wesnoth/data/units/Elvish_Scout.cfg
Philippe Plantier ba195ecd8a [[Attack some problems with data serialization in saves]]
* Made serialized data be saved as untranslated. To achieve this, added the
  t_string class, which encapsulates a translatable string.

* Completely rewrote the (text) WML parser, making it use a tokenizer / parser
  architecture. The parser is now much more strict and validates a WML grammar.

  - Change to the WML syntax: pluses are now ignored, spaces are now forbidden
    in WML keys

* Rewrote the way the variables are interpolated. There is no more default
  interpolation, however, the vconfig class was added, which provides a
  variable-interpolating proxy to config objects.

* There is still an important known bug: this is impossible to load textmode
  save games now, because the statistics module saves some WML with spaces in
  keys, which the parser refuses. I am commiting anyway to respect the string
  freeze; the fix for this bug will come tomorrow

Hoping I do not break everything...
2005-03-27 23:06:17 +00:00

86 lines
1.6 KiB
INI

[unit]
id=Elvish Scout
name= _ "Elvish Scout"
image="elvish-scout.png"
image_defensive="elvish-scout-defend.png"
image_moving="elvish-scout-moving.png"
race=elf
hitpoints=32
movement_type=woodland
#mostly like a foot Elf, but they
#are bad at defending in villages
[defense]
village=60
forest=40
[/defense]
#they are weak against piercing attacks
[resistance]
pierce=120
[/resistance]
movement=9
experience=37
level=1
alignment=neutral
advanceto=Elvish Rider
cost=18
usage=scout
unit_description= _ "Elvish Scouts move swiftly through forest and grassland alike. Their skill on horseback is virtually unmatched, although they do lack power in combat."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=short
damage=4
number=3
[frame]
begin=-200
end=-100
image="elvish-scout-moving.png"
[/frame]
[frame]
begin=-100
end=100
image="elvish-scout-attack.png"
[/frame]
[sound]
time=-200
sound=horse-elf-canter.wav
[/sound]
[/attack]
[attack]
name=bow
type=pierce
range=long
damage=5
number=2
[frame]
begin=-300
end=-150
image="elvish-scout-attack1.png"
[/frame]
[frame]
begin=-150
end=0
image="elvish-scout-attack2.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/attack]
[/unit]