wesnoth/players_changelog
2007-10-29 16:37:27 +00:00

716 lines
33 KiB
Plaintext

This is meant to be a concise list of player-visible changes (very minor
changes may be omitted). For a complete list of changes, see the main
changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
Version 1.3.9+svn:
* Campaigns
* Eastern Invasion
* Fixed Holy Amulet's description to read 'arcane' damage
type instead of 'holy'
* Northern Rebirth
* Disabled undead branch.
* Balancing polishing and bug fixing.
* Made auto recalled units loyal.
* Under the Burning Suns
* new title image and some initial story images
* redesigned and less powerful Dust Devil unit
* gave Elyssa 1 move across sand
* fixed AI recruitment in 'Across the Harsh Sands' and made
lost souls easier to beat back
* bugfix for blocker in 'In the Tunnels of the Trolls'
* Language and translations
* Updated translations: Czech, Danish, Finnish, French, Galician, Greek,
Hungarian, Italian, Polish, Portuguese (Brazil), Swedish, Valencian.
* map editor:
* Fixed a bug, when two dimensions of a map were modified, the editor
could crash.
* Multiplayer
* Revised maps: Silverhead Crossing, Weldyn Channel, Blue Water Province.
* Unit changes and balancing:
* Necromancer can now be female when advanced from Dark Sorceress.
* Increased the movement points over tundra (snow) and deep water from 1
to 2 for 'drakefly'.
* Added the 'fearless' trait to the Ghoul line.
* User interface
* Changed the mute hotkey from ctrl-m to ctrl-alt-m.
* On victory, all old saves for the scenario except the start one
are now deleted (rather than just autosaves as formerly). This
is done before replay saving, if that is enabled. The preference
name has changed from delete_autosaves to delete_saves.
Version 1.3.9:
* Campaigns
* Descent into Darkness
* In 'Peaceful Valley', goblins may no longer spawn when you recapture a
village you had lost.
* Heir to the Throne
* New graphics for the Battle Princess.
* In 'Crossroads', the orc ambushers now behave as if they had the ambush
ability: they are placed on the map at the beginning of the scenario and
remain immobile and hidden until the player steps next to them.
* Liberty
* New story images.
* Now uses a proper map of Wesnoth in story screens.
* Northern Rebirth
* Fixed bug where Father Marcus regenerates in the wrong place in one of
the death events.
* Rescaled Rakshas' portrait to the proper size.
* Balancing of opening event in 'Settling Disputes'
* Various minor bug-fixes.
* Extensive polishing, balancing and bug fixing in undead branch.
* Son of the Black Eye
* Fixed bug in 'The Coward' where an enemy unit speaks as if he is on
your side.
* A bit of dialogue polishing in 'The Coward'.
* In 'The Siege of Barag Gor', Jetto now joins you even if you don't
release him during the scenario.
* An Orcish Incursion
* Campaign heavily revised and added to the distribution
* Graphics
* New animations: Rogue death, Orcish Leader line leadership.
* Language and translations
* Updated translations: Czech, Danish, Dutch, Finnish, French, German,
Italian, Lithuanian, Polish, Swedish.
* Map editor
* A right click in floodfill mode now performs a flood fill.
* A new village and castle icon has been made.
* New rotate function : copy&rotate selected area using mouse cursor as
center (or "center of mass" if the cursor is not on map).
* Optimization of the builder engine (which recalculate transitions
after a map change).
* Fix several bugs with the "delay transition update" option.
* Restore the random map generator.
* Multiplayer
* Renamed maps
* Blitz to Weldyn Channel
* Charge to The Freelands
* Meteor Lake to Fallenstar Lake
* Triple Blitz to Alirok Marsh
* Revised maps: Caves of the Basilisk, Weldyn Channel.
* Minimum number of turns reduced to 1.
* Fixed a crash if the client recieves invalid utf-8.
* Display the era id for not installed eras in the lobby.
* Display the scenario id for unknown scenarios in the lobby.
* Unit changes and balancing
* Created undead variations for the 'bat' and 'gryphon' race.
* User interface:
* Preserve aspect ratio of the minimap.
* The "Create unit" dialog have now two columns (race and type)
* Miscellaneous and bug fixes
* Map label length is properly calculated and has been reduced
to 32 characters.
* Optimize the random map generator (especially for high village density)
Version 1.3.8:
* Campaigns
* Descent into Darkness
* Fixed a bug causing the growth ability of Ghast to not always work.
