mirror of
https://github.com/wesnoth/wesnoth
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1262 lines
43 KiB
Plaintext
1262 lines
43 KiB
Plaintext
msgid ""
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msgstr ""
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"Project-Id-Version: PACKAGE VERSION\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2008-05-26 18:39+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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#. [tutorial]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:46
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msgid "Hello translators! Tutorial is meant to be a little funny at the start, welcoming new players. Please keep friendly fun feeling! Any questions email rusty@rustcorp.com.au!"
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msgstr ""
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#. [tutorial]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:47
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msgid "Wesnoth Tutorial"
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msgstr ""
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#. [side]: type=Fighter
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#. [command]
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#. [option]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:295 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:78 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:152 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:154
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msgid "Konrad"
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msgstr ""
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#. [unit]: type=Elder Mage
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:115
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msgid "Delfador"
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msgstr ""
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#. [objectives]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:129
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msgid ""
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"You will learn the basics of:\n"
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" movement\n"
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" attacking\n"
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" healing\n"
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" recruiting"
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msgstr ""
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#. [objective]: condition=win
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:131
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msgid "Destroy a fierce enemy"
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msgstr ""
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#. [objective]: condition=lose
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:135
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msgid "Get yourself killed"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:150
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msgid "Who would you like to play?"
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msgstr ""
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#. [unit]: type=Fighteress
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#. [command]
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#. [option]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:367 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:159 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:161 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:173
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msgid "Li'sar"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:188 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:196
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msgid "*Welcome to Wesnoth!"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:190
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msgid ""
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"\n"
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"For this tutorial, you are playing Konrad. "
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:191 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:199
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msgid "You are standing in the keep, and your mentor Delfador is on the east side of the river."
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:193 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:201
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msgid ""
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"\n"
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"*Left click to continue..."
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:198
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msgid ""
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"\n"
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"For this tutorial, you are playing Li'sar. "
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msgstr ""
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#. [event]
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#. [then]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:204 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:392 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:497
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msgid "Left click on Konrad"
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msgstr ""
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#. [event]
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#. [then]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:205 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:393 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:498
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msgid "Left click on Li'sar"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:224
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msgid ""
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"*You have selected Konrad.\n"
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"The places he could move to are highlighted."
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:226 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:234 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:246 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:251 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:373 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:378
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msgid ""
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"\n"
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"*Left click or any key to continue..."
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:232
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msgid ""
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"*You have selected Li'sar.\n"
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"The places she could move to are highlighted."
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msgstr ""
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#. [event]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:238
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msgid "HERE"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:244
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msgid "Move Konrad next to Delfador, by clicking on the place marked 'HERE'."
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:249
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msgid "Move Li'sar next to Delfador, by clicking on the place marked 'HERE'."
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msgstr ""
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#. [event]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:255
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msgid "Left click on tile labeled HERE"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:291
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msgid ""
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"*Oops!\n"
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"You moved to the wrong place! After this message, you can press 'u' to Undo, then try again.\n"
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"*Left click or any key to continue..."
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msgstr ""
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#. [message]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:314
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msgid "Good morning Delfador! Is it time to attack things?"
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msgstr ""
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#. [message]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:318
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msgid "Um, well..."
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msgstr ""
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#. [message]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:322
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msgid "Have you found an orc for me to fight, huh? A troll?"
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msgstr ""
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#. [message]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:326
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msgid "Quiet! I will summon an enemy for you..."
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msgstr ""
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#. [event]
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#. [unit_type]: race=mechanical
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:354 data/campaigns/tutorial/units/Quintain.cfg:4
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msgid "Quintain"
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msgstr ""
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#. [message]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:358
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msgid "... this quintain!"
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msgstr ""
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#. [message]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:362
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msgid "A quintain? You want me to pretend to fight a dummy??"
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msgstr ""
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#. [message]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:366
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msgid "Child, you have 32 hitpoints and a sword. I'm fairly sure you'll win."
