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716 lines
33 KiB
Plaintext
716 lines
33 KiB
Plaintext
This is meant to be a concise list of player-visible changes (very minor
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changes may be omitted). For a complete list of changes, see the main
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changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
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Version 1.3.9+svn:
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* Campaigns
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* Eastern Invasion
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* Fixed Holy Amulet's description to read 'arcane' damage
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type instead of 'holy'
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* Northern Rebirth
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* Disabled undead branch.
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* Balancing polishing and bug fixing.
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* Made auto recalled units loyal.
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* Under the Burning Suns
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* new title image and some initial story images
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* redesigned and less powerful Dust Devil unit
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* gave Elyssa 1 move across sand
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* fixed AI recruitment in 'Across the Harsh Sands' and made
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lost souls easier to beat back
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* bugfix for blocker in 'In the Tunnels of the Trolls'
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* Language and translations
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* Updated translations: Czech, Danish, Finnish, French, Galician, Greek,
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Hungarian, Italian, Polish, Portuguese (Brazil), Swedish, Valencian.
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* map editor:
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* Fixed a bug, when two dimensions of a map were modified, the editor
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could crash.
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* Multiplayer
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* Revised maps: Silverhead Crossing, Weldyn Channel, Blue Water Province.
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* Unit changes and balancing:
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* Necromancer can now be female when advanced from Dark Sorceress.
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* Increased the movement points over tundra (snow) and deep water from 1
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to 2 for 'drakefly'.
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* Added the 'fearless' trait to the Ghoul line.
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* User interface
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* Changed the mute hotkey from ctrl-m to ctrl-alt-m.
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* On victory, all old saves for the scenario except the start one
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are now deleted (rather than just autosaves as formerly). This
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is done before replay saving, if that is enabled. The preference
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name has changed from delete_autosaves to delete_saves.
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Version 1.3.9:
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* Campaigns
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* Descent into Darkness
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* In 'Peaceful Valley', goblins may no longer spawn when you recapture a
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village you had lost.
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* Heir to the Throne
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* New graphics for the Battle Princess.
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* In 'Crossroads', the orc ambushers now behave as if they had the ambush
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ability: they are placed on the map at the beginning of the scenario and
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remain immobile and hidden until the player steps next to them.
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* Liberty
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* New story images.
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* Now uses a proper map of Wesnoth in story screens.
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* Northern Rebirth
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* Fixed bug where Father Marcus regenerates in the wrong place in one of
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the death events.
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* Rescaled Rakshas' portrait to the proper size.
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* Balancing of opening event in 'Settling Disputes'
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* Various minor bug-fixes.
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* Extensive polishing, balancing and bug fixing in undead branch.
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* Son of the Black Eye
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* Fixed bug in 'The Coward' where an enemy unit speaks as if he is on
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your side.
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* A bit of dialogue polishing in 'The Coward'.
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* In 'The Siege of Barag Gor', Jetto now joins you even if you don't
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release him during the scenario.
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* An Orcish Incursion
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* Campaign heavily revised and added to the distribution
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* Graphics
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* New animations: Rogue death, Orcish Leader line leadership.
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* Language and translations
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* Updated translations: Czech, Danish, Dutch, Finnish, French, German,
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Italian, Lithuanian, Polish, Swedish.
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* Map editor
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* A right click in floodfill mode now performs a flood fill.
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* A new village and castle icon has been made.
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* New rotate function : copy&rotate selected area using mouse cursor as
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center (or "center of mass" if the cursor is not on map).
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* Optimization of the builder engine (which recalculate transitions
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after a map change).
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* Fix several bugs with the "delay transition update" option.
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* Restore the random map generator.
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* Multiplayer
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* Renamed maps
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* Blitz to Weldyn Channel
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* Charge to The Freelands
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* Meteor Lake to Fallenstar Lake
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* Triple Blitz to Alirok Marsh
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* Revised maps: Caves of the Basilisk, Weldyn Channel.
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* Minimum number of turns reduced to 1.
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* Fixed a crash if the client recieves invalid utf-8.
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* Display the era id for not installed eras in the lobby.
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* Display the scenario id for unknown scenarios in the lobby.
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* Unit changes and balancing
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* Created undead variations for the 'bat' and 'gryphon' race.
