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https://github.com/wesnoth/wesnoth
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556 lines
26 KiB
Plaintext
556 lines
26 KiB
Plaintext
This is meant to be a concise list of player-visible changes (very minor
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changes may be omitted). For a complete list of changes, see the main
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changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
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Version 1.3.7+svn:
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* Campaigns
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* Northern Rebirth
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* Colored portraits for Sisal and Rakshas
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* Son of the Black Eye
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* Fixed bug in 'Saving Inarix', the bridge is now properly blown up.
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* The South Guard
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* Map for "A Choice In The Fog modified so mermen are actually useful.
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* "Tidings Good And Ill" is now playable even if you didn't recruit
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elves in the previous scenarios.
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* Graphics
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* New graphics for Highwayman.
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* New button and slider in preferences to switch unit idle animations on
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and off and set their frequency.
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* Language and translations
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* Updated translations: Bulgarian, Danish, Dutch, Finnish, French, German,
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Polish, Swedish, Valencian.
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* New translation: Serbian (Latin version).
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* Multiplayer
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* Revised maps: Charge, Den of Onis, Meteor Lake, Silverhead Crossing,
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Triple Blitz, Clash.
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* Unit changes and balancing
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* Gave the Fugitive the concealment ability. (village hiding)
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* Increase the XP requirement to advance to the Fugitive from 77 to 120.
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* Decreased the melee attack of the Fugitive from 12-2 to 11-2.
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* Decreased the ranged attack of the Fugitive from 8-4 to 7-4.
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* User interface
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* OK in the status menu replaced with more informative "Scroll To".
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* Miscellaneous and bugfixes
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Version 1.3.7:
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* Campaigns
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* Son of the Black Eye
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* Fixed bug in 'Saving Inarix' where no user_description is generated
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for Inarix
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* Northern Rebirth
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* Colored portraits for Sister Theta and Ro'Arthian
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* Fixed bug in Anita's death event where Tallin speaks instead of her.
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* Fixed bug in 'Old Friend' where Rakshas' portrait doesn't appear.
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* Balancing and text changes in 'Old Friend'
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* Sceptre of Fire
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* Fixed a crash in the final scenario.
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* Under the Burning Suns
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* Fixed invalid side bugs in 'Hunting Trolls'.
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* Fixed an invalid terrain bug in 'A Long Night'.
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* Fixed the dehydration in 'Across the Harsh Sands'.
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* Graphics
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* Improve footsteps : better beginning, angles and end, fix incorrect
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left-right sequences and clean some images.
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* Various small improvements of the rendering of fog and "black stripes".
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* Remove the bars, orb and ellipse of dying animations.
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* Editor
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* The resize option can now use the current tiles to expand the map
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instead of the background tile.
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* When resizing the map, the origin can also be modified.
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* Tiles can now have their image independant from the minimap image.
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* Language and translations
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* Updated translations: Danish, Finnish, French, German, Greek, Japanese,
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Lithuanian, Polish, Portuguese (Brazil), Russian, Serbian, Spanish,
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Swedish.
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* Multiplayer
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* New map: Mokena Prairie.
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* Revised maps: Hamlets, Meteor Lake, 4p Hamlets, Paths of Daggers,
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Loris River.
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* Fixed a OOS message when recruiting which happened if the players use
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different languages.
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* Show the (possibly bogus) gold per village and fog settings of games with
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"Use map settings" on in a darker font. (patch #771 by uso)
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* The random starting time of day setting is will now be remembered if
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"Use map settings" is used.
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* The "Soul Shooter" is now renamed to "Banebow".
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* The players in the selected game in the server lobby are highlighted now.
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* Observers can now chat as a "team" (without disturbing the players).
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* When use 'map settings' is selected, map settings can no longer be
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changed, if not defined in the map the general default is chosen.
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* When cancelling the MP create the changed preferences are no longer
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saved.
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* When the MP create is accepted with 'use map settings' the map setting
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parameters are no longer stored as the new preference.
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* The recommended settings are added to all standard multiplayer maps
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so that you get these values if you activate 'Use map settings'.
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* Sounds and music
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* New or improved sounds: bat hit.
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* User interface
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* Enable "Save Game" and "View Chat Log" menu entries in replay mode.
