wesnoth/data/units/Battle_Princess.cfg
2004-11-24 22:54:30 +00:00

97 lines
2.2 KiB
INI

[unit]
id=Battle Princess
name= _ "female^Princess"
gender=female
race=human
image=human-battleprincess.png
image_defensive=human-battleprincess-defend.png
image_leading=human-battleprincess-leading.png
profile=portraits/Heir_To_The_Throne/lisar.png
hitpoints=52
movement_type=elusivefoot
movement=6
experience=500
level=3
alignment=neutral
advanceto=null
cost=110
ability=leadership,skirmisher
usage=fighter
unit_description= _ "A noble at birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat."
get_hit_sound=female-hit.wav
[attack]
name=sword
type=blade
range=short
damage=13
number=4
[frame]
begin=-100
end=100
image=human-battleprincess-attack.png
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/attack]
[variation]
variation_name=scepter
id=Battle Princess
name= _ "Princess"
race=human
image=human-battleprincess.png
image_defensive=human-battleprincess-defend.png
image_leading=human-battleprincess-leading.png
profile=portraits/Heir_To_The_Throne/lisar.png
hitpoints=52
movement_type=elusivefoot
movement=6
experience=500
level=3
alignment=neutral
advanceto=null
cost=110
ability=leadership,skirmisher
usage=fighter
unit_description= _ "A noble at birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is a skilled skirmisher, and ignores enemy zones of control."
get_hit_sound=female-hit.wav
[attack]
name=sword
type=blade
range=short
damage=13
number=4
[frame]
begin=-100
end=100
image=human-battleprincess-attack.png
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/attack]
[attack]
name=scepter of fire
type=fire
range=long
special=magical
damage=16
number=4
[sound]
time=-200
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=0
image=projectiles/fireball.png
image_diagonal=projectiles/fireball.png
halo=halo/fireball7.png
[/missile_frame]
[/attack]
[/variation]
[/unit]