wesnoth/po/wesnoth-tutorial/wesnoth-tutorial.pot
Nils Kneuper 89ef829249 pot-update
regenerated documentation files

added spanish manual
2008-05-26 17:52:57 +00:00

1262 lines
43 KiB
Plaintext

msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-05-26 18:39+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. [tutorial]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:46
msgid "Hello translators! Tutorial is meant to be a little funny at the start, welcoming new players. Please keep friendly fun feeling! Any questions email rusty@rustcorp.com.au!"
msgstr ""
#. [tutorial]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:47
msgid "Wesnoth Tutorial"
msgstr ""
#. [side]: type=Fighter
#. [command]
#. [option]: speaker=narrator
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:295 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:78 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:152 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:154
msgid "Konrad"
msgstr ""
#. [unit]: type=Elder Mage
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:115
msgid "Delfador"
msgstr ""
#. [objectives]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:129
msgid ""
"You will learn the basics of:\n"
" movement\n"
" attacking\n"
" healing\n"
" recruiting"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:131
msgid "Destroy a fierce enemy"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:135
msgid "Get yourself killed"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:150
msgid "Who would you like to play?"
msgstr ""
#. [unit]: type=Fighteress
#. [command]
#. [option]: speaker=narrator
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:367 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:159 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:161 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:173
msgid "Li'sar"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:188 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:196
msgid "*Welcome to Wesnoth!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:190
msgid ""
"\n"
"For this tutorial, you are playing Konrad. "
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:191 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:199
msgid "You are standing in the keep, and your mentor Delfador is on the east side of the river."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:193 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:201
msgid ""
"\n"
"*Left click to continue..."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:198
msgid ""
"\n"
"For this tutorial, you are playing Li'sar. "
msgstr ""
#. [event]
#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:204 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:392 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:497
msgid "Left click on Konrad"
msgstr ""
#. [event]
#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:205 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:393 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:498
msgid "Left click on Li'sar"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:224
msgid ""
"*You have selected Konrad.\n"
"The places he could move to are highlighted."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:226 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:234 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:246 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:251 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:373 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:378
msgid ""
"\n"
"*Left click or any key to continue..."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:232
msgid ""
"*You have selected Li'sar.\n"
"The places she could move to are highlighted."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:238
msgid "HERE"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:244
msgid "Move Konrad next to Delfador, by clicking on the place marked 'HERE'."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:249
msgid "Move Li'sar next to Delfador, by clicking on the place marked 'HERE'."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:255
msgid "Left click on tile labeled HERE"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:291
msgid ""
"*Oops!\n"
"You moved to the wrong place! After this message, you can press 'u' to Undo, then try again.\n"
"*Left click or any key to continue..."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:314
msgid "Good morning Delfador! Is it time to attack things?"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:318
msgid "Um, well..."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:322
msgid "Have you found an orc for me to fight, huh? A troll?"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:326
msgid "Quiet! I will summon an enemy for you..."
msgstr ""
#. [event]
#. [unit_type]: race=mechanical
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:354 data/campaigns/tutorial/units/Quintain.cfg:4
msgid "Quintain"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:358
msgid "... this quintain!"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:362
msgid "A quintain? You want me to pretend to fight a dummy??"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:366
msgid "Child, you have 32 hitpoints and a sword. I'm fairly sure you'll win."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:371
msgid "To attack the quintain, you will first select the attacker (Konrad) and then the target (the quintain). You will see a description of the details of the attack. When you click OK, Konrad will attack."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:376
msgid "To attack the quintain, you will first select the attacker (Li'sar) and then the target (the quintain). You will see a description of the details of the attack. When you click OK, Li'sar will attack."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:388
msgid "Click on the quintain to attack it"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:424
msgid "Hey! This quintain fights back!"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:428
msgid "Hmm, maybe we should have started with a doll."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:432
msgid "Should I retreat?"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:436
msgid "Good idea!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:441
msgid "Note: the tiny silver crown near Delfador shows that you will lose the game if he is killed. You will also lose the game if your leader (Konrad) is killed."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:444
msgid "Note: the tiny silver crown near Delfador shows that you will lose the game if he is killed. You will also lose the game if your leader (Li'sar) is killed."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:454
msgid "Unfortunately, you've used up your turn attacking the quintain. The quintain will now get a turn."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:458
msgid "The DUMMY gets a turn?"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:465
msgid ""
"Yes: it's a magical quintain.\n"
"See the 3-5 in its description? The first number tells you that it does three points of damage when it hits. The second tells you that it gets five chances to hit you per combat round. \n"
"If it hits every time, you'll drop from $student_hp to $future_hp hitpoints. Brace yourself!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:468
msgid "Click on the End Turn button on the bottom right"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:489
msgid "Ouch! I need to heal! Only $student_hp HP left!"