* Fixed a bug in 'A Small Favor - Part 2' preventing one random passage
from opening up.
* Eastern Invasion
* New portrait for Konrad II.
* Liberty
* Fixed the undead transformations not working in 'Unlawful Orders'.
* Clarified the objectives in 'The Gray Woods'.
* Northern Rebirth
* Colored portraits for Sisal and Rakshas.
* Sceptre of Fire
* Fixed lava expansion in 'Caverns of Flame' not working.
* Son of the Black Eye
* Fixed bug in 'Saving Inarix', the bridge is now properly blown up.
* The South Guard
* Many small polishing tweaks and improvements in various places.
* Deoran now has a lvl 3 advancement, and no special AMLA options.
* New graphics for Sir Gerrick.
* Map for 'A Choice In The Fog' modified so mermen are actually useful.
* Fixed all bugs with units sometimes not starting with max HP and
movement at the beginning of some scenarios.
* In 'Tidings Good And Ill', you can now recruit and recall the elf
escorts of your choosing instead of having them automatically picked
from those you had in the previous scenario.
* In 'Tidings Good And Ill', defeating the naga queen is now mandatory.
* 'Into The Depths' has been completely rewritten.
* There is a new scenario, 'Return To Kerlath', between 'Into The Depths'
and 'Vengeance' in the elf branch.
* Under the Burning Suns
* Fixed dialogue events in 'The Morning After'.
* All outlying tent villages can now spawn hiding elves, and there
are more of them in total now in 'The Morning After'.
* 'Across the Harsh Sands' - Dehydration was completely rewritten,
also the appearance of the Lost Souls.
* Fixed the dialogue for the outlaw patrol in 'Across the Harsh Sands',
and adjusted the appearance of the patrol.
* 'A Stirring in the Night' - village events work correctly now (bugs
#9947 and #9915). Added impassable, animated campfire terrain.
* Graphics
* New graphics for Highwayman.
* Nicer image for the illuminates aura.
* New button and slider in preferences to switch unit idle animations on
and off and set their frequency.
* Language and translations
* Updated translations: Bulgarian, Danish, Dutch, Finnish, French, German,
Hungarian, Italian, Japanese, Polish, Portuguese (Brazil), Russian,
Swedish, Valencian.
* New translation: Serbian (Latin version).
* Multiplayer
* Revised maps: Charge, Den of Onis, Meteor Lake, Silverhead Crossing,
Triple Blitz, Clash.
* Linger mode now allows chatting.
* Switch to observer viewpoint in linger mode in multiplayer. (bug #4072)
* Unit changes and balancing
* Gave the Fugitive the concealment ability. (village hiding)
* Increase the XP requirement to advance to the Fugitive from 77 to 120.
* Decreased the melee attack of the Fugitive from 12-2 to 11-2.
* Decreased the ranged attack of the Fugitive from 8-4 to 7-4.
* Changed the race of the Vampire Bat line from 'undead' to 'bats'.
* Changed the movement type of the Vampire Bat line from 'undeadfly' to
'fly' (with adjustments).
* Added a magical ranged 7-2 arcane attack to the Dark Adept.
* Added a magical ranged 9-2 arcane attack to the Dark Sorcerer.
* Added a magical ranged 12-2 arcane attack to the Necromancer.
* Added a magical ranged 9-3 arcane attack to the Lich.
* Added a magical ranged 9-5 arcane attack to the Ancient Lich.
* Increased the arcane resistance of the Ghoul line from -40% to 20%.
* Increased the arcane resistance of the Ghost line from -30 to -10%.
* User interface
* OK in the status menu replaced with more informative "Scroll To".
* Add an "Animate Map" option in advanced preferences, to switch flag and
terrain animation off.
* Various improvements of the help system (race subsections, list of units
having an ability, loading speed...)
* Miscellaneous and bugfixes
* Small optimizations of fog or shroud and delay between AI turns.
Version 1.3.7:
* Campaigns
* Son of the Black Eye
* Fixed bug in 'Saving Inarix' where no user_description is generated
for Inarix
* Northern Rebirth
* Colored portraits for Sister Theta and Ro'Arthian
* Fixed bug in Anita's death event where Tallin speaks instead of her.
* Fixed bug in 'Old Friend' where Rakshas' portrait doesn't appear.
