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https://github.com/wesnoth/wesnoth
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175 lines
5.4 KiB
Groff
175 lines
5.4 KiB
Groff
.\" This program is free software; you can redistribute it and/or modify
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.\" it under the terms of the GNU General Public License as published by
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.\" the Free Software Foundation; either version 2 of the License, or
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.\" (at your option) any later version.
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.\"
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.\" This program is distributed in the hope that it will be useful,
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.\" but WITHOUT ANY WARRANTY; without even the implied warranty of
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.\" MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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.\" GNU General Public License for more details.
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.\"
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.\" You should have received a copy of the GNU General Public License
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.\" along with this program; if not, write to the Free Software
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.\" Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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.\"
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.
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.TH WESNOTH 6 "2006" "wesnoth" "Battle for Wesnoth"
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.
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.SH NAME
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wesnoth \- Battle for Wesnoth, a turn-based fantasy strategy game
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.
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.SH SYNOPSIS
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.
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.B wesnoth
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[\fIOPTIONS\fR]
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[\fIPATH_TO_DATA\fR]
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.
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.SH DESCRIPTION
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.
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Battle for
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.B Wesnoth
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is a turn-based fantasy strategy game.
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Defeat all enemy leaders using a well-chosen cadre of troops, taking
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care to manage your resources of gold and villages. All units have
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their own strengths and weaknesses; to win, deploy your forces to
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their best advantage while denying your foes the chance to do the
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same. As units gain experience, they acquire new abilities and
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become more powerful. Play in your own language and test your skill
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against a smart computer opponent, or join Wesnoth's large community
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of on-line players. Create your own custom units, scenarios or
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campaigns, and share them with others.
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.
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.SH OPTIONS
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.
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.TP
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.BI --bpp \ number
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sets BitsPerPixel value. Example: --bpp 32
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.TP
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.BI --compress \ <infile> \ <outfile>
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compresses a savefile (infile) that is in text WML format into binary WML format (outfile).
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.TP
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.B -d, \ --debug
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shows extra debugging information and enables additional command mode
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options in-game (see the Wiki at http://www.wesnoth.org/ for more
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information about command mode).
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.TP
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.BI --decompress \ <infile> \ <outfile>
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decompresses a savefile (infile) that is in binary WML format into text
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WML format (outfile).
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.TP
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.B -f, \ --fullscreen
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runs the game in full screen mode.
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.TP
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.B --fps
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displays the number of frames per second the game is currently running
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at, in a corner of the screen.
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.TP
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.B -h, \ --help
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displays a summary of command line options to standard output, and exits.
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.TP
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.BI --load \ savegame
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loads the file savegame from the standard save game directory.
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.TP
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.BR --log-error="domain1,domain2,..." , \ --log-warning=... , \ --log-info=...
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sets the severity level of the debug domains. "all" can be used to match
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any debug domain.
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.B --log-info
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shows all messages,
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.B --log-warning
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only warnings and errors, and
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.B --log-error
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just errors.
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.TP
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.B --multiplayer
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runs a multiplayer game. There are additional options that can be used
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together with
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.B --multiplayer
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as explained below.
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.TP
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.B --nocache
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disables caching of game data.
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.TP
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.B --nosound
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runs the game without sounds and music.
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.TP
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.BR --path
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prints the name of the game data directory and exits.
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.TP
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.BI -r, \ --resolution \ XxY
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sets the screen resolution. Example: -r 800x600
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.TP
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.B -t, \ --test
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runs the game in a small test scenario.
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.TP
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.B -v, \ --version
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shows the version number and exits.
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.TP
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.B -w, \ --windowed
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runs the game in windowed mode.
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.
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.SH Options for --multiplayer
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.
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The side-specific multiplayer options are marked with <number>. <number>
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has to be replaced by a side number. It usually is 1 or 2 but depends on
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the number of players possible in the chosen scenario.
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.TP
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.B --algorithm<number>=value
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selects a non-standard algorithm to be used by the AI controller for
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this side. Available values: "idle_ai" and "sample_ai".
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.TP
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.B --controller<number>=value
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selects the controller for this side. Available values: "human" and "ai".
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.TP
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.B --era=value
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use this option to play in the selected era instead of the "Default"
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era. The era is chosen by an id. Eras are described in the
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data/multiplayer.cfg file.
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.TP
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.B --nogui
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runs the game without the GUI. Must appear before
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.B --multiplayer
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to have the desired effect.
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.TP
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.B --parm<number>=name:value
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sets additional parameters for this side. This parameter depends on the
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options used with
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.B --controller
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and
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.B --algorithm.
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It should only be useful for people designing their own AI. (not yet
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documented completely)
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.TP
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.B --scenario=value
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selects a multiplayer scenario. The default scenario is "multiplayer_Charge".
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.TP
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.B --side<number>=value
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selects a faction of the current era for this side. The faction is
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chosen by an id. Factions are described in the data/multiplayer.cfg
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file.
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.TP
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.B --turns=value
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sets the number of turns for the chosen scenario. The default is "50".
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.TP
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Example to test your own AI:
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wesnoth --multiplayer --controller2=python_ai --algorithm2=python_ai --parm2=python_script:py/my_own_python_ai.py --side2=Rebels
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.
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.SH AUTHOR
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Written by David White <davidnwhite@verizon.net>.
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.br
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Edited by Nils Kneuper <crazy-ivanovic@gmx.net>, ott <ott@gaon.net> and Soliton <soliton@sonnenkinder.org>.
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.br
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This manual page was originally written by Cyril Bouthors <cyril@bouthors.org>.
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.br
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Visit the official homepage: http://www.wesnoth.org/
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.
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.SH COPYRIGHT
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Copyright \(co 2003-2006 David White <davidnwhite@verizon.net>
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.br
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This is Free Software; this software is licensed under the GPL version 2, as published by the Free Software Foundation.
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There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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.
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.SH SEE ALSO
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.BR wesnoth_editor (6),
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.BR wesnothd (6)
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