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* User interface:
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* Preserve aspect ratio of the minimap.
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* The "Create unit" dialog have now two columns (race and type)
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* Miscellaneous and bug fixes
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* Map label length is properly calculated and has been reduced
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to 32 characters.
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* Optimize the random map generator (especially for high village density)
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Version 1.3.8:
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* Campaigns
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* Descent into Darkness
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* Fixed a bug causing the growth ability of Ghast to not always work.
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* Fixed a bug in 'A Small Favor - Part 2' preventing one random passage
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from opening up.
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* Eastern Invasion
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* New portrait for Konrad II.
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* Liberty
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* Fixed the undead transformations not working in 'Unlawful Orders'.
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* Clarified the objectives in 'The Gray Woods'.
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* Northern Rebirth
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* Colored portraits for Sisal and Rakshas.
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* Sceptre of Fire
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* Fixed lava expansion in 'Caverns of Flame' not working.
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* Son of the Black Eye
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* Fixed bug in 'Saving Inarix', the bridge is now properly blown up.
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* The South Guard
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* Many small polishing tweaks and improvements in various places.
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* Deoran now has a lvl 3 advancement, and no special AMLA options.
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* New graphics for Sir Gerrick.
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* Map for 'A Choice In The Fog' modified so mermen are actually useful.
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* Fixed all bugs with units sometimes not starting with max HP and
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movement at the beginning of some scenarios.
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* In 'Tidings Good And Ill', you can now recruit and recall the elf
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escorts of your choosing instead of having them automatically picked
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from those you had in the previous scenario.
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* In 'Tidings Good And Ill', defeating the naga queen is now mandatory.
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* 'Into The Depths' has been completely rewritten.
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* There is a new scenario, 'Return To Kerlath', between 'Into The Depths'
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and 'Vengeance' in the elf branch.
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* Under the Burning Suns
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* Fixed dialogue events in 'The Morning After'.
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* All outlying tent villages can now spawn hiding elves, and there
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are more of them in total now in 'The Morning After'.
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* 'Across the Harsh Sands' - Dehydration was completely rewritten,
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also the appearance of the Lost Souls.
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* Fixed the dialogue for the outlaw patrol in 'Across the Harsh Sands',
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and adjusted the appearance of the patrol.
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* 'A Stirring in the Night' - village events work correctly now (bugs
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#9947 and #9915). Added impassable, animated campfire terrain.
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* Graphics
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* New graphics for Highwayman.
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* Nicer image for the illuminates aura.
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* New button and slider in preferences to switch unit idle animations on
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and off and set their frequency.
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* Language and translations
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* Updated translations: Bulgarian, Danish, Dutch, Finnish, French, German,
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Hungarian, Italian, Japanese, Polish, Portuguese (Brazil), Russian,
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Swedish, Valencian.
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* New translation: Serbian (Latin version).
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* Multiplayer
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* Revised maps: Charge, Den of Onis, Meteor Lake, Silverhead Crossing,
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Triple Blitz, Clash.
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* Linger mode now allows chatting.
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* Switch to observer viewpoint in linger mode in multiplayer. (bug #4072)
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* Unit changes and balancing
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* Gave the Fugitive the concealment ability. (village hiding)
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* Increase the XP requirement to advance to the Fugitive from 77 to 120.
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* Decreased the melee attack of the Fugitive from 12-2 to 11-2.
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* Decreased the ranged attack of the Fugitive from 8-4 to 7-4.
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* Changed the race of the Vampire Bat line from 'undead' to 'bats'.
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* Changed the movement type of the Vampire Bat line from 'undeadfly' to
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'fly' (with adjustments).
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* Added a magical ranged 7-2 arcane attack to the Dark Adept.
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* Added a magical ranged 9-2 arcane attack to the Dark Sorcerer.
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* Added a magical ranged 12-2 arcane attack to the Necromancer.
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* Added a magical ranged 9-3 arcane attack to the Lich.
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* Added a magical ranged 9-5 arcane attack to the Ancient Lich.
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* Increased the arcane resistance of the Ghoul line from -40% to 20%.
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* Increased the arcane resistance of the Ghost line from -30 to -10%.
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* User interface
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* OK in the status menu replaced with more informative "Scroll To".
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* Add an "Animate Map" option in advanced preferences, to switch flag and
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terrain animation off.
