mirror of
https://github.com/wesnoth/wesnoth
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177 lines
6.3 KiB
Groff
177 lines
6.3 KiB
Groff
.\" This program is free software; you can redistribute it and/or modify
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.\" it under the terms of the GNU General Public License as published by
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.\" the Free Software Foundation; either version 2 of the License, or
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.\" (at your option) any later version.
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.\" This program is distributed in the hope that it will be useful,
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.\" but WITHOUT ANY WARRANTY; without even the implied warranty of
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.\" MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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.\" GNU General Public License for more details.
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.\" You should have received a copy of the GNU General Public License
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.\" along with this program; if not, write to the Free Software
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.\" Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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.
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.\"*******************************************************************
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.\"
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.\" This file was generated with po4a. Translate the source file.
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.\"
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.\"*******************************************************************
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.TH WESNOTH 6 2006 wesnoth "Battle for Wesnoth"
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.
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.SH NAME
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wesnoth \- Battle for Wesnoth, a turn\-based fantasy strategy game
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.
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.SH SYNOPSIS
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.
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\fBwesnoth\fP [\fIOPTIONS\fP] [\fIPATH_TO_DATA\fP]
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.
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.SH DESCRIPTION
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.
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Battle for \fBWesnoth\fP is a turn\-based fantasy strategy game.
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Defeat all enemy leaders using a well\-chosen cadre of troops, taking care to
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manage your resources of gold and villages. All units have their own
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strengths and weaknesses; to win, deploy your forces to their best advantage
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while denying your foes the chance to do the same. As units gain experience,
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they acquire new abilities and become more powerful. Play in your own
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language and test your skill against a smart computer opponent, or join
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Wesnoth's large community of on\-line players. Create your own custom units,
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scenarios or campaigns, and share them with others.
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.
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.SH OPTIONS
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.
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.TP
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\fB\-\-bpp\fP\fI\ number\fP
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sets BitsPerPixel value. Example: \-\-bpp 32
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.TP
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\fB\-\-compress\fP\fI\ <infile>\fP\fB\ \fP\fI<outfile>\fP
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compresses a savefile (infile) that is in text WML format into binary WML
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format (outfile).
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.TP
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\fB\-d\fP, \fB\-\-debug\fP
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shows extra debugging information and enables additional command mode
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options in\-game (see the Wiki at http://www.wesnoth.org/ for more
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information about command mode).
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.TP
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\fB\-\-decompress\fP\fI\ <infile>\fP\fB\ \fP\fI<outfile>\fP
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decompresses a savefile (infile) that is in binary WML format into text WML
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format (outfile).
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.TP
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\fB\-f\fP, \fB\-\-fullscreen\fP
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runs the game in full screen mode.
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.TP
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\fB\-\-fps\fP
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displays the number of frames per second the game is currently running at,
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in a corner of the screen.
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.TP
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\fB\-h\fP, \fB\-\-help\fP
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displays a summary of command line options to standard output, and exits.
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.TP
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\fB\-\-load\fP\fI\ savegame\fP
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loads the file savegame from the standard save game directory.
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.TP
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\fB\-\-log\-error="domain1,domain2,..."\fP, \fB\-\-log\-warning="..."\fP, \fB\-\-log\-info="..."\fP
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sets the severity level of the debug domains. "all" can be used to match any
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debug domain. \fB\-\-log\-info\fP shows all messages, \fB\-\-log\-warning\fP only
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warnings and errors, and \fB\-\-log\-error\fP just errors.
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.TP
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\fB\-\-multiplayer\fP
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runs a multiplayer game. There are additional options that can be used
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together with \fB\-\-multiplayer\fP as explained below.
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.TP
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\fB\-\-nocache\fP
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disables caching of game data.
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.TP
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\fB\-\-nosound\fP
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runs the game without sounds and music.
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.TP
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\fB\-\-path\fP
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prints the name of the game data directory and exits.
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.TP
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\fB\-r\fP, \fB\-\-resolution\fP\ \fIXxY\fP
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sets the screen resolution. Example: \-r 800x600
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.TP
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\fB\-t\fP, \fB\-\-test\fP
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runs the game in a small test scenario.
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.TP
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\fB\-v\fP, \fB\-\-version\fP
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shows the version number and exits.
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.TP
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\fB\-w\fP, \fB\-\-windowed\fP
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runs the game in windowed mode.
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.TP
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\fB\-\-no\-delay\fP
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runs the game without any delays for graphic benchmarking. This is
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automatically enabled by \-\-nogui.
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.TP
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\fB\-\-exit\-at\-end\fP
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exits once the scenario is over, without displaying victory/defeat dialog
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which requires the user to click OK. This is also used for scriptable
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benchmarking.
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.
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.SH "Options for \-\-multiplayer"
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.
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The side\-specific multiplayer options are marked with
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<number>. <number> has to be replaced by a side number. It
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usually is 1 or 2 but depends on the number of players possible in the
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chosen scenario.
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.TP
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\fB\-\-algorithm<number>=value\fP
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selects a non\-standard algorithm to be used by the AI controller for this
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side. Available values: "idle_ai" and "sample_ai".
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.TP
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\fB\-\-controller<number>=value\fP
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selects the controller for this side. Available values: "human" and "ai".
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.TP
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\fB\-\-era=value\fP
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use this option to play in the selected era instead of the "Default"
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era. The era is chosen by an id. Eras are described in the
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data/multiplayer.cfg file.
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.TP
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\fB\-\-nogui\fP
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runs the game without the GUI. Must appear before \fB\-\-multiplayer\fP to have
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the desired effect.
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.TP
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\fB\-\-parm<number>=name:value\fP
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sets additional parameters for this side. This parameter depends on the
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options used with \fB\-\-controller\fP and \fB\-\-algorithm.\fP It should only be
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useful for people designing their own AI. (not yet documented completely)
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.TP
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\fB\-\-scenario=value\fP
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selects a multiplayer scenario. The default scenario is
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"multiplayer_Charge".
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.TP
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\fB\-\-side<number>=value\fP
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selects a faction of the current era for this side. The faction is chosen by
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an id. Factions are described in the data/multiplayer.cfg file.
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.TP
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\fB\-\-turns=value\fP
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sets the number of turns for the chosen scenario. The default is "50".
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.TP
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Example to test your own AI:
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wesnoth \-\-multiplayer \-\-controller2=python_ai \-\-algorithm2=python_ai
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\-\-parm2=python_script:py/my_own_python_ai.py \-\-side2=Rebels
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.
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.SH AUTHOR
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.
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Written by David White <davidnwhite@verizon.net>.
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.br
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Edited by Nils Kneuper <crazy\-ivanovic@gmx.net>, ott
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<ott@gaon.net> and Soliton <soliton@sonnenkinder.org>.
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.br
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This manual page was originally written by Cyril Bouthors
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<cyril@bouthors.org>.
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.br
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Visit the official homepage: http://www.wesnoth.org/
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.
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.SH COPYRIGHT
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.
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Copyright \(co 2003\-2006 David White <davidnwhite@verizon.net>
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.br
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This is Free Software; this software is licensed under the GPL version 2, as
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published by the Free Software Foundation. There is NO warranty; not even
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for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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.
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.SH "SEE ALSO"
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.
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\fBwesnoth_editor\fP(6), \fBwesnothd\fP(6)
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