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* Add an additional line below the minimap in the "Multiplayer->Create game"
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screen that displays the size of the selected map. (patch #776 by uso)
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* End-of-scenario no longer takes you immediately to the
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next scenario or the lobby. Instead, you linger in browse mode --
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menu commands for chat, saving games, etc. are available. Clicking
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end-of-turn ends the linger and takes you out.
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* The 'more' and 'help' button in the title screen now have a tooltip.
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* Added a hotkey for clearing the chat messages.
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* Fixed the black corners on some maps.
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* There's a new "Game Settings" window which shows the basic game settings
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(accessible through the "More" button in the "Status Table").
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* The sidebar HP tooltip now show resistances of the current unit
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* In help, the links to unencountered units now works but have a "(?)"
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and point to an "Unknown Unit" page explaining why.
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* The default zoom key now toggles between default and last used zoom. The
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switch is also faster (cached).
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* Various improvement of the attack direction indicator and the "attack
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from the last highlighted hex" system.
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* The unit list now colors the stats of units.
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* In tiny-gui, now the movement hint also displays the terrain defense.
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* Miscellaneous and bugfixes
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* Isle of Anduin renamed to Isle of Alduin to avoid copyright problems.
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* The assertion 'str.size() <= 4' no longer happens instead the terrain is
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read as 'void' and an ingame message is shown.
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* Fixed bug #9646: ToD changes not applied to mainmap in replay mode.
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* Fixed incorrect displayed reachable zone when moving next to an enemy
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in special ZoC cases (skirmish or lvl0)
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* Fixed a bug-cheat allowing super-ranged attack in some special cases.
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Version 1.3.6:
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* Language and translations
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* Updated translations: Finnish, French, German.
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* Multiplayer
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* The random starting time of day setting is will now be remembered.
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* Fixed a bug which could lead to the map in the lobby to become invisible.
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* Fixed an OOS which happened when a unit was recruited.
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* Fixed an OOS which was caused by different traits. This only happened if
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the players use different languages. A related problem which causes the
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names to differ and also cause OOS errors hasn't been fixed yet.
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Version 1.3.5:
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* Campaigns
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* Northern Rebirth
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* New scenario - Judgement.
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* Balancing for scenarios: Infested Caves, To the Mines, Clearing the
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Mines.
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* Heir to the Throne
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* The Elvish Lord's and Elvish High Lord's faerie fire attacks have been
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changed from cold to arcane and reduced from 8-3 and 8-5 to 7-3 and 7-5
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respectively
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* Graphics
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* New animations: elvish scout idle.
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* Fixed bug #9398 (attacking units always drawn on top of defending units).
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* Language and translations
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* Updated translations: Czech, Danish, Finnish, French, Galician, German,
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Greek, Indonesian, Japanese, Lithuanian, Polish, Spanish, Swedish.
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* Map editor
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* New checkbox for the "delay transition updates" option.
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* Multiplayer
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* Revised maps: Blitz, Cynsaun Battlefield, Hamlets, Sablestone Delta,
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Silverhead Crossing, Sulla's Ruins, Blue Water Province, Clash.
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* Fix renames causing OOS when made after moves or recruits.
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* Unit changes and balancing
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* Changed the 'resilient' trait from +3HP +10% to +4HP + 1HP * unit level.
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* Decreased the HP reduction of the 'quick' trait from 10% to 5%.
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* Decreased the HP addition of the 'healthy' trait from +3HP to +2HP.
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* Added the 'quick' trait back to the Clasher line.
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* Decreased the blade and impact resistance of saurians from 0% to -10%.
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* Decreased the fire resistance of saurians from -10% to -20%.
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* Increased the pierce resistance of saurians from 10% to 20%.
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* Increased the HP of saurians by 4HP.
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* Increased the XP requirement of the Saurian Skirmisher and Augur by 2.
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* Increased the melee attack of the Ruffian from 4-2 to 5-2.
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* User interface
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* Bug in delete_autosave preference fixed (thank you to jimm for spotting
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this).
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* The frequency of unit idle animations has been halved.
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* Help now has an "advance from" entry for units.
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* Added experimental new transition between map and background. The
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scrolling speed penalty introduced in 1.3.4 is gone.
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* Added colors to the statistics of units in help (Hajo's patch #764).
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Version 1.3.4:
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* Campaigns
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* Two Brothers
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* Modified guards events to delay the 2nd event if the player ends in a
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fight in the first one.