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* Various improvements of the help system (race subsections, list of units
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having an ability, loading speed...)
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* Miscellaneous and bugfixes
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* Small optimizations of fog or shroud and delay between AI turns.
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Version 1.3.7:
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* Campaigns
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* Son of the Black Eye
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* Fixed bug in 'Saving Inarix' where no user_description is generated
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for Inarix
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* Northern Rebirth
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* Colored portraits for Sister Theta and Ro'Arthian
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* Fixed bug in Anita's death event where Tallin speaks instead of her.
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* Fixed bug in 'Old Friend' where Rakshas' portrait doesn't appear.
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* Balancing and text changes in 'Old Friend'
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* Sceptre of Fire
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* Fixed a crash in the final scenario.
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* Under the Burning Suns
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* Fixed invalid side bugs in 'Hunting Trolls'.
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* Fixed an invalid terrain bug in 'A Long Night'.
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* Fixed the dehydration in 'Across the Harsh Sands'.
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* Graphics
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* Improve footsteps : better beginning, angles and end, fix incorrect
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left-right sequences and clean some images.
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* Various small improvements of the rendering of fog and "black stripes".
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* Remove the bars, orb and ellipse of dying animations.
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* Editor
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* The resize option can now use the current tiles to expand the map
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instead of the background tile.
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* When resizing the map, the origin can also be modified.
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* Tiles can now have their image independant from the minimap image.
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* Language and translations
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* Updated translations: Danish, Finnish, French, German, Greek, Japanese,
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Lithuanian, Polish, Portuguese (Brazil), Russian, Serbian, Spanish,
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Swedish.
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* Multiplayer
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* New map: Mokena Prairie.
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* Revised maps: Hamlets, Meteor Lake, 4p Hamlets, Paths of Daggers,
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Loris River.
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* Fixed a OOS message when recruiting which happened if the players use
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different languages.
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* Show the (possibly bogus) gold per village and fog settings of games with
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"Use map settings" on in a darker font. (patch #771 by uso)
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* The random starting time of day setting is will now be remembered if
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"Use map settings" is used.
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* The "Soul Shooter" is now renamed to "Banebow".
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* The players in the selected game in the server lobby are highlighted now.
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* Observers can now chat as a "team" (without disturbing the players).
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* When use 'map settings' is selected, map settings can no longer be
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changed, if not defined in the map the general default is chosen.
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* When cancelling the MP create the changed preferences are no longer
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saved.
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* When the MP create is accepted with 'use map settings' the map setting
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parameters are no longer stored as the new preference.
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* The recommended settings are added to all standard multiplayer maps
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so that you get these values if you activate 'Use map settings'.
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* Sounds and music
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* New or improved sounds: bat hit.
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* User interface
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* Enable "Save Game" and "View Chat Log" menu entries in replay mode.
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* Add an additional line below the minimap in the "Multiplayer->Create game"
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screen that displays the size of the selected map. (patch #776 by uso)
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* End-of-scenario no longer takes you immediately to the
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next scenario or the lobby. Instead, you linger in browse mode --
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menu commands for chat, saving games, etc. are available. Clicking
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end-of-turn ends the linger and takes you out.
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* The 'more' and 'help' button in the title screen now have a tooltip.
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* Added a hotkey for clearing the chat messages.
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* Fixed the black corners on some maps.
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* There's a new "Game Settings" window which shows the basic game settings
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(accessible through the "More" button in the "Status Table").
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* The sidebar HP tooltip now show resistances of the current unit
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* In help, the links to unencountered units now works but have a "(?)"
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and point to an "Unknown Unit" page explaining why.
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* The default zoom key now toggles between default and last used zoom. The
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switch is also faster (cached).
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* Various improvement of the attack direction indicator and the "attack
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from the last highlighted hex" system.
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* The unit list now colors the stats of units.
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* In tiny-gui, now the movement hint also displays the terrain defense.
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* Miscellaneous and bugfixes
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* Isle of Anduin renamed to Isle of Alduin to avoid copyright problems.
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* The assertion 'str.size() <= 4' no longer happens instead the terrain is
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read as 'void' and an ingame message is shown.
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* Fixed bug #9646: ToD changes not applied to mainmap in replay mode.
