mirror of
https://github.com/wesnoth/wesnoth
synced 2024-09-22 15:12:08 +00:00
ba195ecd8a
* Made serialized data be saved as untranslated. To achieve this, added the t_string class, which encapsulates a translatable string. * Completely rewrote the (text) WML parser, making it use a tokenizer / parser architecture. The parser is now much more strict and validates a WML grammar. - Change to the WML syntax: pluses are now ignored, spaces are now forbidden in WML keys * Rewrote the way the variables are interpolated. There is no more default interpolation, however, the vconfig class was added, which provides a variable-interpolating proxy to config objects. * There is still an important known bug: this is impossible to load textmode save games now, because the statistics module saves some WML with spaces in keys, which the parser refuses. I am commiting anyway to respect the string freeze; the fix for this bug will come tomorrow Hoping I do not break everything...
142 lines
2.2 KiB
INI
142 lines
2.2 KiB
INI
[unit]
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id=Outlaw
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name= _ "Outlaw"
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race=human
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gender=male,female
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image="neutral-outlaw.png"
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image_defensive="neutral-outlaw-defend.png"
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hitpoints=40
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movement_type=elusivefoot
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movement=7
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experience=500
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level=2
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alignment=chaotic
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advanceto=null
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cost=40
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usage=mixed fighter
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unit_description= _ "Outlaws fight better at night."
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get_hit_sound=groan.wav
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[attack]
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name=mace
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type=impact
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range=short
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damage=7
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number=2
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[frame]
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begin=-100
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end=100
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image="neutral-outlaw-attack.png"
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[/frame]
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[sound]
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time=-100
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sound=mace.wav
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[/sound]
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[/attack]
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[attack]
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name=sling
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type=impact
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range=long
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damage=6
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number=3
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[sound]
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time=-100
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sound=firearrow.wav
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[/sound]
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#
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# [sound]
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# time=0
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# sound=arrow-hit.wav
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# sound_miss=arrow-miss.wav
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# [/sound]
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[frame]
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begin=-250
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end=-50
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image="neutral-outlaw-attack1.png"
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[/frame]
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[frame]
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begin=-50
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end=50
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image="neutral-outlaw-attack2.png"
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[/frame]
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[missile_frame]
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begin=-100
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end=0
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image="projectiles/stone.png"
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image_diagonal="projectiles/stone.png"
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[/missile_frame]
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[/attack]
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[female]
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id=Outlaw
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name= _ "female^Outlaw"
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race=human
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gender=female
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image="neutral-outlaw+female.png"
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image_defensive="neutral-outlaw+female-defend.png"
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hitpoints=40
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movement_type=elusivefoot
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movement=7
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experience=500
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level=2
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alignment=chaotic
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advanceto=null
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cost=40
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usage=mixed fighter
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unit_description= _ "Outlaws fight better at night. Female Outlaws look good while doing it."
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get_hit_sound=female-hit.wav
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[attack]
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name=mace
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type=impact
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range=short
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damage=7
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number=2
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icon=attacks/mace.png
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[frame]
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begin=-100
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end=100
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image="neutral-outlaw+female-attack.png"
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[/frame]
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[sound]
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time=-100
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sound=mace.wav
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[/sound]
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[/attack]
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[attack]
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name=sling
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type=impact
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range=long
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damage=6
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number=3
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icon=attacks/sling.png
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[sound]
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time=-100
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sound=firearrow.wav
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[/sound]
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[frame]
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begin=-250
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end=-50
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image="neutral-outlaw+female-attack1.png"
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[/frame]
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[frame]
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begin=-50
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end=50
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image="neutral-outlaw+female-attack2.png"
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[/frame]
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[missile_frame]
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begin=-100
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end=0
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image="projectiles/stone.png"
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image_diagonal="projectiles/stone.png"
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[/missile_frame]
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[/attack]
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[/female]
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[/unit]
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