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* Added one row of terrain in the 3rd and 4th scenario to make it look
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better with the new map border style.
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* Heir to the Throne
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* The maps of the following scenarios have been edited: "The Elves
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Besieged", "Blackwater Port", "Bay of Pearls", "Crossroads", "The Siege
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of Elensefar", "Dwarven Doors", "The Lost General", "Elven Council".
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* In "Dwarven Doors", one of the Orcish Warlords has been changed into a
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Sovereign and another one into a Slurbow for variety .
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* In "The Lost General", fixed the bug that made the undead leader unable
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to recruit.
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* The Rise of Wesnoth
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* The outlaws in the campaign (not elsewhere in the game) can now level up
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to level 3.
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* Added 2 extra turns to finish "Temple of the Deep" on all difficulties.
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* Eastern Invasion
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* The difficulty of "Northern Outpost" has been reduced by making the
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villages spawn less outlaws.
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* Changed the way Owaec joins the protagonist in "Two Paths". Now he keeps
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all the XP he might get in "Northern Outpost".
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* Descent into Darkness
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* The unknown unit type (Royal Swordsman) bug in "Forever and ever, amen",
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the bug that made the Foolish Heroes all have 30 hitpoints and a broken
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dialog in the same scenario have all been fixed.
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* Graphics
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* Changed how the edges of the map are drawn, making small maps display
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better on large resolutions. Not fully completed so it doesn't look
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perfect yet.
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* Added a blur effect to most ingame dialogs.
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* New animations: troll whelp idle, young ogre idle, elvish fighter idle,
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skeleton idle, general idle, master at armscrossbow & defend, pikeman
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idle.
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* Small improvements of footsteps: no time-of-the-day coloring and better
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scaling.
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* Language and translations
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* Updated translations: Czech, Danish, French, German, Italian, Japanese,
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Polish, Spanish, Swedish.
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* New translations: Lithuanian.
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* Map editor
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* Minimum map size reduced to 1 hex.
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* Fixed the random map generator.
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* User interface
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* Most popup windows are now buttonless with 'click anywhere to continue'
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behavior; to indicate this, such windows are translucent.
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* Maps smaller than the screen are now shown centered on the screen.
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* The two annoying end-of-scenario popups asking whether to save a
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replay and whether to delete autosaves have been replaced by user
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preference bits (in the "General" panel).
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* Allow to choose the direction to attack from if the unit can attack the
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target from multiple directions; the last highlighted adjacent hex now
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marks the direction to move to and attack from.
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* The third annoying end-of-scenario prompt, asking if you want to save
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an image of a new scenario immediately before entering it, is now only
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presented if the game was built with TINY_GUI. Non-tiny systems do this
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automatically without asking.
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* Added a new experimental way of drawing map edges, this is under evaluation
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but causes a rather severe performance penalty especially while scrolling.
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This will be fixed once the decision of the final version has been made.
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* The movement hint on the pointed hex displays terrain defense and turns to
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reach better and in colors.
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* The movement hint now display "(1)" turns to reach when the unit has no
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moves left.
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* Improve the behavior of the units list dialog.
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* Right-click outside of a cancelable dialog closes it (useful with the
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attack dialog).
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* Allow to select an item in a context menu with right-clicking.
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* Restore search of no-team-only map labels.
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* Unit changes and balancing
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* Units with the 'healthy' trait now rest even when they move (but not
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attack/be attacked) instead of having a double resting bonus.
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* Increased the HP of the Skeleton Archer from 30 to 31.
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* Miscellaneous and bugfixes
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* Fixed a lag in the path rendering when there is a lot of units (bug #9268).
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* Fixed a bug causing instantaneous move of unit when using acceleration.
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* Reduced memory usage for the default zoom level.
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Version 1.3.3:
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* Campaigns
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* New mainline campaigns: Northern Rebirth, Sceptre of Fire, Son of the
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Black Eye, Descent into Darkness.
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* Under the Burning Suns
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* Rewrite of the campaign started and in progress, which means the campaign
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might be broken or unplayable in some parts.
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* Graphics
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* Fixed a graphical glitch with the leader crown and HP/XP bars.
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* Fixed graphical glitches some terrains had in the topmost row of the map.
