario-test.cfg
fix test scenario using campaign specific units
2006-01-10 10:38:16 +00:00
schedules.cfg
…
team_colors.cfg
…
terrain-graphics.cfg
Now all villages is drawn with the SHEX macro.
2006-01-10 20:03:00 +00:00
terrain.cfg
…
tips.cfg
…
traits.cfg
fix range animation at last,
2006-01-07 12:55:47 +00:00
units.cfg
…
utils.cfg
fix range animation at last,
2006-01-07 12:55:47 +00:00
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