wesnoth/website/start/1.8/template.html
Fabian Müller b859ea4551 Multiplayer notification.
Loyal units are marked now.

AI is able to recall.

And some more.
2010-02-11 17:35:42 +00:00

274 lines
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<h1>Battle for Wesnoth 1.8 Release Notes</h1>
<p><em>Christmas, 2009</em>. It is once again time for that thrill
you've all been waiting for, a Wesnoth stable release. The Battle for
Wesnoth team is proud to release version 1.8 of <em>The Battle for
Wesnoth</em>, a <a
href='http://www.gnu.org/philosophy/philosophy.html'>free</a> <a
href='http://www.opensource.org/'>open-source</a>
turn-based strategy game with a fantasy theme and roleplaying
elements. The game is <a href='#download'>available for download</a>
now for Windows, Mac OS X and various GNU/Linux distributions.</p>
<ul>
<li>
<a href='#game'>What's New in Wesnoth 1.8</a>
<ul>
<li>
<a href='#players'>For Players</a>
<ul>
<li><a href='#campaigns'>Campaigns</a></li>
<li><a href='#multiplayer'>Multiplayer</a></li>
<li><a href='#general'>General</a></li>
</ul>
</li>
<li><a href='#campdev'>For Campaign Developers</a></li>
</ul>
</li>
<li><a href='#download'>Download</a></li>
<li><a href='#more'>More Info</a></li>
</ul>
<br/>
<h2 id='game'>What's New in Wesnoth 1.8</h2>
<p>The improvements this time around include one entire new
full-length campain, hundreds of new and revised unit portraits, four
new music tracks, some UI redesign, and substantial improvements in the
game's AI.</p>
<h3 id='players'>For Players</h3>
<p>To help the player keeping those who are loyal to him alive, this units
are now marked with an overlay symbol that looks like a bronze ring.</p>
<h4 id='campaigns'>Campaigns</h4>
<p>A new campaign, <cite>Delfador's Memoirs</cite>, tells the tale of
how a mage-apprentice rose to become Delfador the Great. This campaign
was imported from the <a
href="http://wesnoth-umc-dev.sourceforge.net">Wesnoth-UMC-Dev
project</a>, where it spent almost a year being adapted for
mainline.</p>
<p>We've continued to polish and improve the mainline campaigns.
The hero Kaleh's custom advancements in <cite>Under the Burning
Suns</cite>, long a source of problems, have been debugged and
streamlined. Significant continuity problems in <cite>Heir to the
Throne's</cite> "Cliffs of Thoria" scenario have been fixed.
Some scenarios in <cite>Legend of Wesmere</cite> have been rewritten
and significantly enhanced. An early version of it's multiplayer port
is available to test Wesnoth's multiplayer campaign feature.</p>
<div class='thumb tright'>
<div><a href='images/start-2-full.jpg'><img src='images/start-2.jpg' alt='Wesnoth Screenshot'/></a></div>
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<p>There are four new full-orchestral music tracks: <cite>Casualties
of War</cite>, <cite>Into the Shadows</cite>, <cite>Over the Northern
Mountains</cite>, and <cite>Journey's End</cite>.</p>
<p>The game AI has been significantly debugged and improved; it
chooses recruits/recalls better, and does smarter target selection.</p>
<h4 id='multiplayer'>Multiplayer</h4>
<p>The operating system's gui can be allowed to "notify" the online player
that it is on him to play on.</p>
<p>The multiplayer lobby has been completely redesigned for improved
ease of play and better appearance.</p>
<p>Random numbers are generated on the Wesnoth server during MP
combats. This make certain kinds of cheats and out-of-sync conditions
impossible, at the cost of breaking compatibility with versions before
1.7.3.</p>
<div class='thumb tright'>
<div><a href='images/start-1-full.jpg'><img src='images/start-1.jpg' alt='Wesnoth Screenshot'/></a></div>
</div>
<p>There have been no unit multiplayer unit balancing changes in this
release.</p>
<h4 id='general'>General</h4>
<p>The right sidebar on the main game display has been tuned for
usability. It now gives more prominance to the selected unit's
terrain defence percentage and time-of-day modifier.</p>
<p>There is a new monster unit: the Water Serpent. Additionally, the
Dwarvish Scout from Under the Burning Suns is now part of normal
Dwarvish sides in campaigns. Several other unit lines - most notably
the Drakes &mdash; have been completely redone with improved art and
animations.</p>
<p>Add-on descriptions are now visible on the download server.</p>
<p>Most translations have been updated. New translations include English
in the Shavian alphabet and Vietnamese.</p>
<div class='thumb tright'>
<div><a href='images/start-4-full.jpg'><img src='images/start-4.jpg' alt='Wesnoth Screenshot'/></a></div>
</div>
<h3 id='campdev'>For Content Developers</h3>
<p>This year Wesnoth was once again a Google "Summer of Code" program;
