wesnoth/data/units/Wraith.cfg
Philippe Plantier ba195ecd8a [[Attack some problems with data serialization in saves]]
* Made serialized data be saved as untranslated. To achieve this, added the
  t_string class, which encapsulates a translatable string.

* Completely rewrote the (text) WML parser, making it use a tokenizer / parser
  architecture. The parser is now much more strict and validates a WML grammar.

  - Change to the WML syntax: pluses are now ignored, spaces are now forbidden
    in WML keys

* Rewrote the way the variables are interpolated. There is no more default
  interpolation, however, the vconfig class was added, which provides a
  variable-interpolating proxy to config objects.

* There is still an important known bug: this is impossible to load textmode
  save games now, because the statistics module saves some WML with spaces in
  keys, which the parser refuses. I am commiting anyway to respect the string
  freeze; the fix for this bug will come tomorrow

Hoping I do not break everything...
2005-03-27 23:06:17 +00:00

59 lines
1.1 KiB
INI

[unit]
id=Wraith
name= _ "Wraith"
race=undead
image="undead-wraith.png"
image_defensive="undead-wraith-defend.png"
hitpoints=25
movement_type=undeadspirit
movement=7
[resistance]
blade=60
pierce=60
impact=60
[/resistance]
experience=150
level=2
alignment=chaotic
advanceto=Spectre
cost=34
usage=scout
unit_description= _ "Wraiths are some of the most powerful ghosts in the undead ranks. They can summon a spectral sword that drains the life out of their foes, thereby strengthening themselves. They also have a terrible wail that freezes the heart of the weak."
get_hit_sound=groan.wav
[attack]
name=baneblade
type=blade
range=short
damage=7
number=4
special=drain
[frame]
begin=-100
end=100
image=""undead-wraith-attack.png""
[/frame]
[sound]
time=-100
sound=sword-swish.wav
[/sound]
[/attack]
[attack]
name=wail
type=cold
range=long
damage=4
number=3
[frame]
begin=-250
end=50
image="undead-wraith-attack1.png"
[/frame]
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[/attack]
[/unit]