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...(no new/changed strings (beside removal of broken strings in po/wesnoth-manual/zh_TW.po!), reference update only) regenerated doc files
1552 lines
46 KiB
Plaintext
1552 lines
46 KiB
Plaintext
# #-#-#-#-# wesnoth-tutorial.cpp.pot (PACKAGE VERSION) #-#-#-#-#
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# SOME DESCRIPTIVE TITLE.
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# Copyright (C) YEAR Wesnoth development team
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# This file is distributed under the same license as the PACKAGE package.
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: PACKAGE VERSION\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2010-03-08 14:58+0100\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:40
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msgid ""
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"\n"
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"<big>Click a mouse button or press spacebar to continue...</big>"
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msgstr ""
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#. [tutorial]: id=tutorial
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:49
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msgid "Wesnoth Tutorial"
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msgstr ""
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#. [side]: type=Fighter, id=student
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#. [command]
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#. [option]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:82
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:83
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:168
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:170
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#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:295
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#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:296
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msgid "Konrad"
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msgstr ""
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#. [unit]: id=Delfador, type=Elder Mage
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#. [event]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:133
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:140
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msgid "Delfador"
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msgstr ""
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#. [objectives]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:148
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msgid ""
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"You will learn the basics of:\n"
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"Movement\n"
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"Attacking\n"
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"Healing\n"
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"Recruiting"
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msgstr ""
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#. [objective]: condition=win
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:150
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msgid "Destroy a fierce enemy"
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msgstr ""
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#. [objective]: condition=lose
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:154
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msgid "Get yourself killed"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:166
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msgid "Who would you like to play?"
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msgstr ""
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#. [unit]: type=Fighteress, id=student
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#. [command]
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#. [option]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:175
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:177
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:189
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#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:365
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msgid "Li'sar"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:204
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:211
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msgid "<big>Welcome to Wesnoth!</big>"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:206
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msgid ""
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"\n"
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"For this tutorial, you are playing Konrad. "
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:207
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:214
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msgid ""
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"You are standing in the keep, and your mentor Delfador is on the east side "
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"of the river."
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:213
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msgid ""
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"\n"
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"For this tutorial, you are playing Li'sar. "
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msgstr ""
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#. [event]
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#. [event]: id=student moves 0}
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#. [then]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:218
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:391
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:511
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msgid "Left click on Konrad"
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msgstr ""
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#. [event]
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#. [event]: id=student moves 0}
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#. [then]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:219
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:392
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:512
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msgid "Left click on Li'sar"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:238
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msgid ""
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"<big>You have selected Konrad.</big>\n"
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"The places he can move to are highlighted."
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:245
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msgid ""
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"<big>You have selected Li'sar.</big>\n"
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"The places she can move to are highlighted."
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msgstr ""
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#. [event]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:250
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msgid "HERE"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:256
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msgid "Move Konrad next to Delfador by clicking on the tile marked 'HERE'."
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:260
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msgid "Move Li'sar next to Delfador by clicking on the tile marked 'HERE'."
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msgstr ""
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#. [event]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:265
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msgid "Left click on tile labeled HERE"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:292
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msgid ""
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"<big>Oops!</big>\n"
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"You moved to the wrong place! After this message, you can press 'u' to undo, "
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"then try again."
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msgstr ""
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#. [message]: id=student
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:314
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msgid "Good morning, Delfador! Is it time to attack things?"
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:318
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msgid "Um, well..."
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msgstr ""
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#. [message]: id=student
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:322
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msgid "Have you found an orc for me to fight, huh? A troll?"
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:326
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msgid "Quiet! I will summon an enemy for you..."
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msgstr ""
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#. [event]: id=student moves 0}
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#. [unit_type]: id=Quintain, race=mechanical
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:354
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#: data/campaigns/tutorial/units/Quintain.cfg:4
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msgid "Quintain"
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:358
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msgid "... this quintain!"
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msgstr ""
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#. [message]: id=student
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:362
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msgid "A quintain? You want me to pretend to fight a dummy?"
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:366
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msgid "Child, you have 32 hitpoints and a sword. I'm fairly sure you'll win."
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:371
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msgid ""
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"To attack the quintain, first select the attacker (Konrad) then the target "
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"(the quintain). You will see an attack description. When you click OK, "
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"Konrad will attack."
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:376
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msgid ""
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"To attack the quintain, first select the attacker (Li'sar) then the target "
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"(the quintain). You will see an attack description. When you click OK, "
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"Li'sar will attack."