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:371
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msgid "To attack the quintain, you will first select the attacker (Konrad) and then the target (the quintain). You will see a description of the details of the attack. When you click OK, Konrad will attack."
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:376
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msgid "To attack the quintain, you will first select the attacker (Li'sar) and then the target (the quintain). You will see a description of the details of the attack. When you click OK, Li'sar will attack."
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msgstr ""
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#. [event]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:388
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msgid "Click on the quintain to attack it"
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msgstr ""
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#. [message]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:424
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msgid "Hey! This quintain fights back!"
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msgstr ""
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#. [message]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:428
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msgid "Hmm, maybe we should have started with a doll."
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msgstr ""
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#. [message]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:432
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msgid "Should I retreat?"
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msgstr ""
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#. [message]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:436
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msgid "Good idea!"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:441
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msgid "Note: the tiny silver crown near Delfador shows that you will lose the game if he is killed. You will also lose the game if your leader (Konrad) is killed."
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:444
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msgid "Note: the tiny silver crown near Delfador shows that you will lose the game if he is killed. You will also lose the game if your leader (Li'sar) is killed."
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msgstr ""
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#. [message]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:454
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msgid "Unfortunately, you've used up your turn attacking the quintain. The quintain will now get a turn."
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msgstr ""
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#. [message]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:458
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msgid "The DUMMY gets a turn?"
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msgstr ""
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#. [message]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:465
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msgid ""
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"Yes: it's a magical quintain.\n"
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"See the 3-5 in its description? The first number tells you that it does three points of damage when it hits. The second tells you that it gets five chances to hit you per combat round. \n"
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"If it hits every time, you'll drop from $student_hp to $future_hp hitpoints. Brace yourself!"
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msgstr ""
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#. [event]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:468
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msgid "Click on the End Turn button on the bottom right"
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msgstr ""
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#. [message]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:489
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msgid "Ouch! I need to heal! Only $student_hp HP left!"
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msgstr ""
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#. [event]
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#. [then]
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#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:449 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:491
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msgid "Village"
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msgstr ""
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#. [message]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:494
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msgid "There is a village on the other side of the river. Visiting villages is a good idea, and standing in one will heal you at the start of your next turn: you should retreat to there."
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msgstr ""
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#. [event]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:507
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msgid "Click on the village to move Konrad"
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msgstr ""
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#. [event]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:508
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msgid "Click on the village to move Li'sar"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:527
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msgid ""
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"You now 'own' this village: you can see it flies your flag, and soon a '1' will appear next to the house icon at the top of screen. Villages give gold: every turn you gain two gold, plus one for every village you own.\n"
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"*Left click or any key to continue..."
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msgstr ""
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#. [event]
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#. [then]
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#. [else]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:530 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:642 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:674 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:796 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:848
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msgid "Click on the End Turn button"
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msgstr ""
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#. [message]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:564
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msgid "You're about to be healed by $hp_difference hitpoints. But I think you're going to need some help against that quintain."
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msgstr ""
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#. [message]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:568
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msgid "I'll recruit some elves!"
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msgstr ""
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#. [event]
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#. [then]
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#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:964 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:570
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msgid "Keep"
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msgstr ""
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#. [message]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:573
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msgid "A splendid idea. If you return to your keep, you can recruit two units. You have plenty of gold for that."
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msgstr ""
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#. [then]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:577
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msgid "Move Konrad to the keep"
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msgstr ""
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#. [then]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:578
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msgid "Move Li'sar to the keep"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:597
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msgid ""
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"Whenever you're on a keep, you can recruit into castle tiles around it, by right-clicking and selecting 'Recruit'. This time you will only be given one type of unit to choose: select it.\n"
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"*Left click or any key to continue..."
