mirror of
https://github.com/wesnoth/wesnoth
synced 2024-09-22 15:20:16 +00:00
ba195ecd8a
* Made serialized data be saved as untranslated. To achieve this, added the t_string class, which encapsulates a translatable string. * Completely rewrote the (text) WML parser, making it use a tokenizer / parser architecture. The parser is now much more strict and validates a WML grammar. - Change to the WML syntax: pluses are now ignored, spaces are now forbidden in WML keys * Rewrote the way the variables are interpolated. There is no more default interpolation, however, the vconfig class was added, which provides a variable-interpolating proxy to config objects. * There is still an important known bug: this is impossible to load textmode save games now, because the statistics module saves some WML with spaces in keys, which the parser refuses. I am commiting anyway to respect the string freeze; the fix for this bug will come tomorrow Hoping I do not break everything...
46 lines
868 B
INI
46 lines
868 B
INI
[unit]
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id=Noble Youth
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name= _ "Noble Youth"
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race=human
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gender=male
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image="noble-youth.png"
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image_defensive="noble-youth-defend.png"
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#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
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profile=portraits/The_Rise_of_Wesnoth/haldric.png
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#endif
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hitpoints=24
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movement_type=smallfoot
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movement=5
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experience=12
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level=0
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alignment=neutral
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advanceto=Noble Fighter
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cost=100
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usage=mixed fighter
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unit_description= _ "Today he is a young man, by his devotion to the crown he is seeking to become a Lord -- to join the elite of humanity."
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get_hit_sound=groan.wav
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[attack]
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name=training sword
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icon=attacks/woodensword.png
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type=impact
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range=short
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damage=4
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number=2
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[frame]
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begin=-200
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end=-75
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image="noble-youth-attack.png"
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[/frame]
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[frame]
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begin=-75
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end=50
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image="noble-youth-attack2.png"
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[/frame]
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[sound]
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time=-250
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sound=sword-swish.wav
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[/sound]
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[/attack]
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[/unit]
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