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* Fixed incorrect displayed reachable zone when moving next to an enemy
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in special ZoC cases (skirmish or lvl0)
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* Fixed a bug-cheat allowing super-ranged attack in some special cases.
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Version 1.3.6:
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* Language and translations
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* Updated translations: Finnish, French, German.
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* Multiplayer
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* The random starting time of day setting is will now be remembered.
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* Fixed a bug which could lead to the map in the lobby to become invisible.
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* Fixed an OOS which happened when a unit was recruited.
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* Fixed an OOS which was caused by different traits. This only happened if
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the players use different languages. A related problem which causes the
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names to differ and also cause OOS errors hasn't been fixed yet.
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Version 1.3.5:
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* Campaigns
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* Northern Rebirth
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* New scenario - Judgement.
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* Balancing for scenarios: Infested Caves, To the Mines, Clearing the
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Mines.
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* Heir to the Throne
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* The Elvish Lord's and Elvish High Lord's faerie fire attacks have been
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changed from cold to arcane and reduced from 8-3 and 8-5 to 7-3 and 7-5
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respectively
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* Graphics
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* New animations: elvish scout idle.
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* Fixed bug #9398 (attacking units always drawn on top of defending units).
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* Language and translations
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* Updated translations: Czech, Danish, Finnish, French, Galician, German,
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Greek, Indonesian, Japanese, Lithuanian, Polish, Spanish, Swedish.
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* Map editor
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* New checkbox for the "delay transition updates" option.
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* Multiplayer
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* Revised maps: Blitz, Cynsaun Battlefield, Hamlets, Sablestone Delta,
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Silverhead Crossing, Sulla's Ruins, Blue Water Province, Clash.
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* Fix renames causing OOS when made after moves or recruits.
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* Unit changes and balancing
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* Changed the 'resilient' trait from +3HP +10% to +4HP + 1HP * unit level.
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* Decreased the HP reduction of the 'quick' trait from 10% to 5%.
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* Decreased the HP addition of the 'healthy' trait from +3HP to +2HP.
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* Added the 'quick' trait back to the Clasher line.
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* Decreased the blade and impact resistance of saurians from 0% to -10%.
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* Decreased the fire resistance of saurians from -10% to -20%.
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* Increased the pierce resistance of saurians from 10% to 20%.
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* Increased the HP of saurians by 4HP.
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* Increased the XP requirement of the Saurian Skirmisher and Augur by 2.
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* Increased the melee attack of the Ruffian from 4-2 to 5-2.
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* User interface
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* Bug in delete_autosave preference fixed (thank you to jimm for spotting
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this).
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* The frequency of unit idle animations has been halved.
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* Help now has an "advance from" entry for units.
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* Added experimental new transition between map and background. The
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scrolling speed penalty introduced in 1.3.4 is gone.
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* Added colors to the statistics of units in help (Hajo's patch #764).
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Version 1.3.4:
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* Campaigns
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* Two Brothers
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* Modified guards events to delay the 2nd event if the player ends in a
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fight in the first one.
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* Added one row of terrain in the 3rd and 4th scenario to make it look
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better with the new map border style.
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* Heir to the Throne
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* The maps of the following scenarios have been edited: "The Elves
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Besieged", "Blackwater Port", "Bay of Pearls", "Crossroads", "The Siege
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of Elensefar", "Dwarven Doors", "The Lost General", "Elven Council".
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* In "Dwarven Doors", one of the Orcish Warlords has been changed into a
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Sovereign and another one into a Slurbow for variety .
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* In "The Lost General", fixed the bug that made the undead leader unable
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to recruit.
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* The Rise of Wesnoth
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* The outlaws in the campaign (not elsewhere in the game) can now level up
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to level 3.
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* Added 2 extra turns to finish "Temple of the Deep" on all difficulties.
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* Eastern Invasion
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* The difficulty of "Northern Outpost" has been reduced by making the
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villages spawn less outlaws.
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* Changed the way Owaec joins the protagonist in "Two Paths". Now he keeps
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all the XP he might get in "Northern Outpost".
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* Descent into Darkness
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* The unknown unit type (Royal Swordsman) bug in "Forever and ever, amen",
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the bug that made the Foolish Heroes all have 30 hitpoints and a broken
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dialog in the same scenario have all been fixed.
