wesnoth/data/core/terrain-graphics/misc.cfg

134 lines
6.9 KiB
INI

#textdomain wesnoth
#define WALL_TRANSITION_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGE
{CORNER_OVERLAY_PLF ({TERRAIN}) ({ADJACENT}) ({ADJACENT}) {PROB} {LAYER} {FLAG} {IMAGE}-convex}
{CORNER_OVERLAY_PLF ({ADJACENT}) ({TERRAIN}) ({TERRAIN}) {PROB} {LAYER} {FLAG} {IMAGE}-concave}
#enddef
#meta-macro WALL_TRANSITION TERRAIN ADJACENT P=PROB=100 L=LAYER=0 F=FLAG=overlay IMAGE
#define WALL_TRANSITION2_PLF TERRAIN1 TERRAIN2 ADJACENT PROB LAYER FLAG IMAGE
{CORNER_OVERLAY_PLF ({TERRAIN1}) ({TERRAIN2}) ({TERRAIN2}) {PROB} {LAYER} {FLAG} {IMAGE}-convex}
{CORNER_OVERLAY_PLF ({TERRAIN2}) ({TERRAIN1}) ({TERRAIN1}) {PROB} {LAYER} {FLAG} {IMAGE}-concave}
{CORNER_OVERLAY_PLF ({TERRAIN1}) ({TERRAIN2}) ({ADJACENT}) {PROB} {LAYER} {FLAG} {IMAGE}-cw}
{CORNER_OVERLAY_PLF ({TERRAIN1}) ({ADJACENT}) ({TERRAIN2}) {PROB} {LAYER} {FLAG} {IMAGE}-ccw}
#enddef
#meta-macro WALL_TRANSITION2 TERRAIN1 TERRAIN2 ADJACENT P=PROB=100 L=LAYER=0 F=FLAG=overlay IMAGE
#define WALL_TRANSITION3_PLF TERRAIN1 TERRAIN2 TERRAIN3 PROB LAYER FLAG IMAGE
{CORNER_OVERLAY_PLF ({TERRAIN1}) ({TERRAIN2}) ({TERRAIN3}) {PROB} {LAYER} {FLAG} {IMAGE}-cw}
{CORNER_OVERLAY_PLF ({TERRAIN1}) ({TERRAIN3}) ({TERRAIN2}) {PROB} {LAYER} {FLAG} {IMAGE}-ccw}
#enddef
#meta-macro WALL_TRANSITION3 TERRAIN1 TERRAIN2 TERRAIN3 P=PROB=100 L=LAYER=0 F=FLAG=overlay IMAGE
#define SIMPLE_OVERLAY_TERRAIN TERRAIN RESTRICTING IMAGE
{OVERLAY_RESTRICTED3_P ({TERRAIN}) ({RESTRICTING}) 25 {IMAGE}-small-4}
{OVERLAY_RESTRICTED3_P ({TERRAIN}) ({RESTRICTING}) 33 {IMAGE}-small-3}
{OVERLAY_RESTRICTED3_P ({TERRAIN}) ({RESTRICTING}) 50 {IMAGE}-small-2}
{OVERLAY_RESTRICTED3 ({TERRAIN}) ({RESTRICTING}) {IMAGE}-small}
{TRANSITION_RESTRICTED2 ({TERRAIN}) ({RESTRICTING}) {IMAGE}}
{OVERLAY_RESTRICTED2_P ({TERRAIN}) ({RESTRICTING}) 25 {IMAGE}-small-4}
{OVERLAY_RESTRICTED2_P ({TERRAIN}) ({RESTRICTING}) 33 {IMAGE}-small-3}
{OVERLAY_RESTRICTED2_P ({TERRAIN}) ({RESTRICTING}) 50 {IMAGE}-small-2}
{OVERLAY_RESTRICTED2 ({TERRAIN}) ({RESTRICTING}) {IMAGE}-small}
{TRANSITION_RESTRICTED ({TERRAIN}) ({RESTRICTING}) {IMAGE}}
{OVERLAY_RESTRICTED_P ({TERRAIN}) ({RESTRICTING}) 25 {IMAGE}-small-4}
{OVERLAY_RESTRICTED_P ({TERRAIN}) ({RESTRICTING}) 33 {IMAGE}-small-3}
