Bruno Wolff III ba63d0f7f3 Updated changelog to include some more details...
...on added features for the campaign server.

Changed the campaign list request to call time just once so that the same time
will be used for before and after (for relative to "now" requests) as is
returned in the response.
2005-10-10 22:22:27 +00:00
2005-09-21 00:54:00 +00:00
2005-10-09 16:31:42 +00:00
2005-09-21 14:43:14 +00:00
2005-09-27 15:31:01 +00:00
2005-10-01 14:49:40 +00:00
2005-09-21 00:27:34 +00:00
2005-09-21 00:54:00 +00:00
2005-09-21 00:27:34 +00:00
2005-10-08 19:28:32 +00:00
2005-09-21 00:27:34 +00:00
2005-09-21 00:54:00 +00:00
2005-09-21 09:35:40 +00:00
2005-09-23 07:24:28 +00:00
2005-09-21 12:40:21 +00:00
2005-09-21 14:43:14 +00:00
2005-09-27 13:05:17 +00:00

The game's license is described in COPYING.

See INSTALL for instructions on how to build the game from source code.

A description of how to play the game can be found in MANUAL.

See ISSUES for an overview of some of the bugs we are aware of.

To be notified of new releases, go to 
    http://freshmeat.net/projects/wesnoth
and 'subscribe to new releases'.

Wesnoth User and Developer Forums (with over 100,000 posts from more
than 2,800 registered members) can be found at
    http://forum.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>
Description
韦诺之战
Readme 10 GiB
Languages
INI 51.6%
C++ 35.9%
Lua 5.7%
Python 4.3%
Emacs Lisp 1%
Other 1.1%