* Balancing and text changes in 'Old Friend'
* Sceptre of Fire
* Fixed a crash in the final scenario.
* Under the Burning Suns
* Fixed invalid side bugs in 'Hunting Trolls'.
* Fixed an invalid terrain bug in 'A Long Night'.
* Fixed the dehydration in 'Across the Harsh Sands'.
* Graphics
* Improve footsteps : better beginning, angles and end, fix incorrect
left-right sequences and clean some images.
* Various small improvements of the rendering of fog and "black stripes".
* Remove the bars, orb and ellipse of dying animations.
* Editor
* The resize option can now use the current tiles to expand the map
instead of the background tile.
* When resizing the map, the origin can also be modified.
* Tiles can now have their image independant from the minimap image.
* Language and translations
* Updated translations: Danish, Finnish, French, German, Greek, Japanese,
Lithuanian, Polish, Portuguese (Brazil), Russian, Serbian, Spanish,
Swedish.
* Multiplayer
* New map: Mokena Prairie.
* Revised maps: Hamlets, Meteor Lake, 4p Hamlets, Paths of Daggers,
Loris River.
* Fixed a OOS message when recruiting which happened if the players use
different languages.
* Show the (possibly bogus) gold per village and fog settings of games with
"Use map settings" on in a darker font. (patch #771 by uso)
* The random starting time of day setting is will now be remembered if
"Use map settings" is used.
* The "Soul Shooter" is now renamed to "Banebow".
* The players in the selected game in the server lobby are highlighted now.
* Observers can now chat as a "team" (without disturbing the players).
* When use 'map settings' is selected, map settings can no longer be
changed, if not defined in the map the general default is chosen.
* When cancelling the MP create the changed preferences are no longer
saved.
* When the MP create is accepted with 'use map settings' the map setting
parameters are no longer stored as the new preference.
* The recommended settings are added to all standard multiplayer maps
so that you get these values if you activate 'Use map settings'.
* Sounds and music
* New or improved sounds: bat hit.
* User interface
* Enable "Save Game" and "View Chat Log" menu entries in replay mode.
* Add an additional line below the minimap in the "Multiplayer->Create game"
screen that displays the size of the selected map. (patch #776 by uso)
* End-of-scenario no longer takes you immediately to the
next scenario or the lobby. Instead, you linger in browse mode --
menu commands for chat, saving games, etc. are available. Clicking
end-of-turn ends the linger and takes you out.
* The 'more' and 'help' button in the title screen now have a tooltip.
* Added a hotkey for clearing the chat messages.
* Fixed the black corners on some maps.
* There's a new "Game Settings" window which shows the basic game settings
(accessible through the "More" button in the "Status Table").
* The sidebar HP tooltip now show resistances of the current unit
* In help, the links to unencountered units now works but have a "(?)"
and point to an "Unknown Unit" page explaining why.
* The default zoom key now toggles between default and last used zoom. The
switch is also faster (cached).
* Various improvement of the attack direction indicator and the "attack
from the last highlighted hex" system.
* The unit list now colors the stats of units.
* In tiny-gui, now the movement hint also displays the terrain defense.
* Miscellaneous and bugfixes
* Isle of Anduin renamed to Isle of Alduin to avoid copyright problems.
* The assertion 'str.size() <= 4' no longer happens instead the terrain is
read as 'void' and an ingame message is shown.
* Fixed bug #9646: ToD changes not applied to mainmap in replay mode.
* Fixed incorrect displayed reachable zone when moving next to an enemy
in special ZoC cases (skirmish or lvl0)
* Fixed a bug-cheat allowing super-ranged attack in some special cases.
Version 1.3.6:
* Language and translations
* Updated translations: Finnish, French, German.
* Multiplayer
* The random starting time of day setting is will now be remembered.
* Fixed a bug which could lead to the map in the lobby to become invisible.
* Fixed an OOS which happened when a unit was recruited.
* Fixed an OOS which was caused by different traits. This only happened if
the players use different languages. A related problem which causes the
names to differ and also cause OOS errors hasn't been fixed yet.
Version 1.3.5:
* Campaigns
* Northern Rebirth
* New scenario - Judgement.
* Balancing for scenarios: Infested Caves, To the Mines, Clearing the
Mines.