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msgstr ""
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#. [event]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:600
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msgid "Right click on one castle tile and select Recruit"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:637 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:669
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msgid ""
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"These newly recruited units can do nothing this turn: you will control them next turn.\n"
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"Note: after this dialog, you can move the mouse over a unit to see a description on the right of the screen.\n"
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"*Left click or any key to continue..."
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msgstr ""
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#. [else]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:647 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:679
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msgid "Right click on the other castle tile and Recruit another unit"
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msgstr ""
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#. [message]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:696
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msgid "Hey, the quintain just healed by two hitpoints! I'd better attack it at once!"
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msgstr ""
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#. [message]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:700
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msgid "Yes, if a unit doesn't do anything for a turn, it will slowly heal."
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msgstr ""
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#. [message]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:712
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msgid "But before you send your fighters against the quintain, you should know they have two kinds of attack..."
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msgstr ""
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#. [message]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:716
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msgid "I'll tell them to use the one which does most damage!"
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msgstr ""
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#. [message]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:720
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msgid "And which would that be? The sword (5-4) or the bow (3-3)? I guess you'll find out..."
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msgstr ""
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#. [then]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:722
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msgid "Left click on an Elvish Fighter"
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msgstr ""
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#. [then]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:723
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msgid "End your turn, then attack again."
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msgstr ""
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#. [message]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:740
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msgid ""
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"You wouldn't do anything stupid like charging that quintain yourself again now, would you?\n"
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"Use these fighters you recruited first, the'll be a lot of help."
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msgstr ""
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#. [event]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:751
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msgid "Left click on the Quintain to attack it."
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msgstr ""
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#. [message]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:785
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msgid "Your elf used a sword (5-4, or 5 damage, 4 attacks), which is a melee attack, so the quintain defended with its melee attack (3-5). The ranged attack was safer."
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msgstr ""
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#. [message]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:793
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msgid ""
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"Your elf used a sword (5-4, or 5 damage, 4 attacks), which is a melee attack, so the quintain defended with its melee attack (3-5). The ranged attack was safer.\n"
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"End your turn, then attack again."
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msgstr ""
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#. [message]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:805
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msgid ""
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"Your elf used a sword (5-4, or 5 damage, 4 attacks), which is a melee attack, so the quintain defended with its melee attack (3-5).\n"
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"You should tell the other elf to use the bow."
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msgstr ""
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#. [else]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:808 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:857
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msgid "Attack with the other elf"
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msgstr ""
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#. [message]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:837 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:855
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msgid "Your elf used a bow, which is a ranged attack (3-3, or 3 damage, 3 attacks). The quintain has no ranged attack, only a melee attack, so it could not defend itself."
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msgstr ""
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#. [message]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:845
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msgid ""
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"Your elf used a bow, which is a ranged attack (3-3, or 3 damage, 3 attacks). The quintain has no ranged attack, only a melee attack, so it could not defend itself.\n"
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"End your turn, then attack again."
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msgstr ""
|
|
|
|
#. [message]
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:876
|
|
msgid "Keep attacking, with both elves, until the quintain is finished!"
|
|
msgstr ""
|
|
|
|
#. [message]
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:890
|
|
msgid "Maybe you should recruit another elf?"
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:896
|
|
msgid ""
|
|
"Note:\n"
|
|
"You can right click on a unit to see a detailed Unit Description."
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:919
|
|
msgid ""
|
|
"Note:\n"
|
|
"Remember to pull back wounded units into villages, and recruit more if you need. Take special care of units with the highest experience points (XP)."
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:938
|
|
msgid ""
|
|
"Note:\n"
|
|
"Each village you own can support a single unit for free. After that, each unit costs you one gold per turn."
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:955
|
|
msgid ""
|
|
"Note:\n"
|
|
"When a unit gets enough experience (the experience bar is the smaller bar on the right), it will go up a level. Elvish Fighters have two options, and you will get to choose which one you want. Note that level 2 units cost you twice as much to support as level 1 units."