msgstr ""
#. [event]
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:449 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:491
msgid "Village"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:494
msgid "There is a village on the other side of the river. Visiting villages is a good idea, and standing in one will heal you at the start of your next turn: you should retreat to there."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:507
msgid "Click on the village to move Konrad"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:508
msgid "Click on the village to move Li'sar"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:527
msgid ""
"You now 'own' this village: you can see it flies your flag, and soon a '1' will appear next to the house icon at the top of screen. Villages give gold: every turn you gain two gold, plus one for every village you own.\n"
"*Left click or any key to continue..."
msgstr ""
#. [event]
#. [then]
#. [else]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:530 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:642 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:674 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:796 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:848
msgid "Click on the End Turn button"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:564
msgid "You're about to be healed by $hp_difference hitpoints. But I think you're going to need some help against that quintain."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:568
msgid "I'll recruit some elves!"
msgstr ""
#. [event]
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:964 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:570
msgid "Keep"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:573
msgid "A splendid idea. If you return to your keep, you can recruit two units. You have plenty of gold for that."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:577
msgid "Move Konrad to the keep"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:578
msgid "Move Li'sar to the keep"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:597
msgid ""
"Whenever you're on a keep, you can recruit into castle tiles around it, by right-clicking and selecting 'Recruit'. This time you will only be given one type of unit to choose: select it.\n"
"*Left click or any key to continue..."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:600
msgid "Right click on one castle tile and select Recruit"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:637 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:669
msgid ""
"These newly recruited units can do nothing this turn: you will control them next turn.\n"
"Note: after this dialog, you can move the mouse over a unit to see a description on the right of the screen.\n"
"*Left click or any key to continue..."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:647 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:679
msgid "Right click on the other castle tile and Recruit another unit"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:696
msgid "Hey, the quintain just healed by two hitpoints! I'd better attack it at once!"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:700
msgid "Yes, if a unit doesn't do anything for a turn, it will slowly heal."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:712
msgid "But before you send your fighters against the quintain, you should know they have two kinds of attack..."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:716
msgid "I'll tell them to use the one which does most damage!"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:720
msgid "And which would that be? The sword (5-4) or the bow (3-3)? I guess you'll find out..."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:722
msgid "Left click on an Elvish Fighter"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:723
msgid "End your turn, then attack again."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:740
msgid ""
"You wouldn't do anything stupid like charging that quintain yourself again now, would you?\n"
"Use these fighters you recruited first, the'll be a lot of help."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:751
msgid "Left click on the Quintain to attack it."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:785
msgid "Your elf used a sword (5-4, or 5 damage, 4 attacks), which is a melee attack, so the quintain defended with its melee attack (3-5). The ranged attack was safer."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:793
msgid ""
"Your elf used a sword (5-4, or 5 damage, 4 attacks), which is a melee attack, so the quintain defended with its melee attack (3-5). The ranged attack was safer.\n"
"End your turn, then attack again."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:805
msgid ""
"Your elf used a sword (5-4, or 5 damage, 4 attacks), which is a melee attack, so the quintain defended with its melee attack (3-5).\n"
"You should tell the other elf to use the bow."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:808 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:857
msgid "Attack with the other elf"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:837 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:855
msgid "Your elf used a bow, which is a ranged attack (3-3, or 3 damage, 3 attacks). The quintain has no ranged attack, only a melee attack, so it could not defend itself."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:845
msgid ""
"Your elf used a bow, which is a ranged attack (3-3, or 3 damage, 3 attacks). The quintain has no ranged attack, only a melee attack, so it could not defend itself.\n"
"End your turn, then attack again."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:876
msgid "Keep attacking, with both elves, until the quintain is finished!"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:890
msgid "Maybe you should recruit another elf?"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:896
msgid ""
"Note:\n"
"You can right click on a unit to see a detailed Unit Description."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:919
msgid ""
"Note:\n"
"Remember to pull back wounded units into villages, and recruit more if you need. Take special care of units with the highest experience points (XP)."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:938
msgid ""
"Note:\n"
"Each village you own can support a single unit for free. After that, each unit costs you one gold per turn."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:955
msgid ""
"Note:\n"
"When a unit gets enough experience (the experience bar is the smaller bar on the right), it will go up a level. Elvish Fighters have two options, and you will get to choose which one you want. Note that level 2 units cost you twice as much to support as level 1 units."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:972
msgid ""
"Note:\n"
"Once you select a unit, you see percentages for different places: higher means more defensible. For example, defence is good in castles and villages, bad inside rivers. The dummies' attacks are magical, however, so they have a 70% chance of hitting you wherever you stand."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:997
msgid "The quintain is dead, sirs, and I have gained more experience!"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1002 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1006
msgid "Yes, you gain more experience through battle, especially killing an opponent: gain enough experience and you become more powerful. "
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1003
msgid "Now Konrad, I will leave you with more dummies to practice on! After that, we have real work to do..."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1007
msgid "Now Li'sar, I will leave you with more dummies to practice on! After that, we have real work to do..."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1046
msgid ""
"Note:\n"
"These dummies only attack if you are a single tile away. With care, you should be able to kill them one at a time."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1055
msgid "Do you want to keep practicing?"
msgstr ""
#. [option]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1057
msgid "Yes, I'm still figuring it out."
msgstr ""
#. [option]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1060
msgid "No, I think I've got it."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1095
msgid "After your victory notice, the map will be grayed out to indicate that the scenario is over, but you will be able to examine the final positions and the state of your troops before clicking 'End Scenario' to continue to the next scenario."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:27
msgid ""
"*Remember:\n"
"You can press 'u' to undo most things: useful to correct mistakes."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:39 data/campaigns/tutorial/scenarios/2_Speaking.cfg:49 data/campaigns/tutorial/scenarios/2_Speaking.cfg:62
msgid "*Galdrad"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:74
msgid ", your new recruit, has two traits: strong and intelligent. Strong means a unit does more damage, and intelligent means it requires less experience to advance a level."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:87
msgid " has two traits: quick and resilient. Quick means a unit can move one tile further each turn, and resilient means it has more hitpoints."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:25
msgid "Patch of forest"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:26
msgid "Now put an unwounded unit, preferably a fighter, in that patch of forest on the south-east of the island: a nice, defensible spot."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:27
msgid "Can one unit survive against all those enemies?"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:28
msgid "With a little help, yes. If you move your Shaman next to the defending unit, it will heal it by 4 hitpoints per turn. Just be careful not to expose the Shaman to attack: it is fairly weak itself."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:29
msgid "Move a unit (the Fighter, if possible) to the patch of forest"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:36
msgid "Advance other units onto the island or to capture villages, then End Turn"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:174
msgid "That unit is about one kill (8 experience points) away from gaining a level! Do not let it die!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:226
msgid "I hope I get to retreat after this!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:237
msgid "One lucky attack by an orcish Grunt and I'm done for!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:248
msgid "Ouch! I could use some healing in a village."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:275
msgid "I have $side.gold gold: enough to recruit!"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:276
msgid "Yes, keep recruiting more units: I think you might need them!"