* Heir to the Throne
* The Elvish Lord's and Elvish High Lord's faerie fire attacks have been
changed from cold to arcane and reduced from 8-3 and 8-5 to 7-3 and 7-5
respectively
* Graphics
* New animations: elvish scout idle.
* Fixed bug #9398 (attacking units always drawn on top of defending units).
* Language and translations
* Updated translations: Czech, Danish, Finnish, French, Galician, German,
Greek, Indonesian, Japanese, Lithuanian, Polish, Spanish, Swedish.
* Map editor
* New checkbox for the "delay transition updates" option.
* Multiplayer
* Revised maps: Blitz, Cynsaun Battlefield, Hamlets, Sablestone Delta,
Silverhead Crossing, Sulla's Ruins, Blue Water Province, Clash.
* Fix renames causing OOS when made after moves or recruits.
* Unit changes and balancing
* Changed the 'resilient' trait from +3HP +10% to +4HP + 1HP * unit level.
* Decreased the HP reduction of the 'quick' trait from 10% to 5%.
* Decreased the HP addition of the 'healthy' trait from +3HP to +2HP.
* Added the 'quick' trait back to the Clasher line.
* Decreased the blade and impact resistance of saurians from 0% to -10%.
* Decreased the fire resistance of saurians from -10% to -20%.
* Increased the pierce resistance of saurians from 10% to 20%.
* Increased the HP of saurians by 4HP.
* Increased the XP requirement of the Saurian Skirmisher and Augur by 2.
* Increased the melee attack of the Ruffian from 4-2 to 5-2.
* User interface
* Bug in delete_autosave preference fixed (thank you to jimm for spotting
this).
* The frequency of unit idle animations has been halved.
* Help now has an "advance from" entry for units.
* Added experimental new transition between map and background. The
scrolling speed penalty introduced in 1.3.4 is gone.
* Added colors to the statistics of units in help (Hajo's patch #764).
Version 1.3.4:
* Campaigns
* Two Brothers
* Modified guards events to delay the 2nd event if the player ends in a
fight in the first one.
* Added one row of terrain in the 3rd and 4th scenario to make it look
better with the new map border style.
* Heir to the Throne
* The maps of the following scenarios have been edited: "The Elves
Besieged", "Blackwater Port", "Bay of Pearls", "Crossroads", "The Siege
of Elensefar", "Dwarven Doors", "The Lost General", "Elven Council".
* In "Dwarven Doors", one of the Orcish Warlords has been changed into a
Sovereign and another one into a Slurbow for variety .
* In "The Lost General", fixed the bug that made the undead leader unable
to recruit.
* The Rise of Wesnoth
* The outlaws in the campaign (not elsewhere in the game) can now level up
to level 3.
* Added 2 extra turns to finish "Temple of the Deep" on all difficulties.
* Eastern Invasion
* The difficulty of "Northern Outpost" has been reduced by making the
villages spawn less outlaws.
* Changed the way Owaec joins the protagonist in "Two Paths". Now he keeps
all the XP he might get in "Northern Outpost".
* Descent into Darkness
* The unknown unit type (Royal Swordsman) bug in "Forever and ever, amen",
the bug that made the Foolish Heroes all have 30 hitpoints and a broken
dialog in the same scenario have all been fixed.
* Graphics
* Changed how the edges of the map are drawn, making small maps display
better on large resolutions. Not fully completed so it doesn't look
perfect yet.
* Added a blur effect to most ingame dialogs.
* New animations: troll whelp idle, young ogre idle, elvish fighter idle,
skeleton idle, general idle, master at armscrossbow & defend, pikeman
idle.
* Small improvements of footsteps: no time-of-the-day coloring and better
scaling.
* Language and translations
* Updated translations: Czech, Danish, French, German, Italian, Japanese,
Polish, Spanish, Swedish.
* New translations: Lithuanian.
* Map editor
* Minimum map size reduced to 1 hex.
* Fixed the random map generator.
* User interface
* Most popup windows are now buttonless with 'click anywhere to continue'
behavior; to indicate this, such windows are translucent.
* Maps smaller than the screen are now shown centered on the screen.
* The two annoying end-of-scenario popups asking whether to save a
replay and whether to delete autosaves have been replaced by user
preference bits (in the "General" panel).
* Allow to choose the direction to attack from if the unit can attack the
target from multiple directions; the last highlighted adjacent hex now
marks the direction to move to and attack from.