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* Graphics
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* Changed how the edges of the map are drawn, making small maps display
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better on large resolutions. Not fully completed so it doesn't look
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perfect yet.
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* Added a blur effect to most ingame dialogs.
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* New animations: troll whelp idle, young ogre idle, elvish fighter idle,
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skeleton idle, general idle, master at armscrossbow & defend, pikeman
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idle.
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* Small improvements of footsteps: no time-of-the-day coloring and better
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scaling.
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* Language and translations
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* Updated translations: Czech, Danish, French, German, Italian, Japanese,
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Polish, Spanish, Swedish.
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* New translations: Lithuanian.
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* Map editor
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* Minimum map size reduced to 1 hex.
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* Fixed the random map generator.
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* User interface
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* Most popup windows are now buttonless with 'click anywhere to continue'
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behavior; to indicate this, such windows are translucent.
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* Maps smaller than the screen are now shown centered on the screen.
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* The two annoying end-of-scenario popups asking whether to save a
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replay and whether to delete autosaves have been replaced by user
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preference bits (in the "General" panel).
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* Allow to choose the direction to attack from if the unit can attack the
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target from multiple directions; the last highlighted adjacent hex now
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marks the direction to move to and attack from.
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* The third annoying end-of-scenario prompt, asking if you want to save
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an image of a new scenario immediately before entering it, is now only
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presented if the game was built with TINY_GUI. Non-tiny systems do this
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automatically without asking.
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* Added a new experimental way of drawing map edges, this is under evaluation
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but causes a rather severe performance penalty especially while scrolling.
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This will be fixed once the decision of the final version has been made.
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* The movement hint on the pointed hex displays terrain defense and turns to
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reach better and in colors.
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* The movement hint now display "(1)" turns to reach when the unit has no
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moves left.
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* Improve the behavior of the units list dialog.
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* Right-click outside of a cancelable dialog closes it (useful with the
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attack dialog).
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* Allow to select an item in a context menu with right-clicking.
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* Restore search of no-team-only map labels.
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* Unit changes and balancing
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* Units with the 'healthy' trait now rest even when they move (but not
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attack/be attacked) instead of having a double resting bonus.
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* Increased the HP of the Skeleton Archer from 30 to 31.
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* Miscellaneous and bugfixes
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* Fixed a lag in the path rendering when there is a lot of units (bug #9268).
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* Fixed a bug causing instantaneous move of unit when using acceleration.
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* Reduced memory usage for the default zoom level.
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Version 1.3.3:
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* Campaigns
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* New mainline campaigns: Northern Rebirth, Sceptre of Fire, Son of the
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Black Eye, Descent into Darkness.
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* Under the Burning Suns
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* Rewrite of the campaign started and in progress, which means the campaign
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might be broken or unplayable in some parts.
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|
|
* Graphics
|
|
* Fixed a graphical glitch with the leader crown and HP/XP bars.
|
|
* Fixed graphical glitches some terrains had in the topmost row of the map.
|
|
* Made the village flags taller so they don't get hidden behind units so
|
|
easily.
|
|
|
|
* Sound and music
|
|
* New or revised sounds: troll hit & die.
|
|
* Added a sound when a unit becomes slowed.
|
|
* Made the poison sound be played also when a unit gets poisoned in combat.
|
|
|
|
* Language and translations
|
|
* Updated translations: Bulgarian, Chinese, Czech, Danish, French, German,
|
|
Italian,Polish, Spanish, Swedish.
|
|
* Fixed word wrapping in tooltips for Asian languages.
|
|
|
|
* User interface:
|
|
* Restore a lost feature: if accelerated mode is on, holding shift changes
|
|
to normal unaccelerated speed.
|
|
* Restored the hitpoint and experience bars to be visible during combat.
|
|
* Allow middle-click on a scrollbar to jump to the clicked position.
|
|
|
|
* Unit changes and balancing:
|
|
* Changed the cold melee attack of the Lich and Ancient Lich to arcane.
|
|
* Decreased the melee attack of the Wraith from 7-4 to 6-4.
|
|
* Removed the 'fearless' trait from humans, orcs and mermen.
|
|
* Added the 'firstrike' weapon special to the pierce attack of the Drake
|
|
Clasher.
|
|
* Decreased the arcane ranged attack of the White Mage from 8-4 to 7-4.