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* Made the village flags taller so they don't get hidden behind units so
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easily.
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* Sound and music
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* New or revised sounds: troll hit & die.
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* Added a sound when a unit becomes slowed.
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* Made the poison sound be played also when a unit gets poisoned in combat.
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* Language and translations
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* Updated translations: Bulgarian, Chinese, Czech, Danish, French, German,
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Italian,Polish, Spanish, Swedish.
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* Fixed word wrapping in tooltips for Asian languages.
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* User interface:
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* Restore a lost feature: if accelerated mode is on, holding shift changes
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to normal unaccelerated speed.
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* Restored the hitpoint and experience bars to be visible during combat.
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* Allow middle-click on a scrollbar to jump to the clicked position.
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* Unit changes and balancing:
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* Changed the cold melee attack of the Lich and Ancient Lich to arcane.
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* Decreased the melee attack of the Wraith from 7-4 to 6-4.
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* Removed the 'fearless' trait from humans, orcs and mermen.
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* Added the 'firstrike' weapon special to the pierce attack of the Drake
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Clasher.
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* Decreased the arcane ranged attack of the White Mage from 8-4 to 7-4.
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* Decreased the arcane ranged attack of the Mage of Light from 10-4 to 9-4.
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* Multiplayer:
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* New maps: Xanthe Chaos, Auction-X.
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* Revised maps: Den of Onis, Hamlets, Meteor Lake, Sablestone Delta,
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Silverhead Crossing, Blue Water Province, Castle Hopping Isle,
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Loris River, Crusaders Fields, The Manzivan Traps.
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* The teams are now set correctly in Team Survival.
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* Miscellaneous and bugfixes
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* Savegames from Wesnoth 1.2.x are no longer compatible and thus cannot be
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loaded.
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* Fixed a crash when an invalid scenario was loaded (bug #9049).
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* Fixed a bug which allowed undo after a recruit of a traitless unit
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revealed fogged or shrouded map areas.
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Version 1.3.2:
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* Campaigns
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* Heir to the Throne
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* In 'Home of the North Elves', Eonihar the rider will join you
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permanently and all the other riders that find you will be
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computer-controlled.
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* Updated images for Delfador.
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* Added defense and melee attack animations for the Dark Queen.
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* Made the narrator talk about gryphons at the end of Northern Winter only
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if the player has actually gotten the eggs.
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* The Rise of Wesnoth
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* 'Temple in the Deep' often crashed when the Lich killed a unit.
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* Added a hint about how to unstone the lich in 'Fallen Lich Point'.
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* The South Guard
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* Fixed a bug that caused some dialogue spoken by Mal M'Brin not appear.
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* Changed the placement and duration of story images.
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* Some graphical enhancements including a new portrait for Ethiliel.
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* Fixed Ethiliel not showing up in 'Vengeance'.
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* Tutorial
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* Updated all unit images that are used in the tutorial to fit the
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originals used in HttT.
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* Increased number of turns from 20 to 26 in the 2nd scenario.
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* Made some bogus units, such as invisible helper units and duplicates of
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the desert elves, not appear in the unit help anymore.
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* Graphics
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* Added the --max-fps command line switch.
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* Improved the look of the main menu and tips of the day boxes in the title
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screen.
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* Added some more speed optimizations.
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* Units and movement text are scaled properly when zooming, also with tiny
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gui.
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* Haloes in tiny gui are now scaled (before unscaled, thus a factor 2 bigger
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as intended).
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* Fixed some glitches when scrolling or zooming the map.
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* Flying units are no longer buried in a castle.
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* Fixed the position of some halos when a unit was in a keep or castle.
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* Submerged units are no longer drowned when zooming.
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* Fixed problems with colour cursor in fullscreen.
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* Automatic scrolling now starts and stops smoothly.
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* Sound
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* New or revised sound effects: hatchet.
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* Interface actions such as pressing a button, toggling a checkbox or
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opening a menu (among others) will now emit small sounds.
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* Experimental ambient sounds for when night falls and morning arrives.
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* Units changes and balancing:
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* Converted the cold resistance of the Elvish Sorceress line to a holy
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resistance.
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* Decreased the holy resistance of the Orcish Assassin line from 20% to 0%.
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* Decreased the holy resistance of the Sky Drake from 20% to -30%.