one of its major results was a complete rework of Wesnoth's support for multiplayer campaigns.
Sides in multiplayer games are now persistent and can be carried over from one multiplayer scenario to the next.
The leaders of AI sides are now able to recall from their side's list.
As a side effect it is now possible to have more than one leader with the ability to recruit per side.
</p>
<p>Another Google of summer result is a new framework for Wesnoth's artificial intelligence.
The ai can now be scripted to reflect the needs of certain event based story settings better.
Even possible but by far harder is the creation of a different ai that fits into the framework.
</p>
<p>A very helpfull little new tool is called the "gamestate inspector".
A content developer can use it to view the values of the wml variables and the recall list ingame through a gui.
</p>
<p>Our "Summer of Art" program, working in concert with Google's "Summer
of Code", produced big results. There are hundreds of new and
reworked unit portraits available for your add-ons. There are new
terrain graphics as well, including the Orcish Village and Orcish
Keep.</p>
<div class='thumb tright'>
<div><a href='images/start-3-full.jpg'><img src='images/start-3.jpg' alt='Wesnoth Screenshot'/></a></div>
</div>
<p>We paid a lot of attention to world continuity, from small details
like replacing earth-human names for characters up through larger ones
like putting many new placenames on the main map. The main Wesnoth
history timeline has been tweaked to eliminate various minor
inconsistencies.</p>
<p>More of the AI's control parameters can now be modified
from with WML, enabling campaign designers to give enemy sides more
distinct tactical personalities.</p>
<p>We kept the promise we made in 1.6 when we had to remove Python for
technical reasons; WML events can now be written in lua.
The integration of lua in the wesnoth game engine is advanced enough to even
allow the coding of self defined action wml tags.
This is the first time wesnoth allows the content developers to modify wml itself.
</p>
<p>It is now possible for translators to localize images in
Wesnoth. For more information and tutorials, look at the wiki article
on <a href="http://wiki.wesnoth.org/ImageLocalization">Image
Localization</a>.</p>
<div class='visualClear'></div>
<h2 id='download'>Download</h2>
<p>Battle for Wesnoth is made available under the <a
href='http://www.gnu.org/licenses/gpl-2.0.html'>GNU General Public License</a>
(GPL). Source code is available from <a
href='http://www.wesnoth.org'>wesnoth.org</a> where you will also find
instructions for <a href='http://wiki.wesnoth.org/CompilingWesnoth'>building
from source</a> on a range of different operating systems. Ready-to-go
packages are also available for most popular operating systems,
including Linux and Windows and Mac OS X.</p>
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TODO: add the correct links once the files are available
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<ul>
<li>
<strong>
<a href='http://downloads.sourceforge.net/wesnoth/wesnoth-1.8.tar.bz2?download'>Source code</a>
</strong>
</li>
<li>
<strong>
<a href='http://downloads.sourceforge.net/wesnoth/wesnoth-1.8-win32.exe?download'>Wesnoth for MS Windows</a>
</strong>
</li>
<li>
<strong>
<a href='http://downloads.sourceforge.net/wesnoth/Wesnoth_1.8.dmg?download'>Wesnoth for Mac OS X</a>
</strong>
</li>
</ul>
<p>You can get up to date information about downloads at the <a
href='http://wiki.wesnoth.org/Download'>downloads page</a>.</p>
<p>If you downloaded previous versions of the game, you might be interested in
downloading the <a
href='http://wiki.wesnoth.org/Download_Xdeltas'>xdelta</a> files only.</p>
<h2 id='more'>More Info</h2>
<ul>
<li>
<a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.8/changelog'>Full Changelog</a>
(English, very long)
</li>
<li><a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.8/doc/manual/manual.en.html'>User's Manual</a></li>
<li><a href='http://www.wesnoth.org'>Wesnoth Official Website</a> (English)</li>
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The announcements from 1.0 and 1.2 were lost in a server crash, commenting it out from the release notes...
They have been restored, but won't add them in anymore...
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<!-- <li><a href='http://www.wesnoth.org/start/1.2'>Wesnoth 1.2 Release Notes</a></li> -->
<li><a href='http://www.wesnoth.org/start/1.4'>Wesnoth 1.4 Release Notes</a></li>
<li><a href='http://www.wesnoth.org/start/1.6'>Wesnoth 1.6 Release Notes</a></li>
</ul>
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