wesnoth/data/units/Elvish_Hero.cfg
Philippe Plantier ba195ecd8a [[Attack some problems with data serialization in saves]]
* Made serialized data be saved as untranslated. To achieve this, added the
  t_string class, which encapsulates a translatable string.

* Completely rewrote the (text) WML parser, making it use a tokenizer / parser
  architecture. The parser is now much more strict and validates a WML grammar.

  - Change to the WML syntax: pluses are now ignored, spaces are now forbidden
    in WML keys

* Rewrote the way the variables are interpolated. There is no more default
  interpolation, however, the vconfig class was added, which provides a
  variable-interpolating proxy to config objects.

* There is still an important known bug: this is impossible to load textmode
  save games now, because the statistics module saves some WML with spaces in
  keys, which the parser refuses. I am commiting anyway to respect the string
  freeze; the fix for this bug will come tomorrow

Hoping I do not break everything...
2005-03-27 23:06:17 +00:00

90 lines
1.5 KiB
INI

[unit]
id=Elvish Hero
name= _ "Elvish Hero"
race=elf
image="elvish-hero.png"
image_long="elvish-hero-bow.png"
image_defensive="elvish-hero-defend.png"
image_defensive_long="elvish-hero-bow-defend.png"
hitpoints=48
movement_type=woodland
movement=5
{LESS_NIMBLE_ELF}
experience=80
level=2
alignment=neutral
advanceto=Elvish Champion
cost=40
usage=fighter
unit_description= _ "Elvish Heroes focus on individual performance on the battlefield, having honed their combat skills to a frightening level. Elvish Heroes prefer fighting at close range with the sword, but are also skilled at the bow."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=short
damage=8
number=4
[frame]
begin=-100
end=100
image="elvish-hero-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/attack]
[attack]
name=bow
type=pierce
range=long
damage=6
number=3
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[frame]
begin=-600
end=-450
image="elvish-hero-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="elvish-hero-bow-attack1.png"
[/frame]
[frame]
begin=-300
end=-200
image="elvish-hero-bow-attack2.png"
[/frame]
[frame]
begin=-200
end=0
image="elvish-hero-bow-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="elvish-hero-bow.png"
[/frame]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/attack]
[/unit]