* The third annoying end-of-scenario prompt, asking if you want to save
an image of a new scenario immediately before entering it, is now only
presented if the game was built with TINY_GUI. Non-tiny systems do this
automatically without asking.
* Added a new experimental way of drawing map edges, this is under evaluation
but causes a rather severe performance penalty especially while scrolling.
This will be fixed once the decision of the final version has been made.
* The movement hint on the pointed hex displays terrain defense and turns to
reach better and in colors.
* The movement hint now display "(1)" turns to reach when the unit has no
moves left.
* Improve the behavior of the units list dialog.
* Right-click outside of a cancelable dialog closes it (useful with the
attack dialog).
* Allow to select an item in a context menu with right-clicking.
* Restore search of no-team-only map labels.
* Unit changes and balancing
* Units with the 'healthy' trait now rest even when they move (but not
attack/be attacked) instead of having a double resting bonus.
* Increased the HP of the Skeleton Archer from 30 to 31.
* Miscellaneous and bugfixes
* Fixed a lag in the path rendering when there is a lot of units (bug #9268).
* Fixed a bug causing instantaneous move of unit when using acceleration.
* Reduced memory usage for the default zoom level.
Version 1.3.3:
* Campaigns
* New mainline campaigns: Northern Rebirth, Sceptre of Fire, Son of the
Black Eye, Descent into Darkness.
* Under the Burning Suns
* Rewrite of the campaign started and in progress, which means the campaign
might be broken or unplayable in some parts.
* Graphics
* Fixed a graphical glitch with the leader crown and HP/XP bars.
* Fixed graphical glitches some terrains had in the topmost row of the map.
* Made the village flags taller so they don't get hidden behind units so
easily.
* Sound and music
* New or revised sounds: troll hit & die.
* Added a sound when a unit becomes slowed.
* Made the poison sound be played also when a unit gets poisoned in combat.
* Language and translations
* Updated translations: Bulgarian, Chinese, Czech, Danish, French, German,
Italian,Polish, Spanish, Swedish.
* Fixed word wrapping in tooltips for Asian languages.
* User interface:
* Restore a lost feature: if accelerated mode is on, holding shift changes
to normal unaccelerated speed.
* Restored the hitpoint and experience bars to be visible during combat.
* Allow middle-click on a scrollbar to jump to the clicked position.
* Unit changes and balancing:
* Changed the cold melee attack of the Lich and Ancient Lich to arcane.
* Decreased the melee attack of the Wraith from 7-4 to 6-4.
* Removed the 'fearless' trait from humans, orcs and mermen.
* Added the 'firstrike' weapon special to the pierce attack of the Drake
Clasher.
* Decreased the arcane ranged attack of the White Mage from 8-4 to 7-4.
* Decreased the arcane ranged attack of the Mage of Light from 10-4 to 9-4.
* Multiplayer:
* New maps: Xanthe Chaos, Auction-X.
* Revised maps: Den of Onis, Hamlets, Meteor Lake, Sablestone Delta,
Silverhead Crossing, Blue Water Province, Castle Hopping Isle,
Loris River, Crusaders Fields, The Manzivan Traps.
* The teams are now set correctly in Team Survival.
* Miscellaneous and bugfixes
* Savegames from Wesnoth 1.2.x are no longer compatible and thus cannot be
loaded.
* Fixed a crash when an invalid scenario was loaded (bug #9049).
* Fixed a bug which allowed undo after a recruit of a traitless unit
revealed fogged or shrouded map areas.
Version 1.3.2:
* Campaigns
* Heir to the Throne
* In 'Home of the North Elves', Eonihar the rider will join you
permanently and all the other riders that find you will be
computer-controlled.
* Updated images for Delfador.
* Added defense and melee attack animations for the Dark Queen.
* Made the narrator talk about gryphons at the end of Northern Winter only
if the player has actually gotten the eggs.
* The Rise of Wesnoth
* 'Temple in the Deep' often crashed when the Lich killed a unit.
* Added a hint about how to unstone the lich in 'Fallen Lich Point'.
* The South Guard
* Fixed a bug that caused some dialogue spoken by Mal M'Brin not appear.
* Changed the placement and duration of story images.
* Some graphical enhancements including a new portrait for Ethiliel.
* Fixed Ethiliel not showing up in 'Vengeance'.
* Tutorial
* Updated all unit images that are used in the tutorial to fit the
originals used in HttT.
* Increased number of turns from 20 to 26 in the 2nd scenario.
