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https://github.com/wesnoth/wesnoth
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70 lines
1.6 KiB
C++
70 lines
1.6 KiB
C++
/* $Id$ */
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/*
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Copyright (C)
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Part of the Battle for Wesnoth Project http://www.wesnoth.org
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#ifndef MULTIPLAYER_LOBBY_HPP_INCLUDED
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#define MULTIPLAYER_LOBBY_HPP_INCLUDED
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#include "config.hpp"
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#include "display.hpp"
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#include "multiplayer_ui.hpp"
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#include "widgets/menu.hpp"
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// This module controls the multiplayer lobby. A section on the server which
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// allows players to chat, create games, and join games.
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namespace mp {
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class lobby : public ui
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{
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public:
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lobby(display& d, const config& cfg, chat& c, config& gamelist);
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virtual void process_event();
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protected:
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virtual void hide_children(bool hide=true);
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virtual void layout_children(const SDL_Rect& rect);
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virtual void process_network_data(const config& data, const network::connection sock);
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virtual void gamelist_updated(bool silent=true);
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private:
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class lobby_sorter : public gui::menu::basic_sorter
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{
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const config& cfg_;
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bool column_sortable(int column) const;
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bool less(int column, const gui::menu::item& row1, const gui::menu::item& row2) const;
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enum { MAP_COLUMN = 0, STATUS_COLUMN = 2};
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public:
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lobby_sorter(const config& cfg);
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};
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std::vector<bool> game_vacant_slots_;
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std::vector<bool> game_observers_;
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gui::button observe_game_;
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gui::button join_game_;
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gui::button create_game_;
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gui::button quit_game_;
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lobby_sorter sorter_;
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gui::menu games_menu_;
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int current_game_;
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};
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}
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#endif
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