|
|
* Decreased the arcane ranged attack of the Mage of Light from 10-4 to 9-4.
|
|
|
|
* Multiplayer:
|
|
* New maps: Xanthe Chaos, Auction-X.
|
|
* Revised maps: Den of Onis, Hamlets, Meteor Lake, Sablestone Delta,
|
|
Silverhead Crossing, Blue Water Province, Castle Hopping Isle,
|
|
Loris River, Crusaders Fields, The Manzivan Traps.
|
|
* The teams are now set correctly in Team Survival.
|
|
|
|
* Miscellaneous and bugfixes
|
|
* Savegames from Wesnoth 1.2.x are no longer compatible and thus cannot be
|
|
loaded.
|
|
* Fixed a crash when an invalid scenario was loaded (bug #9049).
|
|
* Fixed a bug which allowed undo after a recruit of a traitless unit
|
|
revealed fogged or shrouded map areas.
|
|
|
|
Version 1.3.2:
|
|
* Campaigns
|
|
* Heir to the Throne
|
|
* In 'Home of the North Elves', Eonihar the rider will join you
|
|
permanently and all the other riders that find you will be
|
|
computer-controlled.
|
|
* Updated images for Delfador.
|
|
* Added defense and melee attack animations for the Dark Queen.
|
|
* Made the narrator talk about gryphons at the end of Northern Winter only
|
|
if the player has actually gotten the eggs.
|
|
* The Rise of Wesnoth
|
|
* 'Temple in the Deep' often crashed when the Lich killed a unit.
|
|
* Added a hint about how to unstone the lich in 'Fallen Lich Point'.
|
|
* The South Guard
|
|
* Fixed a bug that caused some dialogue spoken by Mal M'Brin not appear.
|
|
* Changed the placement and duration of story images.
|
|
* Some graphical enhancements including a new portrait for Ethiliel.
|
|
* Fixed Ethiliel not showing up in 'Vengeance'.
|
|
* Tutorial
|
|
* Updated all unit images that are used in the tutorial to fit the
|
|
originals used in HttT.
|
|
* Increased number of turns from 20 to 26 in the 2nd scenario.
|
|
* Made some bogus units, such as invisible helper units and duplicates of
|
|
the desert elves, not appear in the unit help anymore.
|
|
|
|
* Graphics
|
|
* Added the --max-fps command line switch.
|
|
* Improved the look of the main menu and tips of the day boxes in the title
|
|
screen.
|
|
* Added some more speed optimizations.
|
|
* Units and movement text are scaled properly when zooming, also with tiny
|
|
gui.
|
|
* Haloes in tiny gui are now scaled (before unscaled, thus a factor 2 bigger
|
|
as intended).
|
|
* Fixed some glitches when scrolling or zooming the map.
|
|
* Flying units are no longer buried in a castle.
|
|
* Fixed the position of some halos when a unit was in a keep or castle.
|
|
* Submerged units are no longer drowned when zooming.
|
|
* Fixed problems with colour cursor in fullscreen.
|
|
* Automatic scrolling now starts and stops smoothly.
|
|
|
|
* Sound
|
|
* New or revised sound effects: hatchet.
|
|
* Interface actions such as pressing a button, toggling a checkbox or
|
|
opening a menu (among others) will now emit small sounds.
|
|
* Experimental ambient sounds for when night falls and morning arrives.
|
|
|
|
* Units changes and balancing:
|
|
* Converted the cold resistance of the Elvish Sorceress line to a holy
|
|
resistance.
|
|
* Decreased the holy resistance of the Orcish Assassin line from 20% to 0%.
|
|
* Decreased the holy resistance of the Sky Drake from 20% to -30%.
|
|
* Decreased the holy resistance of the Hurricane Drake from 20% to -30%.
|
|
* Decreased the holy resistance of the Mermaid Priestess from 40% to 20%.
|
|
* Decreased the holy resistance of the Mermaid Diviner from 60% to 40%.
|
|
* Decreased the holy resistance of dwarves from 20% to 10%.
|
|
* Increased the holy resistance of the Ghost line from -60% to -30%.
|
|
* Enabled the Lich and Ancient Lich to move and submerge in in deep water.
|
|
|
|
* User interface:
|
|
* Interface actions such as pressing a button, toggling a checkbox or
|
|
opening a menu (among others) will now emit small sounds.