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:972
|
|
msgid ""
|
|
"Note:\n"
|
|
"Once you select a unit, you see percentages for different places: higher means more defensible. For example, defence is good in castles and villages, bad inside rivers. The dummies' attacks are magical, however, so they have a 70% chance of hitting you wherever you stand."
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=second_unit
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:997
|
|
msgid "The quintain is dead, sirs, and I have gained more experience!"
|
|
msgstr ""
|
|
|
|
#. [message]
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1002 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1006
|
|
msgid "Yes, you gain more experience through battle, especially killing an opponent: gain enough experience and you become more powerful. "
|
|
msgstr ""
|
|
|
|
#. [message]
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1003
|
|
msgid "Now Konrad, I will leave you with more dummies to practice on! After that, we have real work to do..."
|
|
msgstr ""
|
|
|
|
#. [message]
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1007
|
|
msgid "Now Li'sar, I will leave you with more dummies to practice on! After that, we have real work to do..."
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1046
|
|
msgid ""
|
|
"Note:\n"
|
|
"These dummies only attack if you are a single tile away. With care, you should be able to kill them one at a time."
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1055
|
|
msgid "Do you want to keep practicing?"
|
|
msgstr ""
|
|
|
|
#. [option]: speaker=narrator
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1057
|
|
msgid "Yes, I'm still figuring it out."
|
|
msgstr ""
|
|
|
|
#. [option]: speaker=narrator
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1060
|
|
msgid "No, I think I've got it."
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1095
|
|
msgid "After your victory notice, the map will be grayed out to indicate that the scenario is over, but you will be able to examine the final positions and the state of your troops before clicking 'End Scenario' to continue to the next scenario."
|
|
msgstr ""
|
|
|
|
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:27
|
|
msgid ""
|
|
"*Remember:\n"
|
|
"You can press 'u' to undo most things: useful to correct mistakes."
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:39 data/campaigns/tutorial/scenarios/2_Speaking.cfg:49 data/campaigns/tutorial/scenarios/2_Speaking.cfg:62
|
|
msgid "*Galdrad"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:74
|
|
msgid ", your new recruit, has two traits: strong and intelligent. Strong means a unit does more damage, and intelligent means it requires less experience to advance a level."
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:87
|
|
msgid " has two traits: quick and resilient. Quick means a unit can move one tile further each turn, and resilient means it has more hitpoints."
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:25
|
|
msgid "Patch of forest"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:26
|
|
msgid "Now put an unwounded unit, preferably a fighter, in that patch of forest on the south-east of the island: a nice, defensible spot."
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:27
|
|
msgid "Can one unit survive against all those enemies?"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:28
|
|
msgid "With a little help, yes. If you move your Shaman next to the defending unit, it will heal it by 4 hitpoints per turn. Just be careful not to expose the Shaman to attack: it is fairly weak itself."
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:29
|
|
msgid "Move a unit (the Fighter, if possible) to the patch of forest"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:36
|
|
msgid "Advance other units onto the island or to capture villages, then End Turn"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:174
|
|
msgid "That unit is about one kill (8 experience points) away from gaining a level! Do not let it die!"
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=second_unit
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:226
|
|
msgid "I hope I get to retreat after this!"
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=second_unit
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:237
|
|
msgid "One lucky attack by an orcish Grunt and I'm done for!"
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=second_unit
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:248
|
|
msgid "Ouch! I could use some healing in a village."
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:275
|
|
msgid "I have $side.gold gold: enough to recruit!"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:276
|
|
msgid "Yes, keep recruiting more units: I think you might need them!"
