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https://github.com/wesnoth/wesnoth
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35 lines
1.7 KiB
Plaintext
35 lines
1.7 KiB
Plaintext
This file is here to allow devs to easily add stuff in the release
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notes for the next release, it allows easy syncing with the release
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team, since you don't have to be around when the release takes
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place...
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Just dump whatever you want to have mentioned in the release notes here. Please
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take care that it is in a way that allows copy&paste to the release notes. That
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is making sure that spelling/grammer/whatever is usable and that you are using
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complete sentences, not just single words.
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The release team should empty this file after each release.
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Terrain graphic rules for user-made add-ons are now loaded before
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the core ones, making custom tiles look the same in-game as they did
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in the editor in the previous release (1.5.2).
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Editor2 is the new map editor developed by Ilor as the GSoC project. Editor2 is
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a replacement of wesnoth_editor, the old_editor. Unlike the old editor, editor2
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is compiled in the game executable. The old editor remains in its own
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executable, both can safely coexist.
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To build the game with the new editor, use scons with editor2=yes or an
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equivalent option in the other build systems (--with-editor2). This option is
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enab;ed by default. Remember that you need to build the game, not the editor
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target -- wesnoth_editor is the largely unmodified old editor. If building
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manually, you must define the USE_EDITOR symbol and add the editor2 sources to
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the build. The USE_EDITOR2 symbol does not affect building of the old editor.
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To start the new editor, launch wesnoth.exe and choose "Editor" in the title
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menu, or use the -e or --editor command line option, i.e. "wesnoth -e". If this
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fails and there is no "Editor" button, it means the game was compiled without
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editor2 support.
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