
previously both were broken: 1) 'require_scenario' was only checked if the scenario was installed which obviously doesn't make any sense at all. 2) 'require_scenario' was read from the local scenario data instead from the remote scenario. 3) 'require_era' was only checked when the scenario was not installed, so people who do have an outated version of the era installed could not join bacause it assumed require_era=yes in that case. 4) the server tried to read 'require_scenario' from the wrong wml node, 'require_scenario' is an attribute of [scenario] and not of savefile toplevel. (cherry-picked from commit eec8b674de6d04f13f5b875c1b1e6b953e45ef9e)
About
The Battle for Wesnoth is an Open Source, turn-based tactical strategy game with a high fantasy theme, featuring both singleplayer and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.
License
Please see the wiki for information regarding The Battle for Wesnoth's licensing:
https://wiki.wesnoth.org/Wesnoth:Copyrights
Installing
See INSTALL.md for instructions on how to build the game from source code.
More Information
For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site.
A (translated) description of how to play the game can be found in doc/manual/manual.*.html, or online at:
https://wiki.wesnoth.org/WesnothManual
The official Battle for Wesnoth Forums (with over 400,000 posts from more than 20,000 registered members) can be found at: