wesnoth/data/units/Yeti.cfg
Philippe Plantier ba195ecd8a [[Attack some problems with data serialization in saves]]
* Made serialized data be saved as untranslated. To achieve this, added the
  t_string class, which encapsulates a translatable string.

* Completely rewrote the (text) WML parser, making it use a tokenizer / parser
  architecture. The parser is now much more strict and validates a WML grammar.

  - Change to the WML syntax: pluses are now ignored, spaces are now forbidden
    in WML keys

* Rewrote the way the variables are interpolated. There is no more default
  interpolation, however, the vconfig class was added, which provides a
  variable-interpolating proxy to config objects.

* There is still an important known bug: this is impossible to load textmode
  save games now, because the statistics module saves some WML with spaces in
  keys, which the parser refuses. I am commiting anyway to respect the string
  freeze; the fix for this bug will come tomorrow

Hoping I do not break everything...
2005-03-27 23:06:17 +00:00

54 lines
851 B
INI

[unit]
id=Yeti
name= _ "Yeti"
race=monster
image="yeti.png"
image_defensive="yeti-defend.png"
hitpoints=142
movement_type=largefoot
movement=5
[movement_costs]
tundra=1
[/movement_costs]
[defense]
tundra=40
[/defense]
[resistance]
cold=50
fire=80
pierce=80
impact=90
[/resistance]
experience=60
level=4
alignment=neutral
advanceto=null
cost=30
usage=fighter
unit_description= _ "Yetis are giant humanoid creatures that live in the mountains. Few have ever survived an encounter with one, and their existence is doubted by many."
get_hit_sound=groan.wav
[attack]
name=fist
type=impact
range=short
damage=32
number=2
[frame]
begin=-150
end=-50
image="yeti-attack1.png"
[/frame]
[frame]
begin=-50
end=120
image="yeti-attack2.png"
[/frame]
[sound]
time=-80
sound=fist-swish.wav
[/sound]
[/attack]
[/unit]