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Having these in canon felt like a plot hole in other campaigns. If an apprentice mage could make these amulets circa 350 YW then every village and border-fort should have them, but Wesnoth's storylines work better if a messenger on horseback is the usual method of long-distance communication. For example, TSG is about a commander sent to discipline a lazy outpost, only to find that they should have brought reinforcements. When it's the enemy trying to communicate, DM S21 and UtBS S08 both involve stopping the messengers. This changes the intro to have a beacons for communicating with the trade caravans, I'm leaving it ambiguous whether it's a smoke signal or a fire signal. Fire beacons might make more sense if the village sees the caravan's campfires at night and, in normal usage, light the beacon to trade. While this adds beacons to canon, they're an ancient technology with a limited range and very limited bandwidth. There are easy plot reasons not to set beacons up, such as the costs of having people watch for and maintain them, there are easy plot reasons why they don't work on a given day, such as weather, and there are easy plot reasons for attempted communication to be ignored by assuming that it's a fire for a different purpose. Previously suggested in https://r.wesnoth.org/p669889 .
130 lines
2.8 KiB
INI
130 lines
2.8 KiB
INI
#textdomain wesnoth-tb
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# wmllint: no translatables
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#define TB_BIGMAP
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[background_layer]
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image=maps/background.webp
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scale_vertically=yes
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scale_horizontally=no
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keep_aspect_ratio=yes
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[/background_layer]
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[background_layer]
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image=maps/tb.webp
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scale_vertically=yes
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scale_horizontally=no
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keep_aspect_ratio=yes
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base_layer=yes
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[/background_layer]
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#enddef
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#define TB_TRACK STAGE
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[story]
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[part]
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show_title=yes
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{TB_BIGMAP}
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{STAGE}
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[/part]
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[/story]
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#enddef
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#define JOURNEY_REST_BEFORE_STAGE1
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{NEW_REST 722 662}
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#enddef
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# trackplacer: tracks begin
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#
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# Hand-hack this section strictly at your own risk.
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#
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# trackplacer: map=data/campaigns/Two_Brothers/images/maps/tb.webp
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#
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#define JOURNEY_STAGE1
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{NEW_BATTLE 722 662}
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#enddef
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#define JOURNEY_STAGE2
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{OLD_BATTLE 722 662}
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{NEW_JOURNEY 722 639}
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{NEW_JOURNEY 726 622}
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{NEW_JOURNEY 735 605}
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{NEW_BATTLE 744 583}
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#enddef
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#define JOURNEY_STAGE3
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{OLD_BATTLE 722 662}
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{OLD_JOURNEY 722 639}
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{OLD_JOURNEY 726 622}
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{OLD_JOURNEY 735 605}
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{OLD_BATTLE 744 583}
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{NEW_JOURNEY 762 562}
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{NEW_JOURNEY 788 554}
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{NEW_JOURNEY 816 551}
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{NEW_JOURNEY 843 550}
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{NEW_JOURNEY 868 548}
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{NEW_JOURNEY 889 543}
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{NEW_BATTLE 910 538}
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#enddef
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#define JOURNEY_STAGE4
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{OLD_BATTLE 722 662}
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{OLD_JOURNEY 722 639}
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{OLD_JOURNEY 726 622}
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{OLD_JOURNEY 735 605}
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{OLD_BATTLE 744 583}
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{OLD_JOURNEY 762 562}
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{OLD_JOURNEY 788 554}
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{OLD_JOURNEY 816 551}
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{OLD_JOURNEY 843 550}
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{OLD_JOURNEY 868 548}
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{OLD_JOURNEY 889 543}
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{OLD_BATTLE 910 538}
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{NEW_JOURNEY 894 560}
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{NEW_JOURNEY 884 580}
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{NEW_JOURNEY 877 597}
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{NEW_JOURNEY 869 616}
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{NEW_JOURNEY 864 638}
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{NEW_JOURNEY 848 654}
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{NEW_JOURNEY 825 665}
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{NEW_JOURNEY 809 679}
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{NEW_JOURNEY 803 697}
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{NEW_JOURNEY 788 710}
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{NEW_JOURNEY 767 722}
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{NEW_JOURNEY 743 731}
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{NEW_JOURNEY 719 716}
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{NEW_JOURNEY 700 696}
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{NEW_JOURNEY 712 683}
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{NEW_BATTLE 722 662}
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#enddef
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#define JOURNEY_COMPLETE
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{OLD_BATTLE 722 662}
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{OLD_JOURNEY 722 639}
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{OLD_JOURNEY 726 622}
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{OLD_JOURNEY 735 605}
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{OLD_BATTLE 744 583}
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{OLD_JOURNEY 762 562}
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{OLD_JOURNEY 788 554}
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{OLD_JOURNEY 816 551}
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{OLD_JOURNEY 843 550}
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{OLD_JOURNEY 868 548}
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{OLD_JOURNEY 889 543}
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{OLD_BATTLE 910 538}
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{OLD_JOURNEY 894 560}
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{OLD_JOURNEY 884 580}
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{OLD_JOURNEY 877 597}
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{OLD_JOURNEY 869 616}
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{OLD_JOURNEY 864 638}
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{OLD_JOURNEY 848 654}
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{OLD_JOURNEY 825 665}
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{OLD_JOURNEY 809 679}
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{OLD_JOURNEY 803 697}
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{OLD_JOURNEY 788 710}
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{OLD_JOURNEY 767 722}
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{OLD_JOURNEY 743 731}
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{OLD_JOURNEY 719 716}
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{OLD_JOURNEY 700 696}
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{OLD_JOURNEY 712 683}
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{OLD_BATTLE 722 662}
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#enddef
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# trackplacer: tracks end
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