mirror of
https://github.com/wesnoth/wesnoth
synced 2024-09-22 15:30:22 +00:00
ba195ecd8a
* Made serialized data be saved as untranslated. To achieve this, added the t_string class, which encapsulates a translatable string. * Completely rewrote the (text) WML parser, making it use a tokenizer / parser architecture. The parser is now much more strict and validates a WML grammar. - Change to the WML syntax: pluses are now ignored, spaces are now forbidden in WML keys * Rewrote the way the variables are interpolated. There is no more default interpolation, however, the vconfig class was added, which provides a variable-interpolating proxy to config objects. * There is still an important known bug: this is impossible to load textmode save games now, because the statistics module saves some WML with spaces in keys, which the parser refuses. I am commiting anyway to respect the string freeze; the fix for this bug will come tomorrow Hoping I do not break everything...
27 lines
396 B
INI
27 lines
396 B
INI
[unit]
|
|
id=Gate
|
|
name= _ "Gate"
|
|
image="terrain/cavewall.png"
|
|
hitpoints=4
|
|
movement_type=none
|
|
[resistance]
|
|
blade=0
|
|
pierce=100
|
|
[/resistance]
|
|
movement=1
|
|
experience=500
|
|
level=0
|
|
alignment=neutral
|
|
advanceto=null
|
|
cost=20
|
|
usage=fighter
|
|
unit_description= _ "The door will not open for any who are not allied with it."
|
|
[attack]
|
|
name=bump
|
|
damage=1
|
|
number=0
|
|
type=impact
|
|
range=short
|
|
[/attack]
|
|
[/unit]
|