Charles Dang af57de14f7 MP Manager: made manager own its own saved_game object
Based on work by @stevecotton. Currently, game_launcher owns a single saved_game object that is then passed around by
reference. This changes that for MP mode so that the mp_manager now owns its own saved_game object.

In the process, 86cf7478f494b8b33c8987ce652904ce439f342a was reverted.
2021-01-03 01:17:42 +11:00
2020-12-31 23:59:28 -06:00
2020-12-29 13:34:14 +01:00
2020-12-31 23:59:28 -06:00
2020-11-19 16:49:32 -03:00
2020-11-08 23:41:21 -05:00
2020-07-30 13:17:22 -05:00
2020-12-10 16:43:46 -06:00

License: GPL v2

About

The Battle for Wesnoth is an Open Source, turn-based tactical strategy game with a high fantasy theme, featuring both singleplayer and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.

License

Please see the wiki for information regarding The Battle for Wesnoth's licensing:

https://wiki.wesnoth.org/Wesnoth:Copyrights

Installing

See INSTALL for instructions on how to build the game from source code.

More Information

For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site.

https://www.wesnoth.org/

A (translated) description of how to play the game can be found in doc/manual/manual.*.html, or online at:

https://wiki.wesnoth.org/WesnothManual

The official Battle for Wesnoth Forums (with over 400,000 posts from more than 20,000 registered members) can be found at:

https://forums.wesnoth.org/

Description
韦诺之战
Readme 9 GiB
Languages
INI 51.6%
C++ 35.9%
Lua 5.7%
Python 4.3%
Emacs Lisp 1%
Other 1.1%