{OVERLAY_RESTRICTED_P ({TERRAIN}) ({RESTRICTING}) 50 {IMAGE}-small-2}
{OVERLAY_RESTRICTED ({TERRAIN}) ({RESTRICTING}) {IMAGE}-small}
{OVERLAY_P ({TERRAIN}) 16 {IMAGE}-6}
{OVERLAY_P ({TERRAIN}) 20 {IMAGE}-5}
{OVERLAY_P ({TERRAIN}) 25 {IMAGE}-4}
{OVERLAY_P ({TERRAIN}) 33 {IMAGE}-3}
{OVERLAY_P ({TERRAIN}) 50 {IMAGE}-2}
{OVERLAY ({TERRAIN}) {IMAGE}}
#enddef
#define VILLAGE_P TERRAIN PROB IMAGE
{OVERLAY_PLF ({TERRAIN}) {PROB} 0 village {IMAGE} }
#enddef
#define VILLAGE TERRAIN IMAGE
{OVERLAY_PLF ({TERRAIN}) 100 0 village {IMAGE} }
#enddef
#The following code is autogenerated by expand-terrain-macros.py
#generated from: #meta-macro WALL_TRANSITION TERRAIN ADJACENT P=PROB=100 L=LAYER=0 F=FLAG=overlay IMAGE
#Please do not modify
#define WALL_TRANSITION_LF TERRAIN ADJACENT LAYER FLAG IMAGE
{WALL_TRANSITION_PLF ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) ({IMAGE})}
#enddef
#define WALL_TRANSITION_PF TERRAIN ADJACENT PROB FLAG IMAGE
{WALL_TRANSITION_PLF ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 ({FLAG}) ({IMAGE})}
#enddef
#define WALL_TRANSITION_F TERRAIN ADJACENT FLAG IMAGE
{WALL_TRANSITION_PLF ({TERRAIN}) ({ADJACENT}) 100 0 ({FLAG}) ({IMAGE})}
#enddef
#define WALL_TRANSITION_PL TERRAIN ADJACENT PROB LAYER IMAGE
{WALL_TRANSITION_PLF ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) overlay ({IMAGE})}
#enddef
#define WALL_TRANSITION_L TERRAIN ADJACENT LAYER IMAGE
{WALL_TRANSITION_PLF ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) overlay ({IMAGE})}
#enddef
#define WALL_TRANSITION_P TERRAIN ADJACENT PROB IMAGE
{WALL_TRANSITION_PLF ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 overlay ({IMAGE})}
#enddef
#define WALL_TRANSITION TERRAIN ADJACENT IMAGE
{WALL_TRANSITION_PLF ({TERRAIN}) ({ADJACENT}) 100 0 overlay ({IMAGE})}
#enddef
#end of generated code
#The following code is autogenerated by expand-terrain-macros.py
#generated from: #meta-macro WALL_TRANSITION2 TERRAIN1 TERRAIN2 ADJACENT P=PROB=100 L=LAYER=0 F=FLAG=overlay IMAGE
#Please do not modify
#define WALL_TRANSITION2_LF TERRAIN1 TERRAIN2 ADJACENT LAYER FLAG IMAGE
{WALL_TRANSITION2_PLF ({TERRAIN1}) ({TERRAIN2}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) ({IMAGE})}
#enddef
#define WALL_TRANSITION2_PF TERRAIN1 TERRAIN2 ADJACENT PROB FLAG IMAGE