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msgstr ""
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#. [event]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:387
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msgid "Click on the quintain to attack it"
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msgstr ""
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#. [message]: id=student
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:423
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msgid "Hey! This quintain fights back!"
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:427
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msgid "Hmm, maybe we should have started with a doll."
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msgstr ""
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#. [message]: id=student
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:431
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msgid "Should I retreat?"
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:435
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msgid "Good idea!"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:440
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msgid ""
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"Note: the tiny blue crown above Delfador means you will lose the game if he "
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"is killed. You will also lose the game if your leader (Konrad) is killed."
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:443
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msgid ""
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"Note: the tiny blue crown above Delfador means you will lose the game if he "
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"is killed. You will also lose the game if your leader (Li'sar) is killed."
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:455
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msgid ""
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"Unfortunately, you've used up your turn attacking the quintain. The quintain "
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"will now get a turn."
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:460
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msgid ""
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"female^Unfortunately, you've used up your turn attacking the quintain. The "
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"quintain will now get a turn."
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msgstr ""
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#. [message]: id=student
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:466
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msgid "The DUMMY gets a turn?"
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:472
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msgid ""
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"Yes. It's a magical quintain.\n"
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"Now, this quintain gets 5 chances to hit you for 3 damage each. If it hits "
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"every time, you'll drop from $student_hp to $future_hp hit points. Brace "
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"yourself!"
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msgstr ""
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#. [event]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:475
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msgid "Click on the End Turn button on the bottom right"
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msgstr ""
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#. [message]: id=student
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:496
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msgid "Ouch! I need to heal! Only $student_hp hitpoints left!"
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msgstr ""
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#. [event]
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#. [then]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:498
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#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:448
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msgid "Village"
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:503
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msgid ""
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"There is a village on the other side of the river. Visiting villages is a "
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"good idea, and ending your turn in one will heal you. To the village!"
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:508
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msgid ""
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"female^There is a village on the other side of the river. Visiting villages "
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"is a good idea, and ending your turn in one will heal you. To the village!"
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msgstr ""
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#. [event]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:521
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msgid "Click on the village to move Konrad"
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msgstr ""
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#. [event]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:522
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msgid "Click on the village to move Li'sar"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:540
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msgid ""
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"You captured a village! It now flies your flag color and has been added to "
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"your total village count at the top of the screen (house icon). Villages "
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"provide the gold needed to recruit units. Each turn, you gain two gold plus "
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"one for every village you own."
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msgstr ""
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#. [event]
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#. [then]
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#. [else]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:544
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:674
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:706
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:846
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:898
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msgid "Click on the End Turn button"
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:580
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msgid ""
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"You're about to be healed by $hp_difference hitpoints, but I think you're "
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"going to need some help against that quintain."
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:585
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msgid ""
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"female^You're about to be healed by $hp_difference hitpoints, but I think "
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"you're going to need some help against that quintain."
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msgstr ""
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#. [message]: id=student
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:591
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msgid "I'll recruit some elves!"
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msgstr ""
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#. [event]
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#. [then]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:593
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#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:976
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msgid "Keep"
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:598
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msgid ""
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"A splendid idea. You can recruit two units if you return to the keep. You "
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"have plenty of gold for that."
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:603
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msgid ""
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"female^A splendid idea. You can recruit two units if you return to the keep. "
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"You have plenty of gold for that."
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msgstr ""
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#. [then]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:609
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msgid "Move Konrad to the keep"
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msgstr ""
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#. [then]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:610
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msgid "Move Li'sar to the keep"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:628
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msgid ""
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"Whenever you're on a keep, you can recruit into castle tiles around it by "
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"right-clicking and selecting 'Recruit'. This time you will only be given one "
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"type of unit to choose: the Elvish Fighter."
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msgstr ""
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#. [event]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:632
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msgid "Right click on one castle tile and select Recruit"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:668
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:700
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msgid ""
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"These newly recruited units can do nothing this turn; you will control them "
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"next turn.\n"
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"Note: after this dialog, you can move the mouse over a unit to see a "
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"description on the right of the screen."
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msgstr ""
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#. [else]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:679
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:711
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msgid "Right click on the other castle tile and Recruit another unit"
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msgstr ""
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#. [message]: id=student
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:733
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msgid ""
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"Hey, the quintain just healed 2 hitpoints! I'd better attack it at once!"
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:737
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msgid "Yes, if a unit doesn't do anything for a turn, it will slowly heal."
