DisherProject ba22ab7a73 EI S8: Fix event not being fired
The second event took as filtered unit an ogre that has reached
the border of the map. Unfortunately, he was removed by the map
before such event was fired, causing it to never happen.

(cherry-picked from commit 643f1336dd92982850b4f61b9af6ce2d6a8c5d77)
2018-10-07 03:24:46 +00:00
2018-10-07 03:24:46 +00:00
2018-10-07 03:19:55 +00:00
2018-03-04 22:31:22 +11:00
2018-10-07 03:17:54 +00:00
2018-10-07 03:19:30 +00:00

Build Status Build status License: GPL v2 Coverity Scan

About

The Battle for Wesnoth is an Open Source, turn-based tactical strategy game with a high fantasy theme, featuring both singleplayer and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.

License

Please see the wiki for information regarding The Battle for Wesnoth's licensing:

https://wiki.wesnoth.org/Wesnoth:Copyrights

Installing

See INSTALL.md for instructions on how to build the game from source code.

More Information

For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site.

https://www.wesnoth.org/

A (translated) description of how to play the game can be found in doc/manual/manual.*.html, or online at:

https://wiki.wesnoth.org/WesnothManual

The official Battle for Wesnoth Forums (with over 400,000 posts from more than 20,000 registered members) can be found at:

https://forums.wesnoth.org/

Description
韦诺之战
Readme 9 GiB
Languages
INI 51.6%
C++ 35.9%
Lua 5.7%
Python 4.3%
Emacs Lisp 1%
Other 1.1%