Philippe Plantier ba195ecd8a [[Attack some problems with data serialization in saves]]
* Made serialized data be saved as untranslated. To achieve this, added the
  t_string class, which encapsulates a translatable string.

* Completely rewrote the (text) WML parser, making it use a tokenizer / parser
  architecture. The parser is now much more strict and validates a WML grammar.

  - Change to the WML syntax: pluses are now ignored, spaces are now forbidden
    in WML keys

* Rewrote the way the variables are interpolated. There is no more default
  interpolation, however, the vconfig class was added, which provides a
  variable-interpolating proxy to config objects.

* There is still an important known bug: this is impossible to load textmode
  save games now, because the statistics module saves some WML with spaces in
  keys, which the parser refuses. I am commiting anyway to respect the string
  freeze; the fix for this bug will come tomorrow

Hoping I do not break everything...
2005-03-27 23:06:17 +00:00
2005-03-26 10:35:38 +00:00
2005-03-09 21:46:24 +00:00
2005-03-18 06:00:27 +00:00
2005-03-25 20:41:35 +00:00
2005-02-19 22:21:27 +00:00
2005-03-23 19:37:58 +00:00
2005-03-21 21:48:47 +00:00
2005-01-15 17:19:59 +00:00
2005-02-15 22:37:52 +00:00
2005-03-12 01:19:08 +00:00

The games license is described in COPYING

Installation instructions can be found in INSTALL

A description of how to play the game can be found in MANUAL.

To get notified of new releases you can go to 
http://freshmeat.net/projects/wesnoth and 'subscribe to new releases'

Wesnoth User and Developer Forums can be found at http://forum.wesnoth.org

Some user created campaigns can be found under 'UserScenarios' at 
http://wiki.wesnoth.org

For more information, visit the official Battle for Wesnoth web site: 
http://www.wesnoth.org

David White
davidnwhite@optusnet.com.au
Description
韦诺之战
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