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:743
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msgid ""
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"Had the quintain survived your onslaught, it would have regained two "
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"hitpoints. If a unit doesn't do anything for a turn, it will slowly heal."
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:757
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msgid ""
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"But before you send your fighters against the quintain, you should know they "
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"have two kinds of attack..."
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msgstr ""
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#. [message]: id=student
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:761
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msgid "I'll tell them to use the one that does the most damage!"
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:765
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msgid ""
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"And which would that be? The sword (5-4) or the bow (3-3)? I suppose you'll "
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|
"find out..."
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:767
|
|
msgid "Left click on an Elvish Fighter"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:768
|
|
msgid "End your turn and attack again."
|
|
msgstr ""
|
|
|
|
#. [message]: id=Delfador
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:787
|
|
msgid ""
|
|
"You wouldn't do anything stupid like charging that quintain yourself again, "
|
|
"now would you?\n"
|
|
"Use the fighters you recruited first; they'll be a lot of help."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:798
|
|
msgid "Left click on the Quintain to attack it."
|
|
msgstr ""
|
|
|
|
#. [message]: id=Delfador
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:835
|
|
msgid ""
|
|
"Your elf used a sword (5-4; or 5 damage, 4 attacks), which is a melee "
|
|
"attack. Quintain defended with its melee attack (3-5). The ranged attack was "
|
|
"safer."
|
|
msgstr ""
|
|
|
|
#. [message]: id=Delfador
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:843
|
|
msgid ""
|
|
"Your elf used a sword (5-4; or 5 damage, 4 attacks), which is a melee "
|
|
"attack. The quintain defended with its melee attack (3-5). The ranged attack "
|
|
"was safer.\n"
|
|
"End your turn, then attack again."
|
|
msgstr ""
|
|
|
|
#. [message]: id=Delfador
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:855
|
|
msgid ""
|
|
"Your elf used a sword (5-4; or 5 damage, 4 attacks), which is a melee "
|
|
"attack. The quintain defended with its melee attack (3-5).\n"
|
|
"You should tell the other Elf to use the bow."
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:858
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:907
|
|
msgid "Attack with the other Elf"
|
|
msgstr ""
|
|
|
|
#. [message]: id=Delfador
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:887
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:905
|
|
msgid ""
|
|
"Your elf used a bow, which is a ranged attack (3-3; or 3 damage, 3 attacks). "
|
|
"The quintain has no ranged attack, only a melee attack, so it could not "
|
|
"defend itself."
|
|
msgstr ""
|
|
|
|
#. [message]: id=Delfador
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:895
|
|
msgid ""
|
|
"Your elf used a bow, which is a ranged attack (3-3; or 3 damage, 3 attacks). "
|
|
"The quintain has no ranged attack, only a melee attack, so it could not "
|
|
"defend itself.\n"
|
|
"End your turn, then attack again."
|
|
msgstr ""
|
|
|
|
#. [message]: id=Delfador
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:926
|
|
msgid "Keep attacking with both elves until the quintain is finished!"
|
|
msgstr ""
|
|
|
|
#. [message]: id=Delfador
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:940
|
|
msgid "Maybe you should recruit another elf?"
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:946
|
|
msgid ""
|
|
"Note:\n"
|
|
"You can right click on a unit to see a detailed Unit Description."
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:969
|
|
msgid ""
|
|
"Note:\n"
|
|
"Remember to pull back wounded units into villages and recruit more if "
|
|
"needed. Take special care of units with the highest experience points (XP) "
|
|
"so they can level up!"
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:988
|
|
msgid ""
|
|
"Note:\n"
|
|
"Each village you own can support a single unit for free. After that, each "
|
|
"unit costs you one gold per turn."
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1005
|
|
msgid ""
|
|
"Note:\n"
|
|
"When a unit gets enough experience (the experience bar is the smaller bar on "
|
|
"the right), it will go up a level. Elvish Fighters have two options, and you "
|
|
"will have a chance to choose which one you want. Note that level 2 units "
|
|
"cost you twice as much to support as level 1 units."
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1022
|
|
msgid ""
|
|
"Note:\n"
|
|
"Once you select a unit, you'll see percentages for different terrain tiles. "
|
|
"The higher the percentage, the more defense that unit will have. For "
|
|
"example, defense is good in castles and villages but bad in rivers. The "
|
|
"dummy's attacks are magical, however, so they have a 70% chance of hitting "
|
|
"you wherever you stand."