* Made some bogus units, such as invisible helper units and duplicates of
the desert elves, not appear in the unit help anymore.
* Graphics
* Added the --max-fps command line switch.
* Improved the look of the main menu and tips of the day boxes in the title
screen.
* Added some more speed optimizations.
* Units and movement text are scaled properly when zooming, also with tiny
gui.
* Haloes in tiny gui are now scaled (before unscaled, thus a factor 2 bigger
as intended).
* Fixed some glitches when scrolling or zooming the map.
* Flying units are no longer buried in a castle.
* Fixed the position of some halos when a unit was in a keep or castle.
* Submerged units are no longer drowned when zooming.
* Fixed problems with colour cursor in fullscreen.
* Automatic scrolling now starts and stops smoothly.
* Sound
* New or revised sound effects: hatchet.
* Interface actions such as pressing a button, toggling a checkbox or
opening a menu (among others) will now emit small sounds.
* Experimental ambient sounds for when night falls and morning arrives.
* Units changes and balancing:
* Converted the cold resistance of the Elvish Sorceress line to a holy
resistance.
* Decreased the holy resistance of the Orcish Assassin line from 20% to 0%.
* Decreased the holy resistance of the Sky Drake from 20% to -30%.
* Decreased the holy resistance of the Hurricane Drake from 20% to -30%.
* Decreased the holy resistance of the Mermaid Priestess from 40% to 20%.
* Decreased the holy resistance of the Mermaid Diviner from 60% to 40%.
* Decreased the holy resistance of dwarves from 20% to 10%.
* Increased the holy resistance of the Ghost line from -60% to -30%.
* Enabled the Lich and Ancient Lich to move and submerge in in deep water.
* User interface:
* Interface actions such as pressing a button, toggling a checkbox or
opening a menu (among others) will now emit small sounds.
* If deprecated WML is being encountered and error message will be shown,
this way creators of WML code can be easily informed about the problems.
* Made the total amount of visible villages be shown in the villages panel.
* The numeric pad Enter key should now behave exactly like Return.
* Enabled drag & drop to be used for moving units.
* Mousewheel now by default scrolls vertically, and horizontally if alt is
pressed.
* Added support for horizontal mousewheel.
* Language and translations
* Renamed the damage type holy to arcane.
* Updated translations: Bulgarian, Chinese, Czech, Danish, Dutch, French, German,
Greek, Hungarian, Italian, Norwegian, Polish, Portuguese (Brazil), Spanish,
Swedish.
* New translations: Indonesian
* Observers can again save a replay of the observed game.
* Map editor
* Added an option to delay the complete redraw of the map on command.
* Multiplayer:
* Maps
* Revised maps: Castle Hopping Isle
* The countdown timer is now coloured properly when the remaining time is
less than 2 minutes.
* Miscellaneous bugfixes
* Fixed a bug that caused the killing unit's death sound to play instead of
the death sound of the killed unit.
* Fixed a bug that prevented dead units from fading out at the end of their
death animation.
* The first turns starts with the proper time of day again.
* Fixed a bug that caused units to slide past their opponent on (melee)
finishing blows.
* Fixed crashes which could occur when attacking with a unit with drain attack,
this would happen if the unit could win the fight with more than it's maximum
amount of HP.
* Fixed autosaves not getting deleted for last campaign scenario and
multiplayer.
* Fixed beginning-of-scenario saves containing scenario WML.
Version 1.3.1:
* Campaigns
* Eastern Invasion:
* Drowned Plains: the dragon now starts on grassland.
* The Crossing: fixed a bug which prevented the undead leader spawned
at turn 8 from having a keep.
* The Duel: the keep is now replaced by a castle tile instead of
grassland.
* Heir to the Throne
* Battle for Wesnoth: allowed Asheviere to recruit non-scout units.
* Elven Council: the leaders are no longer standing in keeps but on normal
castle tiles.
* Two Brothers
* Updated the portrait of Bjarn to match the new mage colors.
* Under the Burning Suns
* Some unit types don't appear multiple times in the unit help anymore.
* Graphics
* New unit graphics: the entire Mage line.
* Added a recruit animation for Skeleton.
* Added death animations for Orcish Assassin, Orcish Grunt, Ghoul, Ancient
and Elder Wose, Thief.
* Other new animations: improved Elvish Hero melee attack, magic shield for Elvish
Sorceress line.