|
|
* If deprecated WML is being encountered and error message will be shown,
|
|
this way creators of WML code can be easily informed about the problems.
|
|
* Made the total amount of visible villages be shown in the villages panel.
|
|
* The numeric pad Enter key should now behave exactly like Return.
|
|
* Enabled drag & drop to be used for moving units.
|
|
* Mousewheel now by default scrolls vertically, and horizontally if alt is
|
|
pressed.
|
|
* Added support for horizontal mousewheel.
|
|
|
|
* Language and translations
|
|
* Renamed the damage type holy to arcane.
|
|
* Updated translations: Bulgarian, Chinese, Czech, Danish, Dutch, French, German,
|
|
Greek, Hungarian, Italian, Norwegian, Polish, Portuguese (Brazil), Spanish,
|
|
Swedish.
|
|
* New translations: Indonesian
|
|
* Observers can again save a replay of the observed game.
|
|
|
|
* Map editor
|
|
* Added an option to delay the complete redraw of the map on command.
|
|
|
|
* Multiplayer:
|
|
* Maps
|
|
* Revised maps: Castle Hopping Isle
|
|
* The countdown timer is now coloured properly when the remaining time is
|
|
less than 2 minutes.
|
|
|
|
* Miscellaneous bugfixes
|
|
* Fixed a bug that caused the killing unit's death sound to play instead of
|
|
the death sound of the killed unit.
|
|
* Fixed a bug that prevented dead units from fading out at the end of their
|
|
death animation.
|
|
* The first turns starts with the proper time of day again.
|
|
* Fixed a bug that caused units to slide past their opponent on (melee)
|
|
finishing blows.
|
|
* Fixed crashes which could occur when attacking with a unit with drain attack,
|
|
this would happen if the unit could win the fight with more than it's maximum
|
|
amount of HP.
|
|
* Fixed autosaves not getting deleted for last campaign scenario and
|
|
multiplayer.
|
|
* Fixed beginning-of-scenario saves containing scenario WML.
|
|
|
|
|
|
Version 1.3.1:
|
|
* Campaigns
|
|
* Eastern Invasion:
|
|
* Drowned Plains: the dragon now starts on grassland.
|
|
* The Crossing: fixed a bug which prevented the undead leader spawned
|
|
at turn 8 from having a keep.
|
|
* The Duel: the keep is now replaced by a castle tile instead of
|
|
grassland.
|
|
* Heir to the Throne
|
|
* Battle for Wesnoth: allowed Asheviere to recruit non-scout units.
|
|
* Elven Council: the leaders are no longer standing in keeps but on normal
|
|
castle tiles.
|
|
* Two Brothers
|
|
* Updated the portrait of Bjarn to match the new mage colors.
|
|
* Under the Burning Suns
|
|
* Some unit types don't appear multiple times in the unit help anymore.
|
|
|
|
* Graphics
|
|
* New unit graphics: the entire Mage line.
|
|
* Added a recruit animation for Skeleton.
|
|
* Added death animations for Orcish Assassin, Orcish Grunt, Ghoul, Ancient
|
|
and Elder Wose, Thief.
|
|
* Other new animations: improved Elvish Hero melee attack, magic shield for Elvish
|
|
Sorceress line.
|
|
* New attack icons: undead axe, undead crossbow, pick axe, glaive, elven
|
|
staff, mace-and-chain.
|
|
* Fixed misaligned animations of gryphon units.
|
|
* Fixed some female versions of units using male images in some animations.
|
|
* Item graphic improvements including an animatable campfire.
|
|
* Added visible peaks to the impassable mountains.
|
|
* Improved the hex grid.
|
|
* Crown icons for heroes and expendable allied leaders.
|
|
* New terrains: farmland, Elvish castle, bridges crossing swamp and deep
|
|
water.
|
|
* Updated terrain: added peaks to the impassable mountains.
|
|
* Items with a halo have their halo hidden when under a shroud.
|
|
* Units with a hide ability now properly show where they're hidden and
|
|
the mouseover also gives the right indication.
|
|
|
|
* Sound
|
|
* New or revised sound effects: morning star, holy magic.
|
|
* Added an advanced sound tab to preferences, allowing one to specify the
|
|
values used for sample rate and buffer size.