|
|
msgstr ""
|
|
|
|
#. [tutorial]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:286
|
|
msgid "Wesnoth Tutorial Part II"
|
|
msgstr ""
|
|
|
|
#. [side]: type=Orcish Warrior
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:306
|
|
msgid "Thrag"
|
|
msgstr ""
|
|
|
|
#. [side]: type=Elvish Captain
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:323
|
|
msgid "Galdrad"
|
|
msgstr ""
|
|
|
|
#. [objective]: condition=win
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:334 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:373
|
|
msgid "Defeat the Orc Leader"
|
|
msgstr ""
|
|
|
|
#. [objective]: condition=lose
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:338
|
|
msgid "Death of Konrad"
|
|
msgstr ""
|
|
|
|
#. [objective]: condition=lose
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:342 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:381
|
|
msgid "Turns run out"
|
|
msgstr ""
|
|
|
|
#. [objective]: condition=lose
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:377
|
|
msgid "Death of Li'sar"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:416
|
|
msgid "Ho Galdrad! Has Delfador conjured something else to beat me with? A flock of scarecrows, perhaps?"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:418
|
|
msgid "This is no game, Konrad! "
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:419
|
|
msgid "This is no game, Li'sar! "
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:419 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:420
|
|
msgid "Orcs have encamped across the river. This is elven country: we elves are fast and hard to hit in forests. They are fools to enter here. You must defeat their leader, so they never bother us again. I will advise you."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:422
|
|
msgid "What should I do?"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:427
|
|
msgid "First, we will have to deal with the Orcish Grunt stationed in the middle of the river. He should be little trouble."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:428
|
|
msgid "By then, their leader will have recruited units to send against us, and the real fight will begin."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:429 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:430 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:431 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:432 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:433
|
|
msgid "SHALLOW"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:434 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:435 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:436 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:437
|
|
msgid "DEEP"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:439
|
|
msgid "See this dark blue water: it is too deep for either side to cross. They could slowly wade through that narrow band of shallow lighter-blue water in the east, but we would stand on the shore and force them to fight us from the water, where they are exposed and we are protected by the forest."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:450
|
|
msgid "The more likely attack, then, is across the bridge. That middle island is the key: it has a village, for healing injured units, and forest in which we fight so well."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:456
|
|
msgid ""
|
|
"To start, we will need some units:\n"
|
|
"Two Elvish Fighters\n"
|
|
"Two Elvish Archers\n"
|
|
"One Elvish Shaman"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:524
|
|
msgid "During your tutorial, $recall_name1 gained $recall_xp1 experience points, and $recall_name2 gained $recall_xp2. You should recall them now so they can gain more experience, rather than recruiting new ones."
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:528
|
|
msgid "During your tutorial, $recall_name1 gained $recall_xp1 experience points. You should recall that unit now, and recruit a second one (which is cheaper than recalling, anyway)."
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:531
|
|
msgid "RECALL $recall_name1"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:532
|
|
msgid "Right click on the tile north-east of you and recall $recall_name1"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:541
|
|
msgid "If any Elvish Fighters from your last battle had experience, we would recall them: as they don't, it's cheaper to recruit new ones. So recruit an Elvish Fighter."
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:544
|
|
msgid "If you had any experienced units alive from your last battle we would recall them, instead we must recruit a new Elvish Fighter."
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:547 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:803 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:846
|
|
msgid "Elvish Fighter"
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:548
|
|
msgid "Right click on the tile north-east of you and recruit an Elvish Fighter"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:588
|
|
msgid "No! I said recruit an Elvish SHAMAN! Now try again..."
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:597
|
|
msgid "The Shaman is a fairly weak unit, but has the ability to heal units around it. It also has a special attack which slows enemies, halving the damage they do!"
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:598
|
|
msgid "So, should I end my turn now?"
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:600
|
|
msgid "It's true, none of your recruited units can move, but you still can. Your five units cost you 5 gold, leaving you 3 gold pieces poorer per turn. You need more income."
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:602
|
|
msgid "Move Konrad to capture a village"
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:603
|
|
msgid "Move Li'sar to capture a village"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:620 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:659
|
|
msgid "No! I said recruit an Elvish ARCHER! Now try again..."
|
|
msgstr ""
|
|
|
|
#. [unit]: type=Elvish Archer
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:626 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:638
|
|
msgid "Eowynial"
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:642
|
|
msgid "Shaman"
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:643
|
|
msgid "Recruit an Elvish Shaman to your north"
|
|
msgstr ""
|
|
|
|
#. [unit]: type=Elvish Archer
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:665 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:676
|
|
msgid "Elriend"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:699
|
|
msgid "No! I said RECALL $recall_name2|! Now try again..."