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=second_unit
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1047
|
|
msgid "The quintain is dead, and I have gained more experience!"
|
|
msgstr ""
|
|
|
|
#. [message]: id=Delfador
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1052
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1056
|
|
msgid ""
|
|
"Yes, you gain experience through battle, especially by killing an opponent. "
|
|
"Gain enough experience and you'll become more powerful."
|
|
msgstr ""
|
|
|
|
#. [message]: id=Delfador
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1053
|
|
msgid ""
|
|
" Now, Konrad, I will leave you with more dummies to practice on! After that, "
|
|
"we have real work to do..."
|
|
msgstr ""
|
|
|
|
#. [message]: id=Delfador
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1057
|
|
msgid ""
|
|
" Now, Li'sar, I will leave you with more dummies to practice on! After that, "
|
|
"we have real work to do..."
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1096
|
|
msgid ""
|
|
"Note:\n"
|
|
"These dummies only attack if you are a single tile away. With care, you "
|
|
"should be able to kill them one at a time."
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1105
|
|
msgid "Do you want to keep practicing?"
|
|
msgstr ""
|
|
|
|
#. [option]: speaker=narrator
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1107
|
|
msgid "Yes, I'm still figuring it out."
|
|
msgstr ""
|
|
|
|
#. [option]: speaker=narrator
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1110
|
|
msgid "No, I think I've got it."
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=narrator
|
|
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1151
|
|
msgid ""
|
|
"After your victory notice, the map will be grayed out to indicate that the "
|
|
"scenario is over, but you will be able to examine the final positions and "
|
|
"state of your troops before clicking 'End Scenario' to continue to the next "
|
|
"scenario."
|
|
msgstr ""
|
|
|
|
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:27
|
|
msgid ""
|
|
"<big>Remember:</big>\n"
|
|
"You can press 'u' to undo most things; useful for correcting mistakes."
|
|
msgstr ""
|
|
|
|
#. [unit]: id=Galdrad, type=Elvish Captain
|
|
#. [message]: speaker=narrator
|
|
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:39
|
|
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:49
|
|
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:62
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:388
|
|
msgid "Galdrad"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:74
|
|
msgid ""
|
|
", your new recruit, has two traits: strong and intelligent. Strong means a "
|
|
"unit does more damage, and intelligent means it requires less experience to "
|
|
"advance a level."
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:87
|
|
msgid ""
|
|
" has two traits: quick and resilient. Quick means a unit can move one tile "
|
|
"further each turn, and resilient means it has more hitpoints."
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:25
|
|
msgid "Patch of forest"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:26
|
|
msgid ""
|
|
"Now put an unwounded unit, preferably a fighter, in that patch of forest on "
|
|
"the south-east of the island; a nice, defensible spot."
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:27
|
|
msgid "Can one unit survive against all those enemies?"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:28
|
|
msgid ""
|
|
"With a little help, yes. If you move your Shaman next to the defending unit, "
|
|
"she will heal it 4 hitpoints per turn. Just be careful not to expose the "
|
|
"Shaman to attack since she is fairly weak herself."
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:29
|
|
msgid "Move a unit (fighter if possible) to the patch of forest"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:36
|
|
msgid ""
|
|
"Advance other units onto the island or to capture villages, then End Turn"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:174
|
|
msgid ""
|
|
"That unit is about one kill (8 experience points) away from gaining a level! "
|
|
"Do not let it die!"
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=second_unit
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:226
|
|
msgid "I hope I have a chance to retreat after this!"
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=second_unit
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:237
|
|
msgid "One lucky attack by an Orcish Grunt, and I'm done for!"
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=second_unit
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:248
|
|
msgid "Ouch! I could make use of some healing in a village."
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:275
|
|
msgid "I have $side.gold gold; enough to recruit!"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:276
|
|
msgid "Yes, keep recruiting more units: I think you might need them!"