* New attack icons: undead axe, undead crossbow, pick axe, glaive, elven
staff, mace-and-chain.
* Fixed misaligned animations of gryphon units.
* Fixed some female versions of units using male images in some animations.
* Item graphic improvements including an animatable campfire.
* Added visible peaks to the impassable mountains.
* Improved the hex grid.
* Crown icons for heroes and expendable allied leaders.
* New terrains: farmland, Elvish castle, bridges crossing swamp and deep
water.
* Updated terrain: added peaks to the impassable mountains.
* Items with a halo have their halo hidden when under a shroud.
* Units with a hide ability now properly show where they're hidden and
the mouseover also gives the right indication.
* Sound
* New or revised sound effects: morning star, holy magic.
* Added an advanced sound tab to preferences, allowing one to specify the
values used for sample rate and buffer size.
* Language and translations
* Updated translations: British English, Catalan, Czech, Danish, Dutch,
Estonian, French, German, Greek, Italian, Polish, Russian, Serbian,
Slovak, Swedish.
* Fixed spelling mistakes in the default en_US language.
* Switched to mainly using single space.
* Map editor
* Maps can now be opened directly from a scenario file and saved back to it.
* Upon entering a new starting position the underlaying terrain
remains unchanged (starting positions no longer need to be keeps).
* When overwriting a starting position and undo that action
only the terrain was undone, not the starting position that's fixed.
* Flipping a map over the Y axis no longer resizes the map.
* Flipping a map over the X axis uses slightly different filler rules.
* Added the paste option to the edit menu.
* The terrains are now split in groups to the list of terrains per group
is a more friendly list.
* When not in drawing mode the brush setting is ignored and drawn with
the size of one tile.
* Added the an alpha blended preview of the selected terrains upon
drawing.
* Multiplayer
* Maps
* New maps: The Manzivan Traps, 4p Hamlets.
* Revised maps: Blitz, Den of Onis, Sablestone Delta, Sulla's Ruins, Wesbowl.
* Added an option for choosing a random starting time of day.
* Lowered the multiplayer lobby lag.
* Wesbowl: the respawned units are fully healed again.
* Terrain system
* The entire underlaying system has been converted to a new system (this
might render some user-made content broken, read this forum thread for
more details: http://www.wesnoth.org/forum/viewtopic.php?t=14910).
* Unit changes and balancing
* New traits: healthy (+3 HP, +4 rest healing), fearless (ignore
unfavourable time of day).
* Dark Adepts no longer get the 'strong' trait.
* Added the 'skirmisher' ability to the Shadow line.
* Increased the HP of the Longbowman from 45 to 51.
* Decreased the XP requirement of the Longbowman from 80 to 68.
* Increased the HP of the Master Bowman from 58 to 67.
* decreased the HP of the Arch Mage from 57 to 54.
* Increased the melee attack of the Elvish Shyde from 4-2 to 6-2.
* Increased the ranged slow attack of the Elvish Shyde from 7-2 to 6-3.
* Increased the ranged magical attack of the Elvish Shyde from 7-3 to 8-3.
* Increased the melee attack of the Elvish Enchantress from 5-2 to 6-2.
* Increased the melee attack of the Elvish Sylph from 5-3 to 6-3.
* Increased the ranged slow attack of the Elvish Sylph from 6-4 to 6-5.
* Increased the HP of the Elvish Sylph from 58 to 60.
* Increased the XP requirement of the Guardsman from 42 to 47.
* Increased the HP of the Stalwart from 48 to 54.
* Increased the XP requirement of the Stalwart from 65 to 85.
* Increased the HP of the Sentinel from 56 to 68.
* Decreased the cost of the Mudcrawler from 9 to 5.
* Decreased the HP of the Shadow from 26 to 24.
* Increased the HP of the Goblin Rouser from 26 to 31.
* Increased the melee attack of the Goblin Rouser from 5-3 to 6-3.
* Fixed a bug which prevented a Mermaid Siren picking up a storm trident.
* Fixed a bug which caused the slow effect being applied twice.
* If a unit gains enough XP to gain 2 levels this will be done directly.
* User interface
* Users in the MP lobby can be marked as friends, and notifications received
when friends join the lobby.
* Added a sub tab of multiplayer to the preferences menu to view and edit
your friends and ignores list.
* Many performance improvements making the game run faster now.
* Made some tooltips visible again.