msgstr ""
#. [tutorial]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:286
msgid "Wesnoth Tutorial Part II"
msgstr ""
#. [side]: type=Orcish Warrior
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:306
msgid "Thrag"
msgstr ""
#. [side]: type=Elvish Captain
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:323
msgid "Galdrad"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:334 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:373
msgid "Defeat the Orc Leader"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:338
msgid "Death of Konrad"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:342 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:381
msgid "Turns run out"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:377
msgid "Death of Li'sar"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:416
msgid "Ho Galdrad! Has Delfador conjured something else to beat me with? A flock of scarecrows, perhaps?"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:418
msgid "This is no game, Konrad! "
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:419
msgid "This is no game, Li'sar! "
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:419 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:420
msgid "Orcs have encamped across the river. This is elven country: we elves are fast and hard to hit in forests. They are fools to enter here. You must defeat their leader, so they never bother us again. I will advise you."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:422
msgid "What should I do?"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:427
msgid "First, we will have to deal with the Orcish Grunt stationed in the middle of the river. He should be little trouble."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:428
msgid "By then, their leader will have recruited units to send against us, and the real fight will begin."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:429 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:430 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:431 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:432 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:433
msgid "SHALLOW"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:434 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:435 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:436 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:437
msgid "DEEP"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:439
msgid "See this dark blue water: it is too deep for either side to cross. They could slowly wade through that narrow band of shallow lighter-blue water in the east, but we would stand on the shore and force them to fight us from the water, where they are exposed and we are protected by the forest."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:450
msgid "The more likely attack, then, is across the bridge. That middle island is the key: it has a village, for healing injured units, and forest in which we fight so well."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:456
msgid ""
"To start, we will need some units:\n"
"Two Elvish Fighters\n"
"Two Elvish Archers\n"
"One Elvish Shaman"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:524
msgid "During your tutorial, $recall_name1 gained $recall_xp1 experience points, and $recall_name2 gained $recall_xp2. You should recall them now so they can gain more experience, rather than recruiting new ones."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:528
msgid "During your tutorial, $recall_name1 gained $recall_xp1 experience points. You should recall that unit now, and recruit a second one (which is cheaper than recalling, anyway)."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:531
msgid "RECALL $recall_name1"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:532
msgid "Right click on the tile north-east of you and recall $recall_name1"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:541
msgid "If any Elvish Fighters from your last battle had experience, we would recall them: as they don't, it's cheaper to recruit new ones. So recruit an Elvish Fighter."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:544
msgid "If you had any experienced units alive from your last battle we would recall them, instead we must recruit a new Elvish Fighter."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:547 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:803 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:846
msgid "Elvish Fighter"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:548
msgid "Right click on the tile north-east of you and recruit an Elvish Fighter"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:588
msgid "No! I said recruit an Elvish SHAMAN! Now try again..."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:597
msgid "The Shaman is a fairly weak unit, but has the ability to heal units around it. It also has a special attack which slows enemies, halving the damage they do!"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:598
msgid "So, should I end my turn now?"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:600
msgid "It's true, none of your recruited units can move, but you still can. Your five units cost you 5 gold, leaving you 3 gold pieces poorer per turn. You need more income."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:602
msgid "Move Konrad to capture a village"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:603
msgid "Move Li'sar to capture a village"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:620 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:659
msgid "No! I said recruit an Elvish ARCHER! Now try again..."
msgstr ""
#. [unit]: type=Elvish Archer
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:626 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:638
msgid "Eowynial"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:642
msgid "Shaman"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:643
msgid "Recruit an Elvish Shaman to your north"
msgstr ""
#. [unit]: type=Elvish Archer
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:665 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:676
msgid "Elriend"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:699
msgid "No! I said RECALL $recall_name2|! Now try again..."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:708 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:745
msgid "Archer #1"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:709 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:746
msgid "Archer #2"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:711 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:748
msgid "Recruit two Elvish Archers in tiles to your west"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:724
msgid "No! I said recruit an Elvish FIGHTER! Now try again..."
msgstr ""
#. [unit]: type=Elvish Fighter
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:730 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:741
msgid "Golir"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:779
msgid "No! I said recall $recall_name1, not $recall_name2|! Now try again..."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:783
msgid "No! I said RECALL $recall_name1 from the last battle, not recruit a new $recruit.language_name|! Now try again..."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:799
msgid "Right click on the tile east of you and recall $recall_name2"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:800
msgid "RECALL $recall_name2"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:804 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:847
msgid "Right click on the tile east of you and recruit an Elvish Fighter"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:827
msgid "$recruit.language_name|? I said RECRUIT a new ELVISH FIGHTER. Now try again..."