|
|
msgstr ""
|
|
|
|
#. [tutorial]: id=2_Tutorial
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:286
|
|
msgid "Wesnoth Tutorial Part II"
|
|
msgstr ""
|
|
|
|
#. [side]: type=Orcish Warrior, id=Thrag
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:307
|
|
msgid "Thrag"
|
|
msgstr ""
|
|
|
|
#. [objective]: condition=win
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:332
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:371
|
|
msgid "Defeat the Orc Leader"
|
|
msgstr ""
|
|
|
|
#. [objective]: condition=lose
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:336
|
|
msgid "Death of Konrad"
|
|
msgstr ""
|
|
|
|
#. [objective]: condition=lose
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:340
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:379
|
|
msgid "Turns run out"
|
|
msgstr ""
|
|
|
|
#. [objective]: condition=lose
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:375
|
|
msgid "Death of Li'sar"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:415
|
|
msgid ""
|
|
"Ho Galdrad! Has Delfador conjured something else to beat me with? A flock of "
|
|
"scarecrows, perhaps?"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:417
|
|
msgid "This is no game, Konrad! "
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:418
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:419
|
|
msgid ""
|
|
"Orcs have encamped across the river. This is elven country; they are fools "
|
|
"to enter here. We Elves are fast and hard to hit in forests. You must defeat "
|
|
"their leader so they never threaten us again. I will advise you."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:418
|
|
msgid "This is no game, Li'sar! "
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:421
|
|
msgid "What should I do?"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:426
|
|
msgid ""
|
|
"First, we will have to deal with the Orcish Grunt stationed in the middle of "
|
|
"the river. He should be little trouble."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:427
|
|
msgid ""
|
|
"By then, their leader will have recruited units to send against us and the "
|
|
"real fight will begin."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:428
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:429
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:430
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:431
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:432
|
|
msgid "SHALLOW"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:433
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:434
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:435
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:436
|
|
msgid "DEEP"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:438
|
|
msgid ""
|
|
"See this dark blue water? It's too deep for either side to cross. They could "
|
|
"slowly wade through that narrow band of shallow lighter-blue water in the "
|
|
"east; but we could stand on the shore and force them to fight us from the "
|
|
"water, where they are exposed and we are protected by the forest."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:449
|
|
msgid ""
|
|
"The more likely attack, then, is across the bridge. That middle island is "
|
|
"the key: it has a village for healing injured units and forests in which we "
|
|
"fight so well."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:455
|
|
msgid ""
|
|
"To start, we will need some units:\n"
|
|
"Two Elvish Fighters\n"
|
|
"Two Elvish Archers\n"
|
|
"One Elvish Shaman"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:530
|
|
msgid ""
|
|
"During your tutorial, both $recall_name1 and $recall_name2 gained "
|
|
"$recall_xp1 experience points. You should recall them now so they can gain "
|
|
"more experience, rather than recruiting new ones."
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:533
|
|
msgid ""
|
|
"During your tutorial, $recall_name1 gained $recall_xp1 experience points, "
|
|
"and $recall_name2 gained $recall_xp2. You should recall them now so they can "
|
|
"gain more experience, rather than recruiting new ones."
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:539
|
|
msgid ""
|
|
"During your tutorial, $recall_name1 gained $recall_xp1 experience points. "
|
|
"You should recall that unit now, and recruit a second one (which is cheaper "
|
|
"than recalling, anyway)."
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:542
|
|
msgid "RECALL $recall_name1"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:543
|
|
msgid "Right click on the tile north-east of you and recall $recall_name1"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:552
|
|
msgid ""
|
|
"If any Elvish Fighters from your last battle had experience, we would recall "
|
|
"them to the current battlefield. However, both units don't have much "
|
|
"experience so it's more efficient to recruit new ones. Recruit an Elvish "
|
|
"Fighter."
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:555
|
|
msgid ""
|
|
"If you had any experienced units alive from your last battle we would recall "
|
|
"them. Instead we must recruit a new Elvish Fighter."
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:558
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:814
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:857
|
|
msgid "Elvish Fighter"
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:559
|
|
msgid "Right click on the tile north-east of you and recruit an Elvish Fighter"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:599
|
|
msgid "No! I said recruit an Elvish SHAMAN! Now try again..."
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:608
|
|
msgid ""
|
|
"The Shaman is a fairly weak unit but has the ability to heal units around "
|
|
"it. It also has a special attack which slows enemies, halving the damage "
|
|
"they do!"
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:609
|
|
msgid "So, should I end my turn now?"
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:611
|
|
msgid ""
|
|
"While none of your recruited units can move, you still can. Your five units "
|
|
"cost you 5 gold in upkeep, leaving you 3 gold poorer per turn. You need more "
|
|
"income."
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:613
|
|
msgid "Move Konrad to capture a village"
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:614
|
|
msgid "Move Li'sar to capture a village"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:631
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:670
|
|
msgid "No! I said recruit an Elvish ARCHER! Now try again..."
|
|
msgstr ""
|
|
|
|
#. [unit]: id=Eowynial, type=Elvish Archer
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:637
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:649
|
|
msgid "Eowynial"
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:653
|
|
msgid "Shaman"
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:654
|
|
msgid "Recruit an Elvish Shaman to your north"
|
|
msgstr ""
|
|
|
|
#. [unit]: id=Elriend, type=Elvish Archer
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:676
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:687
|
|
msgid "Elriend"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:710
|
|
msgid "No! I said RECALL $recall_name2|! Now try again..."
