wesnoth/utils/ai_test/ai_test.py
Iurii Chernyi af89f3298d minor update of ai batch testing script to avoid deadlocks...
...if stderr of wesnoth fills all buffer space
2009-11-10 16:43:24 +00:00

187 lines
5.3 KiB
Python
Executable File

#!/usr/bin/env python
from subprocess import Popen,PIPE
from time import clock, time
from pyPgSQL import PgSQL
import ConfigParser
import os
import string
import random
class GameResult:
ai_config1 = ''
ai_config2 = ''
ai_ident1 = ''
ai_ident2 = ''
duration = '0'
faction1 = ''
faction2 = ''
is_success = 'false'
local_modifications = 'false'
map = ''
svn_release = '0'
test = 'default'
end_turn = '0'
version_string = ''
winner_side = '0'
def __init__(self,_ai_config1,_ai_config2,_faction1,_faction2,_map,_test):
self.ai_config1 = _ai_config1
self.ai_config2 = _ai_config2
self.faction1 = _faction1
self.faction2 = _faction2
self.map = _map
self.test = _test
def filter_non_printable(str):
return ''.join(c for c in str if ord(c) > 31 or ord(c) == 9)
def construct_command_line(cfg,ai1,ai2,f1,f2,map):
wesnoth = cfg.get('default','path_to_wesnoth_binary')
options= cfg.get('default','arguments_to_wesnoth_binary')
ai_config1='--ai_config1='+ai1
ai_config2='--ai_config2='+ai2
if (map==''):
optmap=''
else:
optmap='--scenario='+map
return wesnoth+' '+options+' '+optmap+' '+ai_config1+' '+ai_config2
def do_filter(str,substring):
n = str.find(substring)
if (n>-1):
return n,str[n+len(substring):].strip()
return n,''
def run_game(cfg,game_result):
command_line = construct_command_line(cfg,game_result.ai_config1,game_result.ai_config2, game_result.faction1, game_result.faction2, game_result.map)
print 'Running: '+command_line
start = time()
p = Popen(command_line, shell=True, bufsize=10000000, stdout=PIPE, stderr=PIPE)
# outlines = p.stdout.readlines()
outerrlines = p.stderr.readlines()
print 'Finished'
for line in outerrlines:
str = filter_non_printable(line.strip())
n,s = do_filter(str,'info ai/testing: WINNER:')
if (n>-1):
#print 'AND THE WINNER IS: '+s
game_result.winner_side = s
game_result.is_success = 'true'
continue
n,s = do_filter(str,'info ai/testing: VERSION:')
if (n>-1):
#print 'AND THE VERSION IS: '+s
game_result.version_string = s
n1 = s.rfind('(')
n2 = s.rfind(')')
if ((n1>-1) and (n2>-1) and (n2>n1)):
sz = s[n1+1:n2]
#parse local_modifications
n3 = sz.rfind('M')
if (n3>-1):
sz = sz[:n3]
game_result.local_modifications = 1
#parse svn_release
game_result.svn_release = sz
continue
n,s = do_filter(str,'info ai/testing: GAME_END_TURN:')
if (n>-1):
#print 'AND THE VICTORY_TURN IS: '+s
game_result.end_turn = s
continue
n,s = do_filter(str,'info ai/testing: AI_IDENTIFIER1:')
if (n>-1):
#print 'AND THE AI_IDENTIFIER1 IS: '+s
game_result.ai_ident1 = s.strip()
continue
n,s = do_filter(str,'info ai/testing: AI_IDENTIFIER2:')
if (n>-1):
#print 'AND THE AI_IDENTIFIER2 IS: '+s
game_result.ai_ident2 = s.strip()
continue
n,s = do_filter(str,'info ai/testing: FACTION1:')
if (n>-1):
#print 'AND THE FACTION1 IS: '+s
game_result.faction1 = s
continue
n,s = do_filter(str,'info ai/testing: FACTION2:')
if (n>-1):
#print 'AND THE FACTION2 IS: '+s
game_result.faction2 = s
continue
game_result.duration = time() - start
if (game_result.is_success=='false'):
print 'Warning: not success!'
print '===================='
print 'stderr:'
for line in outerrlines:
print filter_non_printable(line.strip())
print '===================='
return game_result
def save_result(cfg,game_result):
print 'Saving to DB....'
query = 'insert into game(ai_config1,ai_config2,ai_ident1,ai_ident2,duration,faction1,faction2,is_success,local_modifications,map,svn_release,test,end_turn,version_string,winner_side) values (%s,%s,%s,%s,cast(%s as double precision),%s,%s,cast(%s as boolean),cast(%s as boolean),%s,cast(%s as int),%s,cast(%s as int),%s,cast(%s as int))'
db_ip = cfg.get('default','db_ip')
db_port = cfg.getint('default','db_port')
db_name = cfg.get('default','db_name')
db_user = cfg.get('default','db_user')
db_pass = cfg.get('default','db_pass')
dbconnection = PgSQL.connect(database=db_name,host=db_ip,port=db_port,user=db_user,password=db_pass)
cu = dbconnection.cursor()
cu.execute(query, game_result.ai_config1, game_result.ai_config2, game_result.ai_ident1, game_result.ai_ident2, game_result.duration, game_result.faction1, game_result.faction2, game_result.is_success, game_result.local_modifications, game_result.map, game_result.svn_release, game_result.test, game_result.end_turn, game_result.version_string, game_result.winner_side)
cu.execute('commit')
dbconnection.close()
print 'Saved to DB'
def maps(cfg):
mp = 1
while 1:
try:
yield cfg.get('default','map'+`mp`);
mp= mp+1
except:
return
def tests(cfg):
ai1=cfg.get('default','ai_config1').strip()
ai2=cfg.get('default','ai_config2').strip()
f1=cfg.get('default','faction1').strip()
f2=cfg.get('default','faction2').strip()
n=cfg.getint('default','number_of_tests')
maplist = []
for map in maps(cfg):
maplist.append(map)
random.seed()
for i in range(0, n):
map = random.choice(maplist)
d = random.randint(0,1)
print 'TEST: map '+map+' i='+str(i)+' d='+str(d)
if (d==0):
game_result = GameResult(ai1,ai2,f1,f2,map,'default')
else:
game_result = GameResult(ai2,ai1,f2,f1,map,'default')
yield game_result
# main
cfg = ConfigParser.ConfigParser()
cfg.read('ai_test.cfg')
for test in tests(cfg):
game_result = run_game(cfg,test)
save_result(cfg,game_result)