wesnoth/data/core/units/dwarves/Berserker.cfg
2008-04-08 07:15:25 +00:00

277 lines
7.6 KiB
INI

#textdomain wesnoth-units
[unit_type]
id=Dwarvish Berserker
name= _ "Dwarvish Berserker"
race=dwarf
image="units/dwarves/berserker.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=48
movement_type=dwarvishfoot
movement=5
experience=150
level=2
alignment=neutral
advanceto=null
{AMLA_DEFAULT}
undead_variation=dwarf
cost=33
usage=fighter
description= _ "Berserkers are a rare caste of Dwarves, who work themselves into a towering rage before combat. These warriors forget all notion of defense, thinking only of the unrelenting assaults they are legendary for performing."+{SPECIAL_NOTES}+{SPECIAL_NOTES_BERSERK}
die_sound={SOUND_LIST:DWARF_DIE}
{DEFENSE_ANIM "units/dwarves/berserker-defend-2.png" "units/dwarves/berserker-defend-1.png" {SOUND_LIST:DWARF_HIT} }
[defense]
hills=60
mountains=50
village=60
cave=60
castle=60
[/defense]
[attack]
name=berserker frenzy
description=_"berserker frenzy"
icon=attacks/frenzy.png
type=blade
[specials]
{WEAPON_SPECIAL_BERSERK}
[/specials]
range=melee
damage=7
number=4
[/attack]
[idle_anim]
{STANDARD_IDLE_FILTER}
start_time=0
[frame]
duration=100
image="units/dwarves/berserker-idle-1.png"
[/frame]
[frame]
duration=100
image="units/dwarves/berserker-idle-2.png"
[/frame]
[frame]
duration=100
image="units/dwarves/berserker-idle-3.png"
[/frame]
[frame]
duration=100
image="units/dwarves/berserker-idle-4.png"
[/frame]
[frame]
duration=600
image="units/dwarves/berserker-idle-5.png"
[/frame]
[frame]
duration=100
image="units/dwarves/berserker-idle-6.png"
[/frame]
[frame]
duration=100
image="units/dwarves/berserker-idle-7.png"
[/frame]
[frame]
duration=100
image="units/dwarves/berserker-idle-8.png"
[/frame]
[frame]
duration=200
image="units/dwarves/berserker-idle-9.png"
[/frame]
[frame]
duration=100
image="units/dwarves/berserker-idle-10.png"
[/frame]
[frame]
duration=300
image="units/dwarves/berserker-idle-9.png"
[/frame]
[frame]
duration=100
image="units/dwarves/berserker-idle-10.png"
[/frame]
[frame]
duration=100
image="units/dwarves/berserker-idle-11.png"
[/frame]
[frame]
duration=400
image="units/dwarves/berserker-idle-12.png"
[/frame]
[frame]
duration=100
image="units/dwarves/berserker-idle-11.png"
[/frame]
[frame]
duration=100
image="units/dwarves/berserker-idle-13.png"
[/frame]
[frame]
duration=500
image="units/dwarves/berserker-idle-15.png"
[/frame]
[frame]
duration=100
image="units/dwarves/berserker-idle-14.png"
[/frame]
[frame]
duration=100
image="units/dwarves/berserker-idle-16.png"
[/frame]
[frame]
duration=100
image="units/dwarves/berserker-idle-2.png"
[/frame]
[frame]
duration=100
image="units/dwarves/berserker-idle-1.png"
[/frame]
[/idle_anim]
[attack_anim]
[filter_attack]
name=berserker frenzy
[/filter_attack]
[if]
[filter_second_attack]
[/filter_second_attack]
swing=1
### all units with any melee attack (because the dwarf's attack is melee) will pass the above filter, and execute this block instead of the following block
start_time=-240
offset=0.0~-0.15:20,-0.15~0.1:30,0.1~0.5:190,0.5~0.6:30,0.6~0.6:30,0.6~0.15:100,0.15~0.0:30
[/if]
[else]
### when a unit with no melee attack is attacked by a berzerk unit, they are highly likely to die. We play an easter egg when this happens - the zerk looks at the victim for a moment, and then lets out a diabolical laugh.
start_time=-3640
offset=0.0~0.0:3400,0.0~-0.15:20,-0.15~0.1:30,0.1~0.5:190,0.5~0.6:30,0.6~0.6:30,0.6~0.15:100,0.15~0.0:30
swing=1
[frame]
duration=200
image="units/dwarves/berserker.png"
[/frame]
[frame]
duration=400
image="units/dwarves/berserker-laugh-1.png"
[/frame]
[frame]
duration=200
image="units/dwarves/berserker-laugh-2.png"
sound=dwarf-laugh.wav
[/frame]
[frame]
duration=200
image="units/dwarves/berserker-laugh-1.png"
[/frame]
[frame]
duration=200
image="units/dwarves/berserker-laugh-2.png"
[/frame]
[frame]
duration=200
image="units/dwarves/berserker-laugh-1.png"
[/frame]
[frame]
duration=200
image="units/dwarves/berserker-laugh-2.png"
[/frame]
[frame]
duration=200
image="units/dwarves/berserker-laugh-1.png"
[/frame]
[frame]
duration=200
image="units/dwarves/berserker-laugh-2.png"
[/frame]
[frame]
duration=200
image="units/dwarves/berserker-laugh-1.png"
[/frame]
[frame]
duration=200
image="units/dwarves/berserker-laugh-2.png"
[/frame]
[frame]
duration=200
image="units/dwarves/berserker-laugh-1.png"
[/frame]
[frame]
duration=200
image="units/dwarves/berserker-laugh-2.png"
[/frame]
[frame]
duration=200
image="units/dwarves/berserker-laugh-1.png"
[/frame]
[frame]
duration=200
image="units/dwarves/berserker-laugh-2.png"
[/frame]
[frame]
duration=200
image="units/dwarves/berserker-laugh-1.png"
[/frame]
[/else]
[else]
[frame]
duration=1
image="units/dwarves/berserker.png"
[/frame]
[/else]
[frame]
duration=40
image="units/dwarves/berserker-attack-1.png"
[/frame]
[frame]
duration=50
image="units/dwarves/berserker-attack-2.png"
[/frame]
[frame]
duration=50
image="units/dwarves/berserker-attack-3.png"
[/frame]
[frame]
duration=50
image="units/dwarves/berserker-attack-4.png"
[/frame]
[if]
hits=yes
[frame]
duration=50
image="units/dwarves/berserker-attack-5.png"
sound=axe.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
duration=50
image="units/dwarves/berserker-attack-5.png"
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
duration=60
image="units/dwarves/berserker-attack-6.png"
[/frame]
[frame]
duration=40
image="units/dwarves/berserker-attack-7.png"
[/frame]
[frame]
duration=30
image="units/dwarves/berserker-attack-8.png"
[/frame]
[frame]
duration=30
image="units/dwarves/berserker-attack-1.png"
[/frame]
[frame]
duration=30
image="units/dwarves/berserker.png"
[/frame]
[/attack_anim]
[/unit_type]