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274 lines
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274 lines
9.8 KiB
HTML
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<link rel="shortcut icon" type="image/png"
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href="http://www.wesnoth.org/mw/skins/glamdrol/ico.png"/>
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<title>Battle for Wesnoth 1.8</title>
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<div id='global'>
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<div id='logo'>
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<a href='http://www.wesnoth.org'><img alt='Wesnoth logo'
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src='http://www.wesnoth.org/mw/skins/glamdrol/title16.jpg'/></a>
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<div id='content'>
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<h1>Battle for Wesnoth 1.8 Release Notes</h1>
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<p><em>Christmas, 2009</em>. It is once again time for that thrill
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you've all been waiting for, a Wesnoth stable release. The Battle for
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Wesnoth team is proud to release version 1.8 of <em>The Battle for
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Wesnoth</em>, a <a
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href='http://www.gnu.org/philosophy/philosophy.html'>free</a> <a
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href='http://www.opensource.org/'>open-source</a>
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turn-based strategy game with a fantasy theme and roleplaying
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elements. The game is <a href='#download'>available for download</a>
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now for Windows, Mac OS X and various GNU/Linux distributions.</p>
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<ul>
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<li>
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<a href='#game'>What's New in Wesnoth 1.8</a>
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<ul>
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<li>
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<a href='#players'>For Players</a>
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<ul>
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<li><a href='#campaigns'>Campaigns</a></li>
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<li><a href='#multiplayer'>Multiplayer</a></li>
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<li><a href='#general'>General</a></li>
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</ul>
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</li>
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<li><a href='#campdev'>For Campaign Developers</a></li>
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</ul>
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</li>
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<li><a href='#download'>Download</a></li>
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<li><a href='#more'>More Info</a></li>
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</ul>
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<br/>
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<h2 id='game'>What's New in Wesnoth 1.8</h2>
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<p>The improvements this time around include one entire new
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full-length campain, hundreds of new and revised unit portraits, four
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new music tracks, some UI redesign, and substantial improvements in the
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game's AI.</p>
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<h3 id='players'>For Players</h3>
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<p>To help the player keeping those who are loyal to him alive, this units
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are now marked with an overlay symbol that looks like a bronze ring.</p>
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<h4 id='campaigns'>Campaigns</h4>
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<p>A new campaign, <cite>Delfador's Memoirs</cite>, tells the tale of
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how a mage-apprentice rose to become Delfador the Great. This campaign
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was imported from the <a
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href="http://wesnoth-umc-dev.sourceforge.net">Wesnoth-UMC-Dev
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project</a>, where it spent almost a year being adapted for
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mainline.</p>
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<p>We've continued to polish and improve the mainline campaigns.
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The hero Kaleh's custom advancements in <cite>Under the Burning
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Suns</cite>, long a source of problems, have been debugged and
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streamlined. Significant continuity problems in <cite>Heir to the
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Throne's</cite> "Cliffs of Thoria" scenario have been fixed.
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Some scenarios in <cite>Legend of Wesmere</cite> have been rewritten
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and significantly enhanced. An early version of it's multiplayer port
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is available to test Wesnoth's multiplayer campaign feature.</p>
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<div class='thumb tright'>
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<div><a href='images/start-2-full.jpg'><img src='images/start-2.jpg' alt='Wesnoth Screenshot'/></a></div>
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</div>
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<p>There are four new full-orchestral music tracks: <cite>Casualties
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of War</cite>, <cite>Into the Shadows</cite>, <cite>Over the Northern
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Mountains</cite>, and <cite>Journey's End</cite>.</p>
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<p>The game AI has been significantly debugged and improved; it
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chooses recruits/recalls better, and does smarter target selection.</p>
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<h4 id='multiplayer'>Multiplayer</h4>
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<p>The operating system's gui can be allowed to "notify" the online player
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that it is on him to play on.</p>
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<p>The multiplayer lobby has been completely redesigned for improved
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ease of play and better appearance.</p>
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<p>Random numbers are generated on the Wesnoth server during MP
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combats. This make certain kinds of cheats and out-of-sync conditions
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impossible, at the cost of breaking compatibility with versions before
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1.7.3.</p>
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<div class='thumb tright'>
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<div><a href='images/start-1-full.jpg'><img src='images/start-1.jpg' alt='Wesnoth Screenshot'/></a></div>
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</div>
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<p>There have been no unit multiplayer unit balancing changes in this
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release.</p>
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<h4 id='general'>General</h4>
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<p>The right sidebar on the main game display has been tuned for
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usability. It now gives more prominance to the selected unit's
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terrain defence percentage and time-of-day modifier.</p>
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<p>There is a new monster unit: the Water Serpent. Additionally, the
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Dwarvish Scout from Under the Burning Suns is now part of normal
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Dwarvish sides in campaigns. Several other unit lines - most notably
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the Drakes — have been completely redone with improved art and
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animations.</p>
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<p>Add-on descriptions are now visible on the download server.</p>
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<p>Most translations have been updated. New translations include English
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in the Shavian alphabet and Vietnamese.</p>
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<div class='thumb tright'>
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<div><a href='images/start-4-full.jpg'><img src='images/start-4.jpg' alt='Wesnoth Screenshot'/></a></div>
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</div>
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<h3 id='campdev'>For Content Developers</h3>
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<p>This year Wesnoth was once again a Google "Summer of Code" program;
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one of its major results was a complete rework of Wesnoth's support for multiplayer campaigns.