|
|
|
|
* Language and translations
|
|
* Updated translations: British English, Catalan, Czech, Danish, Dutch,
|
|
Estonian, French, German, Greek, Italian, Polish, Russian, Serbian,
|
|
Slovak, Swedish.
|
|
* Fixed spelling mistakes in the default en_US language.
|
|
* Switched to mainly using single space.
|
|
|
|
* Map editor
|
|
* Maps can now be opened directly from a scenario file and saved back to it.
|
|
* Upon entering a new starting position the underlaying terrain
|
|
remains unchanged (starting positions no longer need to be keeps).
|
|
* When overwriting a starting position and undo that action
|
|
only the terrain was undone, not the starting position that's fixed.
|
|
* Flipping a map over the Y axis no longer resizes the map.
|
|
* Flipping a map over the X axis uses slightly different filler rules.
|
|
* Added the paste option to the edit menu.
|
|
* The terrains are now split in groups to the list of terrains per group
|
|
is a more friendly list.
|
|
* When not in drawing mode the brush setting is ignored and drawn with
|
|
the size of one tile.
|
|
* Added the an alpha blended preview of the selected terrains upon
|
|
drawing.
|
|
|
|
* Multiplayer
|
|
* Maps
|
|
* New maps: The Manzivan Traps, 4p Hamlets.
|
|
* Revised maps: Blitz, Den of Onis, Sablestone Delta, Sulla's Ruins, Wesbowl.
|
|
* Added an option for choosing a random starting time of day.
|
|
* Lowered the multiplayer lobby lag.
|
|
* Wesbowl: the respawned units are fully healed again.
|
|
|
|
* Terrain system
|
|
* The entire underlaying system has been converted to a new system (this
|
|
might render some user-made content broken, read this forum thread for
|
|
more details: http://www.wesnoth.org/forum/viewtopic.php?t=14910).
|
|
|
|
* Unit changes and balancing
|
|
* New traits: healthy (+3 HP, +4 rest healing), fearless (ignore
|
|
unfavourable time of day).
|
|
* Dark Adepts no longer get the 'strong' trait.
|
|
* Added the 'skirmisher' ability to the Shadow line.
|
|
* Increased the HP of the Longbowman from 45 to 51.
|
|
* Decreased the XP requirement of the Longbowman from 80 to 68.
|
|
* Increased the HP of the Master Bowman from 58 to 67.
|
|
* decreased the HP of the Arch Mage from 57 to 54.
|
|
* Increased the melee attack of the Elvish Shyde from 4-2 to 6-2.
|
|
* Increased the ranged slow attack of the Elvish Shyde from 7-2 to 6-3.
|
|
* Increased the ranged magical attack of the Elvish Shyde from 7-3 to 8-3.
|
|
* Increased the melee attack of the Elvish Enchantress from 5-2 to 6-2.
|
|
* Increased the melee attack of the Elvish Sylph from 5-3 to 6-3.
|
|
* Increased the ranged slow attack of the Elvish Sylph from 6-4 to 6-5.
|
|
* Increased the HP of the Elvish Sylph from 58 to 60.
|
|
* Increased the XP requirement of the Guardsman from 42 to 47.
|
|
* Increased the HP of the Stalwart from 48 to 54.
|
|
* Increased the XP requirement of the Stalwart from 65 to 85.
|
|
* Increased the HP of the Sentinel from 56 to 68.
|
|
* Decreased the cost of the Mudcrawler from 9 to 5.
|
|
* Decreased the HP of the Shadow from 26 to 24.
|
|
* Increased the HP of the Goblin Rouser from 26 to 31.
|
|
* Increased the melee attack of the Goblin Rouser from 5-3 to 6-3.
|
|
* Fixed a bug which prevented a Mermaid Siren picking up a storm trident.
|
|
* Fixed a bug which caused the slow effect being applied twice.
|
|
* If a unit gains enough XP to gain 2 levels this will be done directly.
|
|
|
|
* User interface
|
|
* Users in the MP lobby can be marked as friends, and notifications received
|
|
when friends join the lobby.
|
|
* Added a sub tab of multiplayer to the preferences menu to view and edit
|
|
your friends and ignores list.
|
|
* Many performance improvements making the game run faster now.
|
|
* Made some tooltips visible again.
|
|
|