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:708 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:745
|
|
msgid "Archer #1"
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:709 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:746
|
|
msgid "Archer #2"
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:711 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:748
|
|
msgid "Recruit two Elvish Archers in tiles to your west"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:724
|
|
msgid "No! I said recruit an Elvish FIGHTER! Now try again..."
|
|
msgstr ""
|
|
|
|
#. [unit]: type=Elvish Fighter
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:730 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:741
|
|
msgid "Golir"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:779
|
|
msgid "No! I said recall $recall_name1, not $recall_name2|! Now try again..."
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:783
|
|
msgid "No! I said RECALL $recall_name1 from the last battle, not recruit a new $recruit.language_name|! Now try again..."
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:799
|
|
msgid "Right click on the tile east of you and recall $recall_name2"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:800
|
|
msgid "RECALL $recall_name2"
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:804 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:847
|
|
msgid "Right click on the tile east of you and recruit an Elvish Fighter"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:827
|
|
msgid "$recruit.language_name|? I said RECRUIT a new ELVISH FIGHTER. Now try again..."
|
|
msgstr ""
|
|
|
|
#. [unit]: type=Elvish Fighter
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:834 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:845
|
|
msgid "Elindel"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:874
|
|
msgid "You've learned well, Konrad! "
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:875 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:877
|
|
msgid "The village supports one unit, and pays one gold per turn: you're only losing 1 gold per turn now."
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:876
|
|
msgid "You've learned well, Li'sar! "
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:879 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1006
|
|
msgid "End your turn"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:885
|
|
msgid "You've captured all the villages around the keep, but stay near so you can recruit more units."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:900
|
|
msgid "You should leave the villages near your keep for Konrad to capture, as he needs to stay nearby to recruit more units anyway."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:901
|
|
msgid "You should leave the villages near your keep for Li'sar to capture, as she needs to stay nearby to recruit more units anyway."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:907
|
|
msgid "Orcs have no ranged attack, so use your archers against it."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:909
|
|
msgid "Attack the orc with an Archer (move mouse over units to see description on right)"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:917
|
|
msgid "Excellent. Elves are well protected in the forest: there's only a 30% chance of hitting an Elven Archer when it's in forest."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:926
|
|
msgid "It's very dangerous to stand in water when there are enemies about! Your unit would have an 80% chance of being hit when the orc counter-attacks! Cancel!"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:932
|
|
msgid "Attack the orc with the other Archer"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:944
|
|
msgid "Fighter to HERE"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:945
|
|
msgid "Your other units cannot reach that orc this turn. Send a Fighter to that village to the far east: that will take two turns."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:946
|
|
msgid "You can make a unit keep moving for multiple turns: select the unit, then click on the target. You will see (2) if it will take two turns to reach it."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:947
|
|
msgid "Tell a Fighter to move to the far east village"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:965
|
|
msgid "Send the other Fighter and the Shaman south so they can attack next turn, then return to the keep to recruit more units!"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:966
|
|
msgid "Move Fighter and Shaman south, then return Konrad to the keep"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:967
|
|
msgid "Move Fighter and Shaman south, then return Li'sar to the keep"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:977
|
|
msgid "Recruit another Archer and a Fighter"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:992
|
|
msgid "I have no more money to recruit!"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:993
|
|
msgid "This is often a problem, which is why owning villages is important."