{WALL_TRANSITION2_PLF ({TERRAIN1}) ({TERRAIN2}) ({ADJACENT}) ({PROB}) 0 ({FLAG}) ({IMAGE})}
#enddef
#define WALL_TRANSITION2_F TERRAIN1 TERRAIN2 ADJACENT FLAG IMAGE
{WALL_TRANSITION2_PLF ({TERRAIN1}) ({TERRAIN2}) ({ADJACENT}) 100 0 ({FLAG}) ({IMAGE})}
#enddef
#define WALL_TRANSITION2_PL TERRAIN1 TERRAIN2 ADJACENT PROB LAYER IMAGE
{WALL_TRANSITION2_PLF ({TERRAIN1}) ({TERRAIN2}) ({ADJACENT}) ({PROB}) ({LAYER}) overlay ({IMAGE})}
#enddef
#define WALL_TRANSITION2_L TERRAIN1 TERRAIN2 ADJACENT LAYER IMAGE
{WALL_TRANSITION2_PLF ({TERRAIN1}) ({TERRAIN2}) ({ADJACENT}) 100 ({LAYER}) overlay ({IMAGE})}
#enddef
#define WALL_TRANSITION2_P TERRAIN1 TERRAIN2 ADJACENT PROB IMAGE
{WALL_TRANSITION2_PLF ({TERRAIN1}) ({TERRAIN2}) ({ADJACENT}) ({PROB}) 0 overlay ({IMAGE})}
#enddef
#define WALL_TRANSITION2 TERRAIN1 TERRAIN2 ADJACENT IMAGE
{WALL_TRANSITION2_PLF ({TERRAIN1}) ({TERRAIN2}) ({ADJACENT}) 100 0 overlay ({IMAGE})}
#enddef
#end of generated code
#The following code is autogenerated by expand-terrain-macros.py
#generated from: #meta-macro WALL_TRANSITION3 TERRAIN1 TERRAIN2 TERRAIN3 P=PROB=100 L=LAYER=0 F=FLAG=overlay IMAGE
#Please do not modify
#define WALL_TRANSITION3_LF TERRAIN1 TERRAIN2 TERRAIN3 LAYER FLAG IMAGE
{WALL_TRANSITION3_PLF ({TERRAIN1}) ({TERRAIN2}) ({TERRAIN3}) 100 ({LAYER}) ({FLAG}) ({IMAGE})}
#enddef
#define WALL_TRANSITION3_PF TERRAIN1 TERRAIN2 TERRAIN3 PROB FLAG IMAGE
{WALL_TRANSITION3_PLF ({TERRAIN1}) ({TERRAIN2}) ({TERRAIN3}) ({PROB}) 0 ({FLAG}) ({IMAGE})}
#enddef
#define WALL_TRANSITION3_F TERRAIN1 TERRAIN2 TERRAIN3 FLAG IMAGE
{WALL_TRANSITION3_PLF ({TERRAIN1}) ({TERRAIN2}) ({TERRAIN3}) 100 0 ({FLAG}) ({IMAGE})}
#enddef
#define WALL_TRANSITION3_PL TERRAIN1 TERRAIN2 TERRAIN3 PROB LAYER IMAGE
{WALL_TRANSITION3_PLF ({TERRAIN1}) ({TERRAIN2}) ({TERRAIN3}) ({PROB}) ({LAYER}) overlay ({IMAGE})}
#enddef
#define WALL_TRANSITION3_L TERRAIN1 TERRAIN2 TERRAIN3 LAYER IMAGE
{WALL_TRANSITION3_PLF ({TERRAIN1}) ({TERRAIN2}) ({TERRAIN3}) 100 ({LAYER}) overlay ({IMAGE})}
#enddef
#define WALL_TRANSITION3_P TERRAIN1 TERRAIN2 TERRAIN3 PROB IMAGE
{WALL_TRANSITION3_PLF ({TERRAIN1}) ({TERRAIN2}) ({TERRAIN3}) ({PROB}) 0 overlay ({IMAGE})}
#enddef
#define WALL_TRANSITION3 TERRAIN1 TERRAIN2 TERRAIN3 IMAGE
{WALL_TRANSITION3_PLF ({TERRAIN1}) ({TERRAIN2}) ({TERRAIN3}) 100 0 overlay ({IMAGE})}
#enddef
#end of generated code