韦诺之战
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2011-11-14 04:10:16 +01:00
attic
cmake
data [wmlunits] ignore addon units with no name 2011-11-12 22:46:30 +00:00
doc
fonts
graphincludes/project
icons
images
misc/fortunes
packaging
po Updated the Old English translation. 2011-11-10 23:14:17 +00:00
projectfiles update built instructions 2011-11-09 23:55:52 +00:00
resources
scons
sounds
src Replaced a couple of hyphen-minuses with figure dashes. 2011-11-13 03:51:40 +00:00
utils Fix define handling of wmlxgettext (bug #18622) 2011-11-14 04:10:16 +01:00
website The Dead Water screenshot sucks... 2011-11-10 18:21:43 +00:00
.gitignore
changelog Fix define handling of wmlxgettext (bug #18622) 2011-11-14 04:10:16 +01:00
CMakeLists.txt
config.h.cmake
COPYING
copyright
Doxyfile Bumped project version number in Doxyfile. 2011-11-11 21:42:15 +00:00
INSTALL
l10n-spec
l10n-track
players_changelog Updated the Old English translation. 2011-11-10 23:14:17 +00:00
py-compile
README
RELEASE_NOTES
SConstruct
wesnoth.kdevelop

The game's license is described in COPYING.  Note that for artwork and
music, we interpret "preferred form of the work for making modifications" as
the modifiable form that the author chooses to ship us for the source tree.

See INSTALL for instructions on how to build the game from source code.

A (translated) description of how to play the game can be found in 
doc/manual/manual.*.html .

To be notified of new releases, subscribe to this rss feed:
    http://feed43.com/wesnoth.xml
It does list all news from the Wesnoth frontpage, so you will also have some
additional notifications, but at least you should be aware of all releases.

Wesnoth User and Developer Forums (with over 390,000 posts from more
than 16,000 registered members) can be found at
    http://forums.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>