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:994
|
|
msgid "Move Konrad to another (unowned) village"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:995
|
|
msgid "Move Li'sar to another (unowned) village"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1020
|
|
msgid "The Orcish Grunt is blocking the bridge! We must occupy that island before the Wolf Riders reach it."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1021
|
|
msgid "Can't our units just move around him?"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1024 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1025 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1026 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1027 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1028 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1029
|
|
msgid "ZoC"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1032
|
|
msgid ""
|
|
"No: once you move close to an enemy unit, you are in it's 'Zone of Control', and cannot move further that turn.\n"
|
|
"To move your troops onto that island without wading slowly through the water, you'll have to kill him."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1033
|
|
msgid "Attack the orc with an Archer"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1059 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1072
|
|
msgid "Advance other units and capture villages, then End Turn"
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1064
|
|
msgid "No other units can reach that orc: I hope my archer survives its counter-attack! I'd better grab more villages, and move everyone closer for next turn."
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1065
|
|
msgid "Yes. If your Shaman stands just behind that unit on the bridge, it will heal it at the beginning of next turn, too."
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1066
|
|
msgid "Move Shaman onto bridge to stand behind unit"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1112
|
|
msgid "Be careful: if you stand on the bridge you are exposed to attack from multiple directions!"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1125
|
|
msgid "It's very dangerous to stand in water when there are enemies about! Your unit would have an 80% chance of being hit! Cancel, and wait for them to attack you!"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1135
|
|
msgid "Don't forget about your fighter in the east: you can move him south to that last village near the channel."
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1141
|
|
msgid "We need to take that village on the island, otherwise they will take it next turn! Move your wounded unit to take it so it can heal, then kill that orc!"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1153
|
|
msgid "Careful! It is now nighttime. orcs are chaotic: their attacks are 25% stronger at night, 25% weaker in the day. You are lawful: stronger by day. Elves are neutral: we are unaffected by night and day."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1154
|
|
msgid "After this dialog, hold the mouse over the image below the map on the right, to see a description of the time of day."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1161
|
|
msgid "Remember to retreat your wounded units to villages. Healers can only heal 4 hitpoints at a time, villages can heal 8 (the maximum for any unit)."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1168
|
|
msgid "Defend here"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1169
|
|
msgid "Beware those orcs crossing the river! If they get into the forest they'll be hard to dislodge!"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1176
|
|
msgid ""
|
|
"You can make sure you've used all your units for this turn: press 'n' for the next unit, SPACE to indicate it's finished.\n"
|
|
"When 'n' no longer selects a new unit, you can end your turn."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1181
|
|
msgid "You only need to defeat the leader to win: see Main Menu->Objectives."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1186
|
|
msgid "Remember to recruit more troops as you need them: Archers are particularly effective against Grunts, Wolf Riders and their leader."
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1204
|
|
msgid "Stay near the keep: you need to be on a keep to recruit more units, and I doubt the orc leader will let you use his!"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1218
|
|
msgid "Their leader has moved into that village! He's not as stupid as I thought: it heals him each turn and provides good defense."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1229
|
|
msgid "That unit has captured our village! You'd better get him out: it heals him each turn and provides good defense."
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=unit
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1241
|
|
msgid "Using me to attack is risky! I can slow the opponent with my ranged attack, but I hope you have a plan if I miss!"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1277 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1293
|
|
msgid "You are close to killing their leader! The unit which finishes him will gain 16 experience points, because he is level 2. Choose your unit carefully!"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1332
|
|
msgid "We will miss $deadguy.name|, and he had $deadguy.experience experience points, meaning he would have advanced to level 2 soon."
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1341
|
|
msgid "We will miss $deadguy.name|, but better than one of our experienced troops dying!"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1354
|
|
msgid "Losing a healer hurts all the troops! Keep them out of the enemy's reach!"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1355
|
|
msgid "You can see where an enemy could reach by moving the mouse over them. You can see all the possible enemy moves at once with 'Show Enemy Moves' from the 'Actions' menu."
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1359
|
|
msgid "Level 2 units are powerful, but not invulnerable! Goodbye, $deadguy.name|."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1374
|
|
msgid "Beware the leader: he can do 36 hitpoints damage at night! Attack with many units at once, during the day."
