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Building on our earlier fix pointing this message's line number to the get_hit_sound, it would be even more useful to have the line number of the DEFENSE_ANIM as well. To get this, we change the has_defense_anim variable's value from False to None, and True to i. It is possible that a unit might have two macros for male and female variants, in which case we will assume that the get_hit_sound is most likely associated with the first.
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Renamed hero and leader nozoc ellipses to make them compatible with the automatic ellipse management
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The Battle for Wesnoth is a Free, turn-based tactical strategy game with a high fantasy theme, featuring both single-player, and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures. The game's source code and artwork, sound, and music assets are provided under the terms of the GNU General Public License version 2, or (at your option) any later version. Note that for artwork, sound, and music, we interpret "preferred form of the work for making modifications" as the modifiable form that the author chooses to ship us for the source tree. For convenience, a reference copy of the GNU GPL version 2 is provided in the COPYING file in this distribution. Some portions of the source code can be used under different license terms, whenever stated as such in the source. See INSTALL for instructions on how to build the game from source code. A (translated) description of how to play the game can be found in doc/manual/manual.*.html . For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site: http://www.wesnoth.org/ The official Battle for Wesnoth Forums (with over 400,000 posts from more than 20,000 registered members) can be found at: http://forums.wesnoth.org/
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