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:719
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:756
|
|
msgid "Archer #1"
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:720
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:757
|
|
msgid "Archer #2"
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:722
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:759
|
|
msgid "Recruit two Elvish Archers in tiles to your west"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:735
|
|
msgid "No! I said recruit an Elvish FIGHTER! Now try again..."
|
|
msgstr ""
|
|
|
|
#. [unit]: id=Golir, type=Elvish Fighter
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:741
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:752
|
|
msgid "Golir"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:790
|
|
msgid "No! I said recall $recall_name1, not $recall_name2|! Now try again..."
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:794
|
|
msgid ""
|
|
"No! I said RECALL $recall_name1 from the last battle, not recruit a new "
|
|
"$recruit.language_name|! Now try again..."
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:810
|
|
msgid "Right click on the tile east of you and recall $recall_name2"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:811
|
|
msgid "RECALL $recall_name2"
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:815
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:858
|
|
msgid "Right click on the tile east of you and recruit an Elvish Fighter"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:838
|
|
msgid ""
|
|
"$recruit.language_name|? I said RECRUIT a new ELVISH FIGHTER. Now try "
|
|
"again..."
|
|
msgstr ""
|
|
|
|
#. [unit]: id=Elindel, type=Elvish Fighter
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:845
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:856
|
|
msgid "Elindel"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:885
|
|
msgid "You've learned well, Konrad! "
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:886
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:888
|
|
msgid ""
|
|
"The village supports one unit and pays 1 gold per turn. You're only losing 1 "
|
|
"gold per turn now."
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:887
|
|
msgid "You've learned well, Li'sar! "
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:890
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1018
|
|
msgid "End your turn"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:896
|
|
msgid ""
|
|
"You've captured all the villages around the keep, but stay near so you can "
|
|
"recruit more units."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:911
|
|
msgid ""
|
|
"You should leave the villages near your keep for Konrad to capture, as he "
|
|
"needs to stay nearby to recruit more units anyway."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:912
|
|
msgid ""
|
|
"You should leave the villages near your keep for Li'sar to capture, as she "
|
|
"needs to stay nearby to recruit more units anyway."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:918
|
|
msgid "Orcs have no ranged attack, so use your archers against them."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:921
|
|
msgid ""
|
|
"Attack the orc with an Archer\n"
|
|
"(move mouse over units to see description on right)"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:929
|
|
msgid ""
|
|
"Excellent. Elves are well-protected in the forest. There's only a 30% chance "
|
|
"of hitting an Elvish Archer in forests."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:938
|
|
msgid ""
|
|
"It's very dangerous to stand in water when there are enemies about! Your "
|
|
"unit will have an 80% chance of being hit when the enemy counter-attacks! "
|
|
"Cancel!"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:944
|
|
msgid "Attack the Orc with the other Archer"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:956
|
|
msgid "Fighter to HERE"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:957
|
|
msgid ""
|
|
"Your other units cannot reach that Orc this turn. Send a Fighter to the "
|
|
"village to the far east. It will take two turns to reach it."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:958
|
|
msgid ""
|
|
"You can order a unit to move for multiple turns by selecting the unit and "
|
|
"clicking on the destination. A number will indicate how many turns it will "
|
|
"take until that unit reaches the tile."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:959
|
|
msgid "Tell a Fighter to move to the far east village"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:977
|
|
msgid ""
|
|
"Send the other Fighter and the Shaman south so they can attack next turn, "
|
|
"then return to the keep to recruit more units!"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:978
|
|
msgid "Move your Fighter and Shaman south, then return Konrad to the Keep"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:979
|
|
msgid "Move your Fighter and Shaman south, then return Li'sar to the Keep"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:989
|
|
msgid "Recruit another Archer and a Fighter"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1004
|
|
msgid "I have no more money to recruit!"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1005
|
|
msgid "This is often a problem, which is why owning villages is important."