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=unit
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1388
|
|
msgid ""
|
|
"Advancing a level has fully healed me!\n"
|
|
"I always have a 60% chance of hitting with my bow, and 9 hitpoints damage on each of the four attacks. Use me to dislodge hard-to-hit units."
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=unit
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1402
|
|
msgid ""
|
|
"Advancing a level has fully healed me!\n"
|
|
"I am good with both bow and sword, but I have a special ability: ambush. I can hide in forests, and enemies can only see me if they are right next to me."
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=unit
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1416
|
|
msgid ""
|
|
"Advancing a level has fully healed me!\n"
|
|
"I am good with both bow and sword, but I have a special ability: leadership. Level 1 units around me do 25% more damage, so position me carefully."
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=unit
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1431
|
|
msgid ""
|
|
"Advancing a level has fully healed me!\n"
|
|
"I am particularly good with the sword: four attacks doing 8 damage each."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1599
|
|
msgid "You took too long, we'll never be rid of these orcs!"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1617
|
|
msgid "You have been victorious over the orcs. Next, you may want to try one of the campaigns with a Beginner level, such as An Orcish Incursion, The South Guard, A Take of Two Brothers or Heir to the Throne. The South Guard was specifically designed as a beginner's campaign. Konrad, Li'sar and Delfador are characters from Heir to The Throne."
|
|
msgstr ""
|
|
|
|
#. [unit_type]: race=human
|
|
#: data/campaigns/tutorial/units/Elder_Mage.cfg:4
|
|
msgid "Elder Mage"
|
|
msgstr ""
|
|
|
|
#. [unit_type]: race=human
|
|
#: data/campaigns/tutorial/units/Elder_Mage.cfg:23
|
|
msgid "Once great, Elder Magi have seen their power a little diminished from wearying years of battle. Nevertheless they remain feared on the battlefield on account of their powerful lightning bolts."
|
|
msgstr ""
|
|
|
|
#. [attack]: type=impact
|
|
#: data/campaigns/tutorial/units/Elder_Mage.cfg:26
|
|
msgid "staff"
|
|
msgstr ""
|
|
|
|
#. [attack]: type=fire
|
|
#: data/campaigns/tutorial/units/Elder_Mage.cfg:35
|
|
msgid "lightning"
|
|
msgstr ""
|
|
|
|
#. [unit_type]: race=human
|
|
#: data/campaigns/tutorial/units/Fighter.cfg:4
|
|
msgid "Fighter"
|
|
msgstr ""
|
|
|
|
#. [unit_type]: race=human
|
|
#: data/campaigns/tutorial/units/Fighteress.cfg:17 data/campaigns/tutorial/units/Fighter.cfg:17
|
|
msgid "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
|
|
msgstr ""
|
|
|
|
#. [attack]: type=blade
|
|
#: data/campaigns/tutorial/units/Fighter.cfg:22
|
|
msgid "sword"
|
|
msgstr ""
|
|
|
|
#. [unit_type]: race=human
|
|
#: data/campaigns/tutorial/units/Fighteress.cfg:4
|
|
msgid "female^Fighter"
|
|
msgstr ""
|
|
|
|
#. [attack]: type=blade
|
|
#: data/campaigns/tutorial/units/Fighteress.cfg:21
|
|
msgid "sabre"
|
|
msgstr ""
|
|
|
|
#. [unit_type]: race=mechanical
|
|
#: data/campaigns/tutorial/units/Quintain.cfg:14
|
|
msgid "Quintains are used to practice swordplay and jousting on. It would be extremely unusual to be attacked by one."
|
|
msgstr ""
|
|
|
|
#. [attack]: type=impact
|
|
#: data/campaigns/tutorial/units/Quintain.cfg:22
|
|
msgid "flail"
|
|
msgstr ""
|
|
|