msgstr ""
#. [unit]: type=Elvish Fighter
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:834 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:845
msgid "Elindel"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:874
msgid "You've learned well, Konrad! "
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:875 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:877
msgid "The village supports one unit, and pays one gold per turn: you're only losing 1 gold per turn now."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:876
msgid "You've learned well, Li'sar! "
msgstr ""
#. [then]
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:879 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1006
msgid "End your turn"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:885
msgid "You've captured all the villages around the keep, but stay near so you can recruit more units."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:900
msgid "You should leave the villages near your keep for Konrad to capture, as he needs to stay nearby to recruit more units anyway."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:901
msgid "You should leave the villages near your keep for Li'sar to capture, as she needs to stay nearby to recruit more units anyway."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:907
msgid "Orcs have no ranged attack, so use your archers against it."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:909
msgid "Attack the orc with an Archer (move mouse over units to see description on right)"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:917
msgid "Excellent. Elves are well protected in the forest: there's only a 30% chance of hitting an Elven Archer when it's in forest."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:926
msgid "It's very dangerous to stand in water when there are enemies about! Your unit would have an 80% chance of being hit when the orc counter-attacks! Cancel!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:932
msgid "Attack the orc with the other Archer"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:944
msgid "Fighter to HERE"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:945
msgid "Your other units cannot reach that orc this turn. Send a Fighter to that village to the far east: that will take two turns."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:946
msgid "You can make a unit keep moving for multiple turns: select the unit, then click on the target. You will see (2) if it will take two turns to reach it."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:947
msgid "Tell a Fighter to move to the far east village"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:965
msgid "Send the other Fighter and the Shaman south so they can attack next turn, then return to the keep to recruit more units!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:966
msgid "Move Fighter and Shaman south, then return Konrad to the keep"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:967
msgid "Move Fighter and Shaman south, then return Li'sar to the keep"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:977
msgid "Recruit another Archer and a Fighter"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:992
msgid "I have no more money to recruit!"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:993
msgid "This is often a problem, which is why owning villages is important."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:994
msgid "Move Konrad to another (unowned) village"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:995
msgid "Move Li'sar to another (unowned) village"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1020
msgid "The Orcish Grunt is blocking the bridge! We must occupy that island before the Wolf Riders reach it."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1021
msgid "Can't our units just move around him?"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1024 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1025 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1026 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1027 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1028 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1029
msgid "ZoC"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1032
msgid ""
"No: once you move close to an enemy unit, you are in it's 'Zone of Control', and cannot move further that turn.\n"
"To move your troops onto that island without wading slowly through the water, you'll have to kill him."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1033
msgid "Attack the orc with an Archer"
msgstr ""
#. [then]
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1059 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1072
msgid "Advance other units and capture villages, then End Turn"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1064
msgid "No other units can reach that orc: I hope my archer survives its counter-attack! I'd better grab more villages, and move everyone closer for next turn."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1065
msgid "Yes. If your Shaman stands just behind that unit on the bridge, it will heal it at the beginning of next turn, too."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1066
msgid "Move Shaman onto bridge to stand behind unit"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1112
msgid "Be careful: if you stand on the bridge you are exposed to attack from multiple directions!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1125
msgid "It's very dangerous to stand in water when there are enemies about! Your unit would have an 80% chance of being hit! Cancel, and wait for them to attack you!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1135
msgid "Don't forget about your fighter in the east: you can move him south to that last village near the channel."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1141
msgid "We need to take that village on the island, otherwise they will take it next turn! Move your wounded unit to take it so it can heal, then kill that orc!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1153
