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This commit adds a new property of font::ttext, whether it is "link aware". Link aware text has tokens that look like hyperlinks formatted thusly, with coloration and an underline. A `get_link` function, taking a layout location, returns a link token if it is pointed to at that location, and link awareness is enabled, and the empty string otherwise. All gui2::tcontrols may now have their text labels set to be link aware if desired. The gui2::tlabel constructor automatically sets these to be link aware. The gui2::tlabel click handler is set to use the `get_link` function instead of the `get_token` function. Link awareness is also registered as a property of [text] fields in gui widget definitions.
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The Battle for Wesnoth is a Free, turn-based tactical strategy game with a high fantasy theme, featuring both single-player, and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures. The game's source code and artwork, sound, and music assets are provided under the terms of the GNU General Public License version 2, or (at your option) any later version. Note that for artwork, sound, and music, we interpret "preferred form of the work for making modifications" as the modifiable form that the author chooses to ship us for the source tree. For convenience, a reference copy of the GNU GPL version 2 is provided in the COPYING file in this distribution. Some portions of the source code can be used under different license terms, whenever stated as such in the source. See INSTALL for instructions on how to build the game from source code. A (translated) description of how to play the game can be found in doc/manual/manual.*.html . For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site: http://www.wesnoth.org/ The official Battle for Wesnoth Forums (with over 400,000 posts from more than 20,000 registered members) can be found at: http://forums.wesnoth.org/
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