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1006
|
|
msgid "Move Konrad to another (unowned) village"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1007
|
|
msgid "Move Li'sar to another (unowned) village"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1032
|
|
msgid ""
|
|
"That Grunt is blocking the bridge! We must occupy that island before the "
|
|
"Wolf Riders reach it."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1033
|
|
msgid "Can't our units just move around him?"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1036
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1037
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1038
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1039
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1040
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1041
|
|
msgid "ZoC"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1044
|
|
msgid ""
|
|
"No. Once you move close to an enemy unit, you are in its 'Zone of Control' "
|
|
"and cannot move further that turn.\n"
|
|
"To move your troops onto that island without wading slowly through the "
|
|
"water, you'll have to kill him."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1045
|
|
msgid "Attack the orc with an Archer"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1071
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1084
|
|
msgid "Advance other units and capture villages, then End Turn"
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1076
|
|
msgid ""
|
|
"No other units can reach that Orc. I hope my archer survives its counter-"
|
|
"attack! I'd better grab more villages and move everyone closer for next turn."
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1077
|
|
msgid ""
|
|
"Yes. If your Shaman stands just behind that unit on the bridge, it will heal "
|
|
"it at the beginning of the next turn."
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1078
|
|
msgid "Move your Shaman onto the bridge to stand behind your other unit"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1124
|
|
msgid ""
|
|
"Be careful: if you stand on the bridge you are exposed to attack from "
|
|
"multiple directions!"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1137
|
|
msgid ""
|
|
"It's very dangerous to stand in water when there are enemies about! Your "
|
|
"unit will have an 80% chance of being hit! Cancel, and wait for them to "
|
|
"attack you!"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1147
|
|
msgid ""
|
|
"Don't forget about your fighter in the east; you can move him south to that "
|
|
"last village near the channel."
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1153
|
|
msgid ""
|
|
"We need to take that village, otherwise they will take it next turn! Move "
|
|
"your wounded unit onto the village so it can heal, then kill that Orc!"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1165
|
|
msgid ""
|
|
"Careful! It is now nighttime. Orcs are chaotic, meaning their attacks are "
|
|
"25% stronger at night and 25% weaker in the day. You are lawful: stronger by "
|
|
"day. Elves are neutral: unaffected by night and day."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1166
|
|
msgid ""
|
|
"After this dialog, hold the mouse over the landscape image below the minimap "
|
|
"on the right to see a description of the time of day."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1173
|
|
msgid ""
|
|
"Remember to retreat your wounded units to villages. Healers can only heal 4 "
|
|
"hitpoints at a time, while villages can heal 8 (the maximum for any unit)."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1180
|
|
msgid "Defend here"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1181
|
|
msgid ""
|
|
"Beware of those Orcs crossing the river! If they get into the forest they'll "
|
|
"be hard to dislodge!"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1188
|
|
msgid ""
|
|
"You can make sure you've used all your units each turn by pressing 'n' to "
|
|
"automatically select the next unit. SPACE will indicate a unit is finished.\n"
|
|
"When 'n' no longer selects a new unit, you can end your turn."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1193
|
|
msgid "You only need to defeat the leader to win (see Main Menu->Objectives)."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1198
|
|
msgid ""
|
|
"Remember to recruit troops useful for the situation. Archers are "
|
|
"particularly effective against Grunts, Wolf Riders and their leader."
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1216
|
|
msgid ""
|
|
"Stay near the keep! You need to be on a keep to recruit more units, and I "
|
|
"doubt the Orc leader will let you use his!"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1230
|
|
msgid ""
|
|
"Their leader has moved into that village! He's not as stupid as I thought. "
|
|
"The village heals him each turn and provides good defense."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1241
|
|
msgid ""
|
|
"That unit has captured our village! You'd better get him out; it heals him "
|
|
"each turn and provides good defense."
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=unit
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1253
|
|
msgid ""
|
|
"Using me to attack is risky! I can slow the opponent with my ranged attack, "
|
|
"but I hope you have a plan if I miss!"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1289
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1305
|
|
msgid ""
|
|
"You are close to killing their leader! The unit who finishes him will gain "
|
|
"16 experience points because he is level 2. Choose your unit carefully!"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1354
|
|
msgid ""
|
|
"We will miss $deadguy.name| because he had $deadguy.experience experience "
|
|
"points, meaning he would have advanced to level 2 soon."
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1357
|
|
msgid ""
|
|
"We will miss $deadguy.name| because she had $deadguy.experience experience "
|
|
"points, meaning she would have advanced to level 2 soon."