msgid "Careful! It is now nighttime. orcs are chaotic: their attacks are 25% stronger at night, 25% weaker in the day. You are lawful: stronger by day. Elves are neutral: we are unaffected by night and day."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1154
msgid "After this dialog, hold the mouse over the image below the map on the right, to see a description of the time of day."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1161
msgid "Remember to retreat your wounded units to villages. Healers can only heal 4 hitpoints at a time, villages can heal 8 (the maximum for any unit)."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1168
msgid "Defend here"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1169
msgid "Beware those orcs crossing the river! If they get into the forest they'll be hard to dislodge!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1176
msgid ""
"You can make sure you've used all your units for this turn: press 'n' for the next unit, SPACE to indicate it's finished.\n"
"When 'n' no longer selects a new unit, you can end your turn."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1181
msgid "You only need to defeat the leader to win: see Main Menu->Objectives."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1186
msgid "Remember to recruit more troops as you need them: Archers are particularly effective against Grunts, Wolf Riders and their leader."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1204
msgid "Stay near the keep: you need to be on a keep to recruit more units, and I doubt the orc leader will let you use his!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1218
msgid "Their leader has moved into that village! He's not as stupid as I thought: it heals him each turn and provides good defense."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1229
msgid "That unit has captured our village! You'd better get him out: it heals him each turn and provides good defense."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1241
msgid "Using me to attack is risky! I can slow the opponent with my ranged attack, but I hope you have a plan if I miss!"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1277 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1293
msgid "You are close to killing their leader! The unit which finishes him will gain 16 experience points, because he is level 2. Choose your unit carefully!"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1332
msgid "We will miss $deadguy.name|, and he had $deadguy.experience experience points, meaning he would have advanced to level 2 soon."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1341
msgid "We will miss $deadguy.name|, but better than one of our experienced troops dying!"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1354
msgid "Losing a healer hurts all the troops! Keep them out of the enemy's reach!"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1355
msgid "You can see where an enemy could reach by moving the mouse over them. You can see all the possible enemy moves at once with 'Show Enemy Moves' from the 'Actions' menu."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1359
msgid "Level 2 units are powerful, but not invulnerable! Goodbye, $deadguy.name|."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1374
msgid "Beware the leader: he can do 36 hitpoints damage at night! Attack with many units at once, during the day."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1388
msgid ""
"Advancing a level has fully healed me!\n"
"I always have a 60% chance of hitting with my bow, and 9 hitpoints damage on each of the four attacks. Use me to dislodge hard-to-hit units."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1402
msgid ""
"Advancing a level has fully healed me!\n"
"I am good with both bow and sword, but I have a special ability: ambush. I can hide in forests, and enemies can only see me if they are right next to me."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1416
msgid ""
"Advancing a level has fully healed me!\n"
"I am good with both bow and sword, but I have a special ability: leadership. Level 1 units around me do 25% more damage, so position me carefully."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1431
msgid ""
"Advancing a level has fully healed me!\n"
"I am particularly good with the sword: four attacks doing 8 damage each."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1599
msgid "You took too long, we'll never be rid of these orcs!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1617
msgid "You have been victorious over the orcs. Next, you may want to try one of the campaigns with a Beginner level, such as An Orcish Incursion, The South Guard, A Take of Two Brothers or Heir to the Throne. The South Guard was specifically designed as a beginner's campaign. Konrad, Li'sar and Delfador are characters from Heir to The Throne."
msgstr ""
#. [unit_type]: race=human
#: data/campaigns/tutorial/units/Elder_Mage.cfg:4
msgid "Elder Mage"
msgstr ""
#. [unit_type]: race=human
#: data/campaigns/tutorial/units/Elder_Mage.cfg:23
msgid "Once great, Elder Magi have seen their power a little diminished from wearying years of battle. Nevertheless they remain feared on the battlefield on account of their powerful lightning bolts."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/tutorial/units/Elder_Mage.cfg:26
msgid "staff"
msgstr ""
#. [attack]: type=fire
#: data/campaigns/tutorial/units/Elder_Mage.cfg:35
msgid "lightning"
msgstr ""
#. [unit_type]: race=human
#: data/campaigns/tutorial/units/Fighter.cfg:4
msgid "Fighter"
msgstr ""
#. [unit_type]: race=human
#: data/campaigns/tutorial/units/Fighteress.cfg:17 data/campaigns/tutorial/units/Fighter.cfg:17
msgid "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
msgstr ""
#. [attack]: type=blade
#: data/campaigns/tutorial/units/Fighter.cfg:22
msgid "sword"
msgstr ""
#. [unit_type]: race=human
#: data/campaigns/tutorial/units/Fighteress.cfg:4
msgid "female^Fighter"
msgstr ""
#. [attack]: type=blade
#: data/campaigns/tutorial/units/Fighteress.cfg:21
msgid "sabre"
msgstr ""
#. [unit_type]: race=mechanical
#: data/campaigns/tutorial/units/Quintain.cfg:14
msgid "Quintains are used to practice swordplay and jousting on. It would be extremely unusual to be attacked by one."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/tutorial/units/Quintain.cfg:22
msgid "flail"
msgstr ""