Anonymissimus bbaa97e898 Revert 2011-12-16T04:06:47Z!Majora700@gmail.com, 2011-12-16T04:08:22Z!Majora700@gmail.com and 2011-12-16T04:14:58Z!Majora700@gmail.com.
1. The internal type is a std::string, the lua getters/setters should
reflect that like all the existing ones already do instead of making
implicit conversions.

2. It doesn't make sense to convert the already translated string
into a t_string again upon getting it.

3. The setter in team.cpp you added is redundant.

4. The attribute is apparently not really meant to be modified
by lua or wml so a tag is no good idea.
2011-12-16 20:13:27 +00:00
2011-11-16 23:39:48 +00:00
2011-11-06 11:08:20 +00:00
2011-10-03 00:16:37 +01:00
2011-12-16 12:08:05 +00:00
2011-12-06 01:56:58 +00:00

The game's license is described in COPYING.  Note that for artwork and
music, we interpret "preferred form of the work for making modifications" as
the modifiable form that the author chooses to ship us for the source tree.

See INSTALL for instructions on how to build the game from source code.

A (translated) description of how to play the game can be found in 
doc/manual/manual.*.html .

To be notified of new releases, subscribe to this rss feed:
    http://feed43.com/wesnoth.xml
It does list all news from the Wesnoth frontpage, so you will also have some
additional notifications, but at least you should be aware of all releases.

Wesnoth User and Developer Forums (with over 390,000 posts from more
than 16,000 registered members) can be found at
    http://forums.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>
Description
韦诺之战
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