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1368
|
|
msgid ""
|
|
"We will miss $deadguy.name|, but it's better than one of our experienced "
|
|
"troops dying!"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1381
|
|
msgid ""
|
|
"Losing a healer hurts all the troops! Keep them out of the enemy's reach!"
|
|
msgstr ""
|
|
|
|
#. [then]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1382
|
|
msgid ""
|
|
"You can see where an enemy can reach by moving the mouse over them. You can "
|
|
"see all the possible enemy moves at once with the 'Show Enemy Moves' command "
|
|
"from the 'Actions' menu."
|
|
msgstr ""
|
|
|
|
#. [else]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1386
|
|
msgid ""
|
|
"Level 2 units are powerful, but not invulnerable! Goodbye, $deadguy.name|."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1401
|
|
msgid ""
|
|
"Beware of the Orc leader: he can do 36 hitpoints of damage at night! Attack "
|
|
"with many units at once during the day."
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=unit
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1421
|
|
msgid ""
|
|
"Advancing a level has fully healed me!\n"
|
|
"I always have a 60% chance of hitting with my Marksman ability, and I deal 9 "
|
|
"damage each for 4 attacks. Use me to dislodge hard-to-hit units."
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=unit
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1430
|
|
msgid ""
|
|
"female^Advancing a level has fully healed me!\n"
|
|
"I always have a 60% chance of hitting with my Marksman ability, and I deal 9 "
|
|
"damage each for 4 attacks. Use me to dislodge hard-to-hit units."
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=unit
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1446
|
|
msgid ""
|
|
"Advancing a level has fully healed me!\n"
|
|
"I am good with both bow and sword, and I have a special ability: ambush. I "
|
|
"can hide in forests where enemies can only see me if they are right next to "
|
|
"me."
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=unit
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1460
|
|
msgid ""
|
|
"Advancing a level has fully healed me!\n"
|
|
"I am good with both bow and sword, and I have a special ability: leadership. "
|
|
"Level 1 units around me do 25% more damage, so position me carefully."
|
|
msgstr ""
|
|
|
|
#. [message]: speaker=unit
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1475
|
|
msgid ""
|
|
"Advancing a level has fully healed me!\n"
|
|
"I am particularly good with the sword, dealing 8 damage in 4 attacks."
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1659
|
|
msgid "You took too long! We'll never be rid of these Orcs!"
|
|
msgstr ""
|
|
|
|
#. [event]
|
|
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1677
|
|
msgid ""
|
|
"You are victorious! You may want to try Novice-level campaigns such as: The "
|
|
"South Guard, An Orcish Incursion, A Tale of Two Brothers, and Heir to the "
|
|
"Throne. The South Guard was specifically designed as a beginner's campaign. "
|
|
"Konrad, Li'sar and Delfador are characters from Heir to the Throne."
|
|
msgstr ""
|
|
|
|
#. [unit_type]: id=Fighter, race=human
|
|
#: data/campaigns/tutorial/units/Fighter.cfg:4
|
|
msgid "Fighter"
|
|
msgstr ""
|
|
|
|
#. [unit_type]: id=Fighteress, race=human
|
|
#. [unit_type]: id=Fighter, race=human
|
|
#: data/campaigns/tutorial/units/Fighter.cfg:17
|
|
#: data/campaigns/tutorial/units/Fighteress.cfg:17
|
|
msgid ""
|
|
"Young and brash, Fighters are skilled with swords and are vulnerable to "
|
|
"attack from enemies. However, they have the potential to become great "
|
|
"warriors one day."
|
|
msgstr ""
|
|
|
|
#. [attack]: type=blade
|
|
#: data/campaigns/tutorial/units/Fighter.cfg:22
|
|
msgid "sword"
|
|
msgstr ""
|
|
|
|
#. [unit_type]: id=Fighteress, race=human
|
|
#: data/campaigns/tutorial/units/Fighteress.cfg:4
|
|
msgid "female^Fighter"
|
|
msgstr ""
|
|
|
|
#. [attack]: type=blade
|
|
#: data/campaigns/tutorial/units/Fighteress.cfg:21
|
|
msgid "saber"
|
|
msgstr ""
|
|
|
|
#. [unit_type]: id=Quintain, race=mechanical
|
|
#: data/campaigns/tutorial/units/Quintain.cfg:14
|
|
msgid ""
|
|
"Quintains are used to practice swordplay and jousting on. It would be "
|
|
"extremely unusual to be attacked by one."
|
|
msgstr ""
|
|
|
|
#. [attack]: type=impact
|
|
#: data/campaigns/tutorial/units/Quintain.cfg:22
|
|
msgid "flail"
|
|
msgstr ""
|