Eric S. Raymond b89f6ed23c Address bug #12384 (wmlunits issues)...
...by refactoring some unit definitions in UtBS so they're generated
with a macro expanding to a derived-unit declaration.  This means the
base unit gets to be a real [unit_type] rather than a macro that
wnlunits can't see inside.  And it's cleaner WML, too.
2008-10-02 21:58:20 +00:00
2008-10-01 09:55:09 +00:00
2008-08-30 16:29:35 +00:00
2008-10-01 12:48:09 +00:00
2008-09-30 15:07:09 +01:00
2008-09-30 15:07:09 +01:00
2008-09-03 15:46:56 +00:00
2008-08-14 11:48:20 +00:00

The game's license is described in COPYING.  Note that for artwork and
music, we interpret "preferred form of the work for making modifications" as
the modifiable form that the author chooses to ship us for the source tree.

See INSTALL for instructions on how to build the game from source code.

A description of how to play the game can be found in MANUAL.

To be notified of new releases, go to
    http://freshmeat.net/projects/wesnoth
and 'subscribe to new releases'.

Wesnoth User and Developer Forums (with over 100,000 posts from more
than 2,800 registered members) can be found at
    http://forum.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>
Description
韦诺之战
Readme 10 GiB
Languages
INI 51.6%
C++ 35.9%
Lua 5.7%
Python 4.3%
Emacs Lisp 1%
Other 1.1%