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Sides in multiplayer games are now persistent and can be carried over from one multiplayer scenario to the next.
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The leaders of AI sides are now able to recall from their side's list.
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As a side effect it is now possible to have more than one leader with the ability to recruit per side.
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</p>
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<p>Another Google of summer result is a new framework for Wesnoth's artificial intelligence.
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The ai can now be scripted to reflect the needs of certain event based story settings better.
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Even possible but by far harder is the creation of a different ai that fits into the framework.
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</p>
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<p>A very helpfull little new tool is called the "gamestate inspector".
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A content developer can use it to view the values of the wml variables and the recall list ingame through a gui.
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</p>
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<p>Our "Summer of Art" program, working in concert with Google's "Summer
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of Code", produced big results. There are hundreds of new and
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reworked unit portraits available for your add-ons. There are new
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terrain graphics as well, including the Orcish Village and Orcish
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Keep.</p>
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<div class='thumb tright'>
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<div><a href='images/start-3-full.jpg'><img src='images/start-3.jpg' alt='Wesnoth Screenshot'/></a></div>
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</div>
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<p>We paid a lot of attention to world continuity, from small details
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like replacing earth-human names for characters up through larger ones
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like putting many new placenames on the main map. The main Wesnoth
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history timeline has been tweaked to eliminate various minor
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inconsistencies.</p>
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<p>More of the AI's control parameters can now be modified
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from with WML, enabling campaign designers to give enemy sides more
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distinct tactical personalities.</p>
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<p>We kept the promise we made in 1.6 when we had to remove Python for
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technical reasons; WML events can now be written in lua.
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The integration of lua in the wesnoth game engine is advanced enough to even
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allow the coding of self defined action wml tags.
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This is the first time wesnoth allows the content developers to modify wml itself.
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</p>
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<p>It is now possible for translators to localize images in
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Wesnoth. For more information and tutorials, look at the wiki article
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on <a href="http://wiki.wesnoth.org/ImageLocalization">Image
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Localization</a>.</p>
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<div class='visualClear'></div>
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<h2 id='download'>Download</h2>
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<p>Battle for Wesnoth is made available under the <a
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href='http://www.gnu.org/licenses/gpl-2.0.html'>GNU General Public License</a>
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(GPL). Source code is available from <a
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href='http://www.wesnoth.org'>wesnoth.org</a> where you will also find
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instructions for <a href='http://wiki.wesnoth.org/CompilingWesnoth'>building
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from source</a> on a range of different operating systems. Ready-to-go
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packages are also available for most popular operating systems,
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including Linux and Windows and Mac OS X.</p>
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<!--
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TODO: add the correct links once the files are available
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-->
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<ul>
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<li>
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<strong>
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<a href='http://downloads.sourceforge.net/wesnoth/wesnoth-1.8.tar.bz2?download'>Source code</a>
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</strong>
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</li>
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<li>
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<strong>
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<a href='http://downloads.sourceforge.net/wesnoth/wesnoth-1.8-win32.exe?download'>Wesnoth for MS Windows</a>
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</strong>
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</li>
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<li>
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<strong>
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<a href='http://downloads.sourceforge.net/wesnoth/Wesnoth_1.8.dmg?download'>Wesnoth for Mac OS X</a>
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</strong>
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</li>
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</ul>
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<p>You can get up to date information about downloads at the <a
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href='http://wiki.wesnoth.org/Download'>downloads page</a>.</p>
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<p>If you downloaded previous versions of the game, you might be interested in
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downloading the <a
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href='http://wiki.wesnoth.org/Download_Xdeltas'>xdelta</a> files only.</p>
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<h2 id='more'>More Info</h2>
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<ul>
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<li>
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<a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.8/changelog'>Full Changelog</a>
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(English, very long)
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</li>
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<li><a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.8/doc/manual/manual.en.html'>User's Manual</a></li>
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<li><a href='http://www.wesnoth.org'>Wesnoth Official Website</a> (English)</li>
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<!--
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The announcements from 1.0 and 1.2 were lost in a server crash, commenting it out from the release notes...
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They have been restored, but won't add them in anymore...
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-->
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<!-- <li><a href='http://www.wesnoth.org/start/1.0'>Wesnoth 1.0 Release Notes</a></li> -->
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<!-- <li><a href='http://www.wesnoth.org/start/1.2'>Wesnoth 1.2 Release Notes</a></li> -->
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<li><a href='http://www.wesnoth.org/start/1.4'>Wesnoth 1.4 Release Notes</a></li>
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<li><a href='http://www.wesnoth.org/start/1.6'>Wesnoth 1.6 Release Notes</a></li>
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</ul>
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<br/>
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<hr/>
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<div id="languages">
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<p>This page is also available in the following languages:</p>
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<ul>
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<!--LANGS-->
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</ul>
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</div>
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</div> <!-- content -->
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<div class="visualClear"></div>
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</div> <!-- main -->
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</div> <!-- global -->
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</body>
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</html>
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