wesnoth/data/scenarios/multiplayer/Random_Scenario_Desert.cfg

194 lines
2.8 KiB
INI

[multiplayer]
id=ranmap2
name= _ "Random map (Desert)"
description= _ "A random map with sand as the primary terrain. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one."
{DEFAULT_SCHEDULE}
map_generation=default
[generator]
[scenario]
name= _ "Random map (Desert)"
id=ranmap2
{DEFAULT_SCHEDULE}
[/scenario]
name=default
map_width=40
map_height=40
iterations=2000
hill_size=6
max_lakes=40
villages=25
players=2
min_lake_height=600
lake_size=120
river_frequency=15
temperature_iterations=2000
temperature_size=4
default_convert=I
roads=3
road_windiness=3
#list of common terrain types which come in at
#different heights, from highest to lowest
[height]
height=600
terrain=M
[/height]
[height]
height=450
terrain=J
[/height]
[height]
height=150
terrain=G
[/height]
[height]
height=120
terrain=I
[/height]
[height]
height=5
terrain=c
[/height]
[height]
height=0
terrain=s
[/height]
[convert]
min_temperature=150
max_temperature=200
from=G
to=T
[/convert]
[convert]
min_temperature=150
max_temperature=600
from=G
to=I
[/convert]
#road costs
[road_cost]
terrain=G
cost=10
convert_to=r
[/road_cost]
[road_cost]
terrain=I
cost=15
convert_to=E
[/road_cost]
[road_cost]
terrain=T
cost=20
convert_to=E
[/road_cost]
[road_cost]
terrain=c
cost=50
convert_to_bridge=|,/,\
convert_to=C
[/road_cost]
[road_cost]
terrain=J
cost=30
convert_to=E
[/road_cost]
[road_cost]
terrain=M
cost=50
convert_to=E
[/road_cost]
#define MIN_COST_ROAD X
[road_cost]
terrain={X}
cost=2
convert_to={X}
[/road_cost]
#enddef
{MIN_COST_ROAD r}
{MIN_COST_ROAD |}
{MIN_COST_ROAD /}
{MIN_COST_ROAD \}
{MIN_COST_ROAD C}
[village]
terrain=G
convert_to=v
adjacent_liked=Gccccccc|/\RRrrEEtvJT
rating=8
[/village]
#villages in desert
[village]
terrain=I
convert_to=B
rating=5
adjacent_liked=IIGccc|/\RRrrEEtvJT
[/village]
#villages in Tropical forest are Jungle huts
[village]
terrain=T
convert_to=L
rating=4
adjacent_liked=GIccc|/\RRrrEEtvLJTTT
[/village]
#villages in hills
[village]
terrain=J
convert_to=U
rating=4
adjacent_liked=GIccc|/\RRrrEEtvJT
[/village]
#villages in mountains
[village]
terrain=m
convert_to=U
rating=3
adjacent_liked=GIccc|/\RRrrEEtvJT
[/village]
#mermen villages - give them low chance of appearing
[village]
terrain=c
convert_to=Z
rating=1
adjacent_liked=cc
[/village]
[castle]
valid_terrain=IGTJ
min_distance=12
[/castle]
[naming]
{VILLAGE_NAMES}
[/naming]
[village_naming]
{VILLAGE_NAMES}
[/village_naming]
[/generator]
#undef MIN_COST_ROAD
[/multiplayer]