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https://github.com/wesnoth/wesnoth
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![]() these expose `terrain_type::mvt_type()` and ``terrain_type::def_type()` respectively. (#9969) |
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.. | ||
wesnoth | ||
ai.lua | ||
builtin.lua | ||
config.lua | ||
filesystem.lua | ||
gui.lua | ||
mathx.lua | ||
plugin.lua | ||
README.md | ||
stringx.lua | ||
wesnoth.lua | ||
wml.lua |
These files can be used to allow Lua linting tools to understand Wesnoth types and functions that are defined in C++. Documentation of the annotations format can be found here.
To enable in Visual Studio Code, install this Lua plugin and add the following settings to your settings.json:
"Lua.runtime.version": "Lua 5.4",
"Lua.type.weakNilCheck": true,
"Lua.type.weakUnionCheck": true,
"Lua.workspace.library": [
"./utils/emmylua"
],
"Lua.runtime.special": {
"wesnoth.require": "require",
"wesnoth.dofile": "dofile"
},
"Lua.runtime.builtin": {
"io": "disable",
"debug": "disable",
"os": "disable",
"package": "disable"
},
"Lua.diagnostics.globals": [
"wesnoth",
"wml",
"gui",
"filesystem",
"unit_test",
"stringx",
"mathx",
"ai"
]