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* Decreased the holy resistance of the Hurricane Drake from 20% to -30%.
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* Decreased the holy resistance of the Mermaid Priestess from 40% to 20%.
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* Decreased the holy resistance of the Mermaid Diviner from 60% to 40%.
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* Decreased the holy resistance of dwarves from 20% to 10%.
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* Increased the holy resistance of the Ghost line from -60% to -30%.
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* Enabled the Lich and Ancient Lich to move and submerge in in deep water.
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* User interface:
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* Interface actions such as pressing a button, toggling a checkbox or
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opening a menu (among others) will now emit small sounds.
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* If deprecated WML is being encountered and error message will be shown,
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this way creators of WML code can be easily informed about the problems.
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* Made the total amount of visible villages be shown in the villages panel.
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* The numeric pad Enter key should now behave exactly like Return.
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* Enabled drag & drop to be used for moving units.
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* Mousewheel now by default scrolls vertically, and horizontally if alt is
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pressed.
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* Added support for horizontal mousewheel.
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* Language and translations
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* Renamed the damage type holy to arcane.
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* Updated translations: Bulgarian, Chinese, Czech, Danish, Dutch, French, German,
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Greek, Hungarian, Italian, Norwegian, Polish, Portuguese (Brazil), Spanish,
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Swedish.
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* New translations: Indonesian
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* Observers can again save a replay of the observed game.
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* Map editor
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* Added an option to delay the complete redraw of the map on command.
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* Multiplayer:
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* Maps
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* Revised maps: Castle Hopping Isle
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* The countdown timer is now coloured properly when the remaining time is
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less than 2 minutes.
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* Miscellaneous bugfixes
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* Fixed a bug that caused the killing unit's death sound to play instead of
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the death sound of the killed unit.
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* Fixed a bug that prevented dead units from fading out at the end of their
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death animation.
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* The first turns starts with the proper time of day again.
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* Fixed a bug that caused units to slide past their opponent on (melee)
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finishing blows.
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* Fixed crashes which could occur when attacking with a unit with drain attack,
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this would happen if the unit could win the fight with more than it's maximum
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amount of HP.
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* Fixed autosaves not getting deleted for last campaign scenario and
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multiplayer.
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* Fixed beginning-of-scenario saves containing scenario WML.
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Version 1.3.1:
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* Campaigns
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* Eastern Invasion:
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* Drowned Plains: the dragon now starts on grassland.
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* The Crossing: fixed a bug which prevented the undead leader spawned
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at turn 8 from having a keep.
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* The Duel: the keep is now replaced by a castle tile instead of
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grassland.
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* Heir to the Throne
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* Battle for Wesnoth: allowed Asheviere to recruit non-scout units.
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* Elven Council: the leaders are no longer standing in keeps but on normal
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castle tiles.
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* Two Brothers
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* Updated the portrait of Bjarn to match the new mage colors.
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|
* Under the Burning Suns
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* Some unit types don't appear multiple times in the unit help anymore.
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|
|
|
* Graphics
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|
* New unit graphics: the entire Mage line.
|
|
* Added a recruit animation for Skeleton.
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|
* Added death animations for Orcish Assassin, Orcish Grunt, Ghoul, Ancient
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and Elder Wose, Thief.
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* Other new animations: improved Elvish Hero melee attack, magic shield for Elvish
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|
Sorceress line.
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|
* New attack icons: undead axe, undead crossbow, pick axe, glaive, elven
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|
staff, mace-and-chain.
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|
* Fixed misaligned animations of gryphon units.
|
|
* Fixed some female versions of units using male images in some animations.
|
|
* Item graphic improvements including an animatable campfire.
|
|
* Added visible peaks to the impassable mountains.
|
|
* Improved the hex grid.
|
|
* Crown icons for heroes and expendable allied leaders.
|
|
* New terrains: farmland, Elvish castle, bridges crossing swamp and deep
|
|
water.
|
|
* Updated terrain: added peaks to the impassable mountains.
|
|
* Items with a halo have their halo hidden when under a shroud.
|
|
* Units with a hide ability now properly show where they're hidden and
|
|
the mouseover also gives the right indication.
|
|
|
|
* Sound
|
|
* New or revised sound effects: morning star, holy magic.
|
|
* Added an advanced sound tab to preferences, allowing one to specify the
|
|
values used for sample rate and buffer size.
|
|
|
|
* Language and translations
|
|
* Updated translations: British English, Catalan, Czech, Danish, Dutch,
|
|
Estonian, French, German, Greek, Italian, Polish, Russian, Serbian,
|
|
Slovak, Swedish.
|
|
* Fixed spelling mistakes in the default en_US language.
|
|
* Switched to mainly using single space.
|
|
|
|
* Map editor
|
|
* Maps can now be opened directly from a scenario file and saved back to it.
|
|
* Upon entering a new starting position the underlaying terrain
|
|
remains unchanged (starting positions no longer need to be keeps).
|
|
* When overwriting a starting position and undo that action
|
|
only the terrain was undone, not the starting position that's fixed.
|
|
* Flipping a map over the Y axis no longer resizes the map.
|
|
* Flipping a map over the X axis uses slightly different filler rules.
|
|
* Added the paste option to the edit menu.
|
|
* The terrains are now split in groups to the list of terrains per group
|
|
is a more friendly list.
|
|
* When not in drawing mode the brush setting is ignored and drawn with
|
|
the size of one tile.
|
|
* Added the an alpha blended preview of the selected terrains upon
|
|
drawing.
|
|
|
|
* Multiplayer
|
|
* Maps
|
|
* New maps: The Manzivan Traps, 4p Hamlets.
|
|
* Revised maps: Blitz, Den of Onis, Sablestone Delta, Sulla's Ruins, Wesbowl.
|
|
* Added an option for choosing a random starting time of day.
|
|
* Lowered the multiplayer lobby lag.
|
|
* Wesbowl: the respawned units are fully healed again.
|
|
|
|
* Terrain system
|
|
* The entire underlaying system has been converted to a new system (this
|
|
might render some user-made content broken, read this forum thread for
|
|
more details: http://www.wesnoth.org/forum/viewtopic.php?t=14910).
|
|
|
|
* Unit changes and balancing
|
|
* New traits: healthy (+3 HP, +4 rest healing), fearless (ignore
|
|
unfavourable time of day).
|
|
* Dark Adepts no longer get the 'strong' trait.
|
|
* Added the 'skirmisher' ability to the Shadow line.
|
|
* Increased the HP of the Longbowman from 45 to 51.
|
|
* Decreased the XP requirement of the Longbowman from 80 to 68.
|
|
* Increased the HP of the Master Bowman from 58 to 67.
|
|
* decreased the HP of the Arch Mage from 57 to 54.
|
|
* Increased the melee attack of the Elvish Shyde from 4-2 to 6-2.
|
|
* Increased the ranged slow attack of the Elvish Shyde from 7-2 to 6-3.
|
|
* Increased the ranged magical attack of the Elvish Shyde from 7-3 to 8-3.
|
|
* Increased the melee attack of the Elvish Enchantress from 5-2 to 6-2.
|
|
* Increased the melee attack of the Elvish Sylph from 5-3 to 6-3.
|
|
* Increased the ranged slow attack of the Elvish Sylph from 6-4 to 6-5.
|
|
* Increased the HP of the Elvish Sylph from 58 to 60.
|
|
* Increased the XP requirement of the Guardsman from 42 to 47.
|
|
* Increased the HP of the Stalwart from 48 to 54.
|
|
* Increased the XP requirement of the Stalwart from 65 to 85.
|
|
* Increased the HP of the Sentinel from 56 to 68.
|
|
* Decreased the cost of the Mudcrawler from 9 to 5.
|
|
* Decreased the HP of the Shadow from 26 to 24.
|
|
* Increased the HP of the Goblin Rouser from 26 to 31.
|
|
* Increased the melee attack of the Goblin Rouser from 5-3 to 6-3.
|
|
* Fixed a bug which prevented a Mermaid Siren picking up a storm trident.
|
|
* Fixed a bug which caused the slow effect being applied twice.
|
|
* If a unit gains enough XP to gain 2 levels this will be done directly.
|
|
|
|
* User interface
|
|
* Users in the MP lobby can be marked as friends, and notifications received
|
|
when friends join the lobby.
|
|
* Added a sub tab of multiplayer to the preferences menu to view and edit
|
|
your friends and ignores list.
|
|
* Many performance improvements making the game run faster now.
|
|
